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Nyu Media
Nyu Media Ltd. was a video game publisher known for localizing Japanese independent dōjin soft games into English. They were established in 2011 and released two batches of dōjin games that spanned genres including shoot 'em ups, beat 'em ups, platformers, adventure games, and action-RPGs. In 2022, the company went out of business, selling most of their publishing licenses to other publishers. History Nyu Media Limited announced its first titles as a video game publisher in November 2011. Their first batch of localized releases included six Japanese indie (dōjin) games: bullet hell shooters ''eXceed 2nd: Vampire REX'' and ''eXceed 3rd: Jade Penetration Black Package'' by Tennen-sozai, 3D shoot 'em up ''Ether Vapor Remaster'' and beat 'em up ''Fairy Bloom Freesia'' by Edelweiss, adventure game '' Cherry Tree High Comedy Club'' by Atelier773, and side-scrolling shooter Satazius by Astro Port. A month later, the company partnered with Capcom to publish and distribute their ...
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Video Game Publishing
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost ef ...
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Crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crowdfunding. Although similar concepts can also be executed through mail-order subscriptions, benefit events, and other methods, the term crowdfunding refers to internet-mediated registries. This modern crowdfunding model is generally based on three types of actors – the project initiator who proposes the idea or project to be funded, individuals or groups who support the idea, and a moderating organization (the "platform") that brings the parties together to launch the idea. Crowdfunding has been used to fund a wide range of for-profit, entrepreneurial ventures such as artistic and creative projects, medical expenses, travel, and community-oriented social entrepreneurship projects. Although crowdfunding has been suggested to be highly li ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Steam Greenlight
Steam is a video game digital distribution service and storefront by Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), game server matchmaking, anti-cheat measures, social networking and game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-game achievements, microtransactions, and user-created content support. Initially developed for Microsoft Windows operating systems, Steam was released for macOS in 2010 and L ...
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16-bit Era
In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive ('' Sega Genesis'' in North America) and the Super Nintendo Entertainment System (SNES; ''Super Famicom'' in Japan). Cartridge-based handheld consoles became prominent during this time, such as the Nintendo Game Boy (1989), Atari Lynx (1989), Sega Game Gear (1990) and TurboExpress (1990). Nintendo was able to capitalize on its success in the previous, third generation, and managed to win the largest worldwide market share in the fourth generation as well. Sega, however, was extremely successful in this generation and began a new franchise, Sonic the Hedgehog, to compete ...
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Kamui (video Game)
A ''kamuy'' ( ain, カムィ; ja, カムイ, kamui) is a spiritual or divine being in Ainu mythology, a term denoting a supernatural entity composed of or possessing spiritual energy. The Ainu people have many myths about the ''kamuy'', passed down through oral traditions and rituals. The stories of the ''kamuy'' were portrayed in chants and performances, which were often performed during sacred rituals. Concept In concept, ''kamuy'' are similar to the Japanese ''kami'' but this translation misses some of the nuances of the termAshkenazy, Michael. ''Handbook of Japanese Mythology''. Santa Barbara, California: ABC-Clio, 2003. 187-188 (the missionary John Batchelor assumed that the Japanese term was of Ainu origin).John Batchelor: ''The Ainu and Their Folk-Lore'', London 1901, p. 580–582. The usage of the term is very extensive and contextual among the Ainu, and can refer to something regarded as especially positive as well as something regarded as especially strong. ''Kamuy'' c ...
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems that enforce these policies within devices. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive (the French DADVSI is an example of a member state of the European Union implementing the directive). DRM techniques include licensing agreements and encryption. The industry has expanded the usage of DRM to various hardware products, such as K ...
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Copy Protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users. Copy prevention and copy control may be more neutral ...
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MangaGamer
MangaGamer is a video game publisher specializing in the English localization and distribution of Japanese eroge and visual novels. It is run by Japanese-based company Japan Animation Contents. History MangaGamer was originally envisioned as a company that would sell Japanese visual novels overseas by Hiroshi Takeuchi, also known under his alias Bamboo, president of Japanese eroge development company Overdrive. Due to the cost involved, he convinced several other Japanese eroge companies (Tarte, Nexton and Circus) to take part in a joint venture. Due to this setup, the initial lineup of titles consisted of titles produced by companies involved in MangaGamer's creation, with Navel soon joining with their first title, ''Shuffle!''. These early titles were translated by native Japanese speakers involved with parent companies, which resulted in a subpar quality. After complaints from fans, it was announced that a complete re-translation of ''Edelweiss'' was in progress. Starting wi ...
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GamersGate
GamersGate AB (formerly Gamer's Gate) is a Sweden-based online video game store offering electronic strategy guides and games for Windows, macOS, and Linux via direct download. It is a competitor to online video game services such as Steam, GOG.com, and Direct2Drive. GamersGate sells games for over 250 publishers and developers, including Electronic Arts, Atari, Bethesda Softworks, 2K Games, Ubisoft, SEGA, Capcom, Paradox Interactive and Epic Games as well as smaller independent developers such as 2D Boy, Jonathan Blow and Amanita Design. , there are over 6000 games available through GamersGate. History The idea of GamersGate was conceived by Paradox Interactive in 2004Caoili, Eric.GamersGate Launches Microtransactions Platform. ''Gamasutra''. 9 December 2008. after numerous fan requests for better access to Paradox's games were finally answered in the form of direct downloads. After Paradox sold a game to an Argentine fan via a download link that was later removed, word spread ...
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