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Online Artwork Proofing, Feedback, Review And Approval Tool
An online artwork proofing, feedback, review and approval tool is a web-based collaborative software that helps studios with internal and client communication. How it works Users are allowed to upload files to a central repository where other users are allowed to mark up, annotate, add comments and/or approve them. Features * View online multimedia files: images, videos and documents. * Mark up files * Version control * Comment threads * User profiles * User permissions * Email notifications Technology Many tools are developed with a combination of HTML with Adobe Flash, AJAX or Microsoft Silverlight. Alternatives * Email * Meetings * Phone * Web conferencing * FTP Benefits * Get accurate feedback on work-in-progress design pieces. * Saves time for the studio and their clients * Prevents interpretation mistakes. * Allows studios to have all the information that was sent/received in a central place. * Enables a person in a different place and/or time zone to give/receive feedb ...
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AJAX
Ajax may refer to: Greek mythology and tragedy * Ajax the Great, a Greek mythological hero, son of King Telamon and Periboea * Ajax the Lesser, a Greek mythological hero, son of Oileus, the king of Locris * ''Ajax'' (play), by the ancient Greek tragedian Sophocles, about Ajax the Great Arts and entertainment Fictional characters * Ajax Duckman, in the animated television series ''Duckman'' * Marvel Comics: ** Ajax the Greater, another name for Ajak, one of the Eternals from Marvel Comics ** Ajax the Lesser, another name for Arex, one of the Eternals from Marvel Comics ** Ajax, a member of the Pantheon appearing in Marvel Comics ** Ajax (Francis Fanny), a fictional supervillain first appearing in ''Deadpool'' #14 * Martian Manhunter, a DC Comics superhero called Ajax in Brazil and Portugal * Ajax, a '' Call of Duty: Black Ops 4'' operative * Ajax, from the video game ''Genshin Impact'' Music * A-Jax (band), a South Korean boy band * Ajax (band), an electronic music band from ...
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Online Proofing
Online proofing is the process undertaken by web designers, photographers, marketing agencies and video production companies, among others, to automate the review and approval of work online. Traditionally a process used by photographers, as more work is done online and teams work remotely this method of working allows people to collaboratively work together to speed up the design process and keep an online audit trail. Online proofing has also become widespread in the e-commerce industry. With the growing capabilities of the internet, companies who allow their customers to design and customize a product on their website have adopted the online proofing process as an effective quality assurance method. Online proofing saves time in the purchasing process and improves customer buying experience and raises customer satisfaction. See also * Collaborative software * Digital asset management * Online artwork proofing, feedback, review and approval tool * Prepress proofing A contract ...
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Digital Asset Management
Digital asset management (DAM) and the implementation of its use as a computer application is required in the collection of digital assets to ensure that the owner, and possibly their delegates, can perform operations on the data files. Terminology The term ''media asset management'' (MAM) may be used in reference to Digital Asset Management when applied to the sub-set of digital objects commonly considered "media", namely audio recordings, photos, and videos. Any editing process that involves media, especially video, can make use of a MAM to access media components to be edited together, or to be combined with a live feed, in a fluent manner. A MAM typically offers at least one searchable index of the images, audio, and videos it contains constructed from metadata harvested from the images using pattern recognition, or input manually. Management Creation Applications implement digital asset management by importing it from the analog and/or digital domains (by encoding, s ...
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Collaborative Software
Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them". As regards available interaction, collaborative software may be divided into: real-time collaborative editing platforms that allow multiple users to engage in live, simultaneous and reversible editing of a single file (usually a document), and version control (also known as revision control and source control) platforms, which allow separate users to make parallel edits to a file, while preserving every saved edit by every user as multiple files (that are variants of the original file). Collaborative software is a broad concept that overlaps considerably with computer-supported cooperative work (CSCW). According to Carstensen and Schmidt (1999) groupware is part of CSCW. The authors claim that CSCW, and thereby groupware, addresses "how colla ...
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Web Conferencing
Web conferencing is used as an umbrella term for various types of online conferencing and collaborative services including webinars (web seminars), webcasts, and web meetings. Sometimes it may be used also in the more narrow sense of the peer-level web meeting context, in an attempt to disambiguate it from the other types known as collaborative sessions. The terminology related to these technologies is exact and agreed relying on the standards for web conferencing but specific organizations practices in usage exist to provide also term usage reference. In general, web conferencing is made possible by Internet technologies, particularly on TCP/IP connections. Services may allow real-time point-to-point communications as well as multicast communications from one sender to many receivers. It offers data streams of text-based messages, voice and video chat to be shared simultaneously, across geographically dispersed locations. Applications for web conferencing include meetings, tra ...
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Phone
A telephone is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly. A telephone converts sound, typically and most efficiently the human voice, into electronic signals that are transmitted via cables and other communication channels to another telephone which reproduces the sound to the receiving user. The term is derived from el, τῆλε (''tēle'', ''far'') and φωνή (''phōnē'', ''voice''), together meaning ''distant voice''. A common short form of the term is ''phone'', which came into use early in the telephone's history. In 1876, Alexander Graham Bell was the first to be granted a United States patent for a device that produced clearly intelligible replication of the human voice at a second device. This instrument was further developed by many others, and became rapidly indispensable in business, government, and in households. The essential elements of a telephone are a micr ...
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Meetings
A meeting is when two or more Homo sapiens, people come together to discuss one or more topics, often in a formal or business setting, but meetings also occur in a variety of other environments. Meetings can be used as form of Decision-making, group decision making. Definition A meeting is a gathering of two or more people that has been convened for the purpose of achieving a common goal through verbal interaction, such as sharing information or reaching agreement. Meetings may occur face-to-face or virtually, as mediated by communications technology, such as a conference call, telephone conference call, a Skype, skyped conference call or a videoconferencing, videoconference. One Merriam-Webster dictionary defines a meeting as "an act or process of coming together" - for example "as [...] an assembly for a common purpose [...]".
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Email
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant only physical mail (hence '' e- + mail''). Email later became a ubiquitous (very widely used) communication medium, to the point that in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. ''Email'' is the medium, and each message sent therewith is also called an ''email.'' The term is a mass noun. Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simult ...
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Microsoft Silverlight
Microsoft Silverlight is a discontinued application framework designed for writing and running rich web applications, similar to Adobe Inc., Adobe's Run time environment, runtime, Adobe Flash. A plugin for Silverlight is still available for a very small number of browsers. While early versions of Silverlight focused on streaming media, later versions supported multimedia, computer graphics, graphics, and animation, and gave support to developers for List of CLI languages, CLI languages and Integrated Development Environment, development tools. Silverlight was one of the two application development platforms for Windows Phone, but web pages using Silverlight did not run on the Windows Phone or Windows Mobile versions of Internet Explorer, as there was no Silverlight plugin for Internet Explorer on those platforms. Microsoft terminated support for Silverlight on Internet Explorer 11 (the last remaining web browser still supporting Silverlight) on October 12, 2021. It is supported ...
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Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of Flash Video, audio and video, and can capture mouse, keyboard, microphone, and camera input. Digital art, Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Programmer, Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash content via Adobe Flash Player, Flash Player (for web browsers), Adobe AIR (for desktop or mobile apps), or third-party players such as ...
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Online
In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities performed on and data available on the Internet, for example: "online identity", "online predator", "online gambling", "online game", "online shopping", "online banking", and "online learning". Similar meaning is also given by the prefixes "cyber" and "e", as in the words " cyberspace", "cybercrime", "email", and "ecommerce". In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopping in br ...
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