Non-Instrumental Movement Inhibition
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Non-Instrumental Movement Inhibition
Non-Instrumental Movement Inhibition (NIMI) is an aspect of body language when a person stops fidgeting because they are interested in what they are watching. For example, when a young child is rapt watching a cartoon, they often sit motionless with their mouth open; this motionlessness is NIMI. As such, it is psychological phenomenon and a form of embodied behavior, where gestures and body movements reflect the thoughts and emotions in a person's mind. This phenomenon is different from almost all other body language because it interprets what does not happen (i.e. an absence of movement) rather than making an interpretation based on a specific gesture. During NIMI, visual engagement or attention leads subconsciously to lower levels of fidgeting (and other non-instrumental movements). The movements and actions that are inhibited during NIMI are non-strictly limited to fidgeting only. Non-Instrumental movements are bodily actions that are not related to the goal of the curr ...
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Body Language
Body language is a type of communication in which physical behaviors, as opposed to words, are used to express or convey information. Such behavior includes facial expressions, body posture, gestures, eye movement, touch and the use of space. The term body language is usually applied in regard to people but may also be applied to animals. The study of body language is also known as kinesics. Although body language is an important part of communication, most of it happens without conscious awareness. Body "language" must not be confused with sign language. Sign languages are ''literally'' languages: they have (their own) complex grammar systems, and they also are able to exhibit the fundamental properties that are considered to exist in all (''true'') languages. Body language, on the other hand, does not have a grammar system and must be interpreted broadly, instead of having an absolute meaning corresponding with a certain movement, so it is not a language, and is simply termed ...
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Boredom
In conventional usage, boredom, ennui, or tedium is an emotional and occasionally psychological state experienced when an individual is left without anything in particular to do, is listlessness and dissatisfaction arising from a lack of occupation or excitement, is not interested in their surroundings, or feels that a day or period is dull or tedious. It is also understood by scholars as a modern phenomenon which has a cultural dimension. "There is no universally accepted definition of boredom. But whatever it is, researchers argue, it is not simply another name for depression or apathy. It seems to be a specific mental state that people find unpleasant—a lack of stimulation that leaves them craving relief, with a host of behavioral, medical and social consequences." According to BBC News, boredom "...can be a dangerous and disruptive state of mind that damages your health"; yet research "...suggest that without boredom we couldn't achieve our creative feats." In ''Experie ...
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Cognition
Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, intelligence, the formation of knowledge, memory and working memory, judgment and evaluation, reasoning and computation, problem solving and decision making, comprehension and production of language. Imagination is also a cognitive process, it is considered as such because it involves thinking about possibilities. Cognitive processes use existing knowledge and discover new knowledge. Cognitive processes are analyzed from different perspectives within different contexts, notably in the fields of linguistics, musicology, anesthesia, neuroscience, psychiatry, psychology, education, philosophy, anthropology, biology, systemics, logic, and computer science. These and other approaches to the analysis of cognition (such as embodied cognition) ...
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Emotion
Emotions are mental states brought on by neurophysiological changes, variously associated with thoughts, feelings, behavioral responses, and a degree of pleasure or displeasure. There is currently no scientific consensus on a definition. Emotions are often intertwined with mood, temperament, personality, disposition, or creativity. Research on emotion has increased over the past two decades with many fields contributing including psychology, medicine, history, sociology of emotions, and computer science. The numerous theories that attempt to explain the origin, function and other aspects of emotions have fostered more intense research on this topic. Current areas of research in the concept of emotion include the development of materials that stimulate and elicit emotion. In addition, PET scans and fMRI scans help study the affective picture processes in the brain. From a mechanistic perspective, emotions can be defined as "a positive or negative experience that is as ...
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Frustration
In psychology, frustration is a common emotional response to opposition, related to anger, annoyance and disappointment. Frustration arises from the perceived resistance to the fulfillment of an individual's will or goal and is likely to increase when a will or goal is denied or blocked. There are two types of frustration: internal and external. Internal frustration may arise from challenges in fulfilling personal goals, desires, instinctual drives and needs, or dealing with perceived deficiencies, such as a lack of confidence or fear of social situations. Conflict, such as when one has competing goals that interfere with one another, can also be an internal source of frustration or annoyance and can create cognitive dissonance. External causes of frustration involve conditions outside an individual's control, such as a physical roadblock, a difficult task, or the perception of wasting time. There are multiple ways individuals cope with frustration such as passive–aggressi ...
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Gaze
In critical theory, sociology, and psychoanalysis, the gaze (French ''le regard''), in the philosophical and figurative sense, is an individual's (or a group's) awareness and perception of other individuals, other groups, or oneself. The concept and the social applications of the gaze have been defined and explained by existentialist and phenomenologist philosophers. Jean-Paul Sartre described the gaze (or "the look") in ''Being and Nothingness'' (1943). Michel Foucault, in '' Discipline and Punish: The Birth of the Prison'' (1975), developed the concept of the gaze to illustrate the dynamics of socio-political power relations and the social dynamics of society's mechanisms of discipline. Jacques Derrida, in ''The Animal that Therefore I Am (More to Come)'' (1997), elaborated upon the inter-species relations that exist among human beings and other animals, which are established by way of the gaze. Psychoanalysis In Lacanian psychoanalytic theory, Lacan's view on the gaze change ...
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Human–computer Interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Human–Computer Interaction.'' The first known use was in 1975 by Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and t ...
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Mind-wandering
Mind-wandering is a broad term with no currently universal definition. According to McMillan, Kaufmann and Singer (2013) mind-wandering consists of 3 different subtypes: positive constructive daydreaming, guilty fear of failure, and poor attentional control. Whereas Smallwood and Schooler (2015) suggest that mind-wandering consists of thoughts that are task-unrelated and stimulus-independent. In general, a folk explanation of mind-wandering could be described as the experience of thoughts not remaining on a single topic for a long period of time, particularly when people are engaged in an attention-demanding task. One context in which mind-wandering often occurs is driving. This is because driving under optimal conditions becomes an almost automatic activity that can require minimal use of the task positive network, the brain network that is active when one is engaged in an attention-demanding activity. In situations where vigilance is low, people do not remember what happened in ...
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Flow (psychology)
In positive psychology, a flow state, also known colloquially as being in the zone, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by the complete absorption in what one does, and a resulting transformation in one's sense of time. Flow is the melting together of action and consciousness; the state of finding a balance between a skill and how challenging that task is. It requires a high level of concentration, however, it should be effortless. Flow is used as a coping skill for stress and anxiety when productively pursuing a form of leisure that matches one's skill set. Named by the psychologist Mihály Csíkszentmihályi in 1975, the concept has been widely referred to across a variety of fields (and is particularly well recognized in occupational therapy), though the concept has been claimed to have existed for thou ...
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Francis Galton
Sir Francis Galton, FRS FRAI (; 16 February 1822 – 17 January 1911), was an English Victorian era polymath: a statistician, sociologist, psychologist, anthropologist, tropical explorer, geographer, inventor, meteorologist, proto-geneticist, psychometrician and a proponent of social Darwinism, eugenics, and scientific racism. He was knighted in 1909. Galton produced over 340 papers and books. He also created the statistical concept of correlation and widely promoted regression toward the mean. He was the first to apply statistical methods to the study of human differences and inheritance of intelligence, and introduced the use of questionnaires and surveys for collecting data on human communities, which he needed for genealogical and biographical works and for his anthropometric studies. He was a pioneer of eugenics, coining the term itself in 1883, and also coined the phrase " nature versus nurture". His book ''Hereditary Genius'' (1869) was the first social sc ...
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Experience Design
User experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a digital product or website. Design decisions in UX design are often driven by research, data analysis, and test results rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance. UX design is also an element of the customer experience (CX), which encompasses all aspects and stages of a customer's experience and interaction with a company. History The field of user experience design is a conceptual design discipline and has its roots in human factors and ergonomics, a field that, since the late 1940s, has focused on the interaction between human users, machines, and the contextual e ...
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Fidgeting
Fidgeting is the act of moving about restlessly in a way that is not (socially recognized as) essential to ongoing tasks or events. Fidgeting may involve playing with one's fingers, hair, or personal objects (e.g. glasses, pens or items of clothing). Fidgeting is commonly used as a label for unexplained or subconscious activities and postural movements that people perform while seated. A common act of fidgeting is to bounce one's leg repeatedly. Rings are another common focus of fidgeting; variations include ring spinning, twirling or rolling along a table. Classrooms are sites of fidgeting, and traditionally teachers and students have viewed fidgeting as a sign of diminished attention, which is summarized by the statement, “Concentration of consciousness, and concentration of movements; diffusion of ideas and diffusion of movements go together.” Causes and effects Fidgeting may be a result of nervousness, frustration, agitation, boredom, ADHD, excitement, or a combinatio ...
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