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Oblique Reflection
In Euclidean geometry, oblique reflections generalize ordinary reflections by not requiring that reflection be done using perpendiculars. If two points are oblique reflections of each other, they will still stay so under affine transformations. Consider a plane ''P'' in the three-dimensional Euclidean space. The usual reflection of a point ''A'' in space in respect to the plane ''P'' is another point ''B'' in space, such that the midpoint of the segment ''AB'' is in the plane, and ''AB'' is perpendicular to the plane. For an ''oblique reflection'', one requires instead of perpendicularity that ''AB'' be parallel to a given reference line. Formally, let there be a plane ''P'' in the three-dimensional space, and a line ''L'' in space not parallel to ''P''. To obtain the oblique reflection of a point ''A'' in space in respect to the plane ''P'', one draws through ''A'' a line parallel to ''L'', and lets the oblique reflection of ''A'' be the point ''B'' on that line on the other si ...
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Euclidean Geometry
Euclidean geometry is a mathematical system attributed to ancient Greek mathematics, Greek mathematician Euclid, which he described in his textbook on geometry: the ''Euclid's Elements, Elements''. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier,. Euclid was the first to organize these propositions into a logic, logical system in which each result is ''mathematical proof, proved'' from axioms and previously proved theorems. The ''Elements'' begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the ''Elements'' states results of what are now called algebra and number theory, explained in geometrical language. For more than two thousand years, the adjective " ...
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Reflection (mathematics)
In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis would look like q. Its image by reflection in a horizontal axis would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state. The term ''reflection'' is sometimes used for a larger class of mappings from a Euclidean space to itself, namely the non-identity isometries that are involutions. Such isometries have a set of fixed points (the "mirror") that is an affine subspace, but is possibly smaller than a hy ...
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Perpendicular
In elementary geometry, two geometric objects are perpendicular if they intersect at a right angle (90 degrees or π/2 radians). The condition of perpendicularity may be represented graphically using the ''perpendicular symbol'', ⟂. It can be defined between two lines (or two line segments), between a line and a plane, and between two planes. Perpendicularity is one particular instance of the more general mathematical concept of '' orthogonality''; perpendicularity is the orthogonality of classical geometric objects. Thus, in advanced mathematics, the word "perpendicular" is sometimes used to describe much more complicated geometric orthogonality conditions, such as that between a surface and its '' normal vector''. Definitions A line is said to be perpendicular to another line if the two lines intersect at a right angle. Explicitly, a first line is perpendicular to a second line if (1) the two lines meet; and (2) at the point of intersection the straight angle on one side ...
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Affine Transformation
In Euclidean geometry, an affine transformation or affinity (from the Latin, ''affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments. Consequently, sets of parallel affine subspaces remain parallel after an affine transformation. An affine transformation does not necessarily preserve angles between lines or distances between points, though it does preserve ratios of distances between points lying on a straight line. If is the point set of an affine space, then every affine transformation on can be repre ...
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Plane (geometry)
In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional space, often in the plane. Euclidean geometry Euclid set forth the first great landmark of mathematical thought, an axiomatic ...
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Euclidean Space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, that is, in Euclid's Elements, Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any positive integer dimension (mathematics), dimension, including the three-dimensional space and the ''Euclidean plane'' (dimension two). The qualifier "Euclidean" is used to distinguish Euclidean spaces from other spaces that were later considered in physics and modern mathematics. Ancient History of geometry#Greek geometry, Greek geometers introduced Euclidean space for modeling the physical space. Their work was collected by the Greek mathematics, ancient Greek mathematician Euclid in his ''Elements'', with the great innovation of ''mathematical proof, proving'' all properties of the space as theorems, by starting from a few fundamental properties, called ''postulates'', which either were considered as eviden ...
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Cartesian Coordinates
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Involution (mathematics)
In mathematics, an involution, involutory function, or self-inverse function is a function that is its own inverse, : for all in the domain of . Equivalently, applying twice produces the original value. General properties Any involution is a bijection. The identity map is a trivial example of an involution. Examples of nontrivial involutions include negation (x \mapsto -x), reciprocation (x \mapsto 1/x), and complex conjugation (z \mapsto \bar z) in arithmetic; reflection, half-turn rotation, and circle inversion in geometry; complementation in set theory; and reciprocal ciphers such as the ROT13 transformation and the Beaufort polyalphabetic cipher. The composition of two involutions ''f'' and ''g'' is an involution if and only if they commute: . Involutions on finite sets The number of involutions, including the identity involution, on a set with elements is given by a recurrence relation found by Heinrich August Rothe in 1800: :a_0 = a_1 = 1 and a_n = a_ + ...
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Affine Geometry
In mathematics, affine geometry is what remains of Euclidean geometry when ignoring (mathematicians often say "forgetting") the metric notions of distance and angle. As the notion of ''parallel lines'' is one of the main properties that is independent of any metric, affine geometry is often considered as the study of parallel lines. Therefore, Playfair's axiom (Given a line L and a point P not on L, there is exactly one line parallel to L that passes through P.) is fundamental in affine geometry. Comparisons of figures in affine geometry are made with affine transformations, which are mappings that preserve alignment of points and parallelism of lines. Affine geometry can be developed in two ways that are essentially equivalent. In synthetic geometry, an affine space is a set of ''points'' to which is associated a set of lines, which satisfy some axioms (such as Playfair's axiom). Affine geometry can also be developed on the basis of linear algebra. In this context an affine s ...
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