Nondeterministic Programming
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Nondeterministic Programming
A nondeterministic programming language is a programming language, language which can specify, at certain points in the Computer program, program (called "choice points"), various alternatives for Control flow, program flow. Unlike an Conditional (computer programming), if-then statement, the method of choice between these alternatives is not directly specified by the programmer; the program must decide at runtime (program lifecycle phase), run time between the alternatives, via some general method applied to all choice points. A programmer specifies a limited number of alternatives, but the program must later choose between them. ("Choose" is, in fact, a typical name for the nondeterministic operator.) A hierarchy of choice points may be formed, with higher-level choices leading to branches that contain lower-level choices within them. One method of choice is embodied in backtracking systems (such as Amb (evaluator), Amb, or unification in Prolog), in which some alternatives may " ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Demonic Non-determinism
A term which describes the execution of a non-deterministic program where all choices are made in favour of non-termination. References Theoretical computer science {{comp-sci-theory-stub ...
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Angelic Non-determinism
In computer science, angelic non-determinism is the execution of a nondeterministic algorithm where particular choices are declared to always favor a desired result, if that result is possible. For example, in halting analysis of a Nondeterministic Turing machine, the choices would always favor termination of the program. The "angelic" terminology comes from the Christian religious conventions of angels being benevolent and acting on behalf of an omniscient Omniscience is the property of possessing maximal knowledge. In Hinduism, Sikhism and the Abrahamic religions, it is often attributed to a divine being or an all-knowing spirit, entity or person. In Jainism, omniscience is an attribute that any ... God. References * Theoretical computer science * {{comp-sci-theory-stub ...
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:Category:Nondeterministic Programming Languages
This category lists programming languages that allow nondeterministic programming A nondeterministic programming language is a programming language, language which can specify, at certain points in the Computer program, program (called "choice points"), various alternatives for Control flow, program flow. Unlike an Conditional .... Programming languages Applications of randomness ...
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Nondeterminism (other)
Nondeterminism or nondeterministic may refer to: Computer science *Nondeterministic programming *Nondeterministic algorithm *Nondeterministic model of computation **Nondeterministic finite automaton **Nondeterministic Turing machine *Indeterminacy in computation Other *Indeterminism Indeterminism is the idea that events (or certain events, or events of certain types) are not caused, or are not caused deterministically. It is the opposite of determinism and related to chance. It is highly relevant to the philosophical pr ... (philosophy) See also * Indeterminacy (other) {{Disambiguation ...
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Robotics
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer science, robotics focuses on robotic automation algorithms. Other disciplines contributing to robotics include electrical engineering, electrical, control engineering, control, software engineering, software, Information engineering (field), information, electronics, electronic, telecommunications engineering, telecommunication, computer engineering, computer, mechatronic, and materials engineering, materials engineering. The goal of most robotics is to design machines that can help and assist humans. Many robots are built to do jobs that are hazardous to people, such as finding survivors in unstable ruins, and exploring space, mines and shipwrecks. Others replace people in jobs that are boring, repetitive, or unpleasant, such as cleaning, ...
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Reinforcement Learning
Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input-output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead, the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge) with the goal of maximizing the cumulative reward (the feedback of which might be incomplete or delayed). The search for this balance is known as the exploration–exploitation dilemma. The environment is typically stated in the form of a Markov decision process (MDP), as many reinforcement learning algorithms use dyn ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. It is one component of software, which also includes software documentation, documentation and other intangible components. A ''computer program'' in its human-readable form is called source code. Source code needs another computer program to Execution (computing), execute because computers can only execute their native machine instructions. Therefore, source code may be Translator (computing), translated to machine instructions using a compiler written for the language. (Assembly language programs are translated using an Assembler (computing), assembler.) The resulting file is called an executable. Alternatively, source code may execute within an interpreter (computing), interpreter written for the language. If the executable is requested for execution, then the operating system Loader (computing), loads it into Random-access memory, memory and ...
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Prolog
Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving, and computational linguistics. Prolog has its roots in first-order logic, a formal logic. Unlike many other programming languages, Prolog is intended primarily as a declarative programming language: the program is a set of facts and Horn clause, rules, which define Finitary relation, relations. A computation is initiated by running a ''query'' over the program. Prolog was one of the first logic programming languages and remains the most popular such language today, with several free and commercial implementations available. The language has been used for automated theorem proving, theorem proving, expert systems, term rewriting, type systems, and automated planning, as well as its original intended field of use, natural language processing. See also Watson (computer). Prolog is a Turing-complete, general-purpose programming language, which is well-suited for inte ...
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