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Onyx Path
Onyx Path Publishing is a publisher of tabletop role-playing games that produces company-owned and creator-owned games as well as licensed products. History The name "The Onyx Path" and the company's logo appeared on White Wolf Publishing, White Wolf products and their message board in early 2012. There was some speculation about their meaning before the company went public with their plans during GenCon in August 2012. The company was founded in January 2012 by White Wolf Creative Director Richard Thomas, and is licensee for Paradox Interactive, Paradox Interactive's ''World of Darkness'', :Chronicles of Darkness, ''Chronicles of Darkness'', and ''Exalted''. The company also bought the Trinity Universe (setting), ''Trinity Universe'' and Scion (role-playing game), ''Scion'' gamelines from White Wolf Publishing, White Wolf/CCP Games. As such, Onyx Path Publishing released the titles that were previously announced by White Wolf for the 2012/2013 schedule. Onyx Path make books a ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhab ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which ...
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Trinity (role-playing Game)
The Christian doctrine of the Trinity (, from 'threefold') is the central dogma concerning the nature of God in most Christian churches, which defines one God existing in three , , consubstantial divine persons: God the Father, God the Son (Jesus Christ) and God the Holy Spirit, three distinct persons sharing one ''homoousion'' (essence) "each is God, complete and whole." As the Fourth Lateran Council declared, it is the Father who s, the Son who is , and the Holy Spirit who proceeds. In this context, the three persons define God is, while the one essence defines God is. This expresses at once their distinction and their indissoluble unity. Thus, the entire process of creation and grace is viewed as a single shared action of the three divine persons, in which each person manifests the attributes unique to them in the Trinity, thereby proving that everything comes "from the Father," "through the Son," and "in the Holy Spirit." This doctrine is called Trinitarianism and it ...
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The Hands Of Fate
''Manos: The Hands of Fate'' is a 1966 American no-budget horror film with Harold P. Warren as writer, director, producer, and star. The plot has a family lost on a vacation road trip through the Texas desert. They become stranded at the lodge of a polygynous pagan cult led by the Master who decides their fate. Warren was an insurance and fertilizer salesman from El Paso, Texas, who made the film as a result of a bet with screenwriter Stirling Silliphant. Most of the remaining cast and crew had little or no background in filmmaking. The theatrical debut was poorly received, playing only at the Capri Theater in El Paso and some drive-ins around West Texas and New Mexico. ''Manos'' remained obscure until featured in a 1993 episode of '' Mystery Science Theater 3000'', a television series based on mocking B movies. This developed its cult reputation as one of the worst films ever made. The film has been criticized for continuous deficiencies in editing, continuity, audiovisua ...
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Plan 9 From Outer Space
''Plan 9 from Outer Space'' is a 1957 American independent science fiction-horror film produced, written, directed, and edited by Ed Wood. The film was shot in black-and-white in November 1956 and had a theatrical preview screening on March 15, 1957, at the Carlton Theatre in Los Angeles (the onscreen title at this time read ''Grave Robbers from Outer Space''). It went into general release on July 22, 1959, in Texas and several other southern states re-titled ''Plan 9 from Outer Space'', before being sold to television in 1961. The film stars Gregory Walcott, Mona McKinnon, Tor Johnson, and "Vampira" (Maila Nurmi) and is narrated by Criswell. It also posthumously bills Bela Lugosi (silent footage of the actor had been shot by Wood for another, unfinished film prior to Lugosi's death in August 1956, and was inserted into ''Plan Nine'' later). Other guest-stars are Hollywood veterans Lyle Talbot, who claimed that he never refused any acting job, and former cowboy star Tom Ke ...
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Cult Film
A cult film or cult movie, also commonly referred to as a cult classic, is a film that has acquired a cult following. Cult films are known for their dedicated, passionate fanbase which forms an elaborate subculture, members of which engage in repeated viewings, dialogue-quoting, and audience participation. Inclusive definitions allow for major studio productions, especially box-office bombs, while exclusive definitions focus more on obscure, transgressive films shunned by the mainstream. The difficulty in defining the term and subjectivity of what qualifies as a cult film mirror classificatory disputes about art. The term ''cult film'' itself was first used in the 1970s to describe the culture that surrounded underground films and midnight movies, though ''cult'' was in common use in film analysis for decades prior to that. Cult films trace their origin back to controversial and suppressed films kept alive by dedicated fans. In some cases, reclaimed or rediscovered films ...
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They Came From
In Modern English, ''they'' is a third-person pronoun relating to a grammatical subject. Morphology In Standard Modern English, ''they'' has five distinct word forms: * ''they'': the nominative (subjective) form * ''them'': the accusative (objective, called the 'oblique'.) and a non-standard determinative form. * ''their:'' the dependent genitive (possessive) form * ''theirs'': independent genitive form * ''themselves'': prototypical reflexive form *''themself'': derivative reflexive form (nonstandard; now chiefly used instead of "himself or herself" as a reflexive epicenity for ''they'' in pronominal reference to a singular referent) History Old English had a single third-person pronoun '' hē'', which had both singular and plural forms, and ''they'' wasn't among them. In or about the start of the 13th century, ''they'' was imported from a Scandinavian source (Old Norse ''þeir'', Old Danish, Old Swedish ''þer'', ''þair''), where it was a masculine plural ...
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Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant ...
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Cthulhu Mythos Deities
American author H. P. Lovecraft (1890–1937) created a number of fictional deities throughout the course of his literary career. These entities are usually depicted as immensely powerful and utterly indifferent to humans who can barely begin to comprehend them, though some entities are worshipped by humans. These deities include the "Great Old Ones" and extraterrestrials, such as the "Elder Things", with sporadic references to other miscellaneous deities (e.g. Nodens). The "Elder Gods" are a later creation of other prolific writers who expanded on Lovecraft's concepts, such as August Derleth, who was credited with formalizing the Cthulhu Mythos. Most of these deities were Lovecraft's original creations, but he also adapted words or concepts from earlier writers such as Ambrose Bierce, and later writers in turn used Lovecraft's concepts and expanded his fictional universe. Great Old Ones An ongoing theme in Lovecraft's work is the complete irrelevance of humanity in the face of t ...
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Lovecraftian Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthu ...
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Kami
are the deities, divinities, spirits, phenomena or "holy powers", that are venerated in the Shinto religion. They can be elements of the landscape, forces of nature, or beings and the qualities that these beings express; they can also be the spirits of venerated dead people. Many ''kami'' are considered the ancient ancestors of entire clans (some ancestors became ''kami'' upon their death if they were able to embody the values and virtues of ''kami'' in life). Traditionally, great leaders like the Emperor could be or became ''kami''. In Shinto, ''kami'' are not separate from nature, but are of nature, possessing positive and negative, and good and evil characteristics. They are manifestations of , the interconnecting energy of the universe, and are considered exemplary of what humanity should strive towards. ''Kami'' are believed to be "hidden" from this world, and inhabit a complementary existence that mirrors our own: . To be in harmony with the awe-inspiring aspects of nature ...
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Æsir
The Æsir (Old Norse: ) are the gods of the principal pantheon in Norse religion. They include Odin, Frigg, Höðr, Thor, and Baldr. The second Norse pantheon is the Vanir. In Norse mythology, the two pantheons wage war against each other, resulting in a unified pantheon. Unlike the Old English word ''god'' (and the Old Norse word '), Æsir was never converted over to Christian use. Etymology ''Æsir'' is the plural of '' áss'', ''ǫ́ss'' "god". In genitival compounds, it takes the form ', e.g. in ' ("Thor of the Æsir"), besides ' found in : '' ás-brú'' "gods' bridge" (the rainbow), : ' "gods' enclosure", : ' "gods' kin", : ' "gods' leader", : ' "gods' might" (especially of Thor), : ' "divine wrath" etc. : ' "national god" (') is a title of Thor, as is : ' "almighty god", while it is Odin who is "the" '. There is also Old East Norse dialectal : *''ās-ækia'' (OWN: *''áss-ekja''), i.e. "god ride" (Thor riding in his wagon), resulting in the modern Swedish word : '' ...
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