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Nomic
Nomic is a game created in 1982 by philosopher Peter Suber, the of which include mechanisms for changing those rules, usually beginning by way of democratic voting. The game demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Its name derives from the Greek for "law", ('), because it models (and exposes conceptual questions about) legal systems and the problems of legal interpretation. Gameplay All aspects of Nomic are variable; the players can vote to change the rules to whatever sort of game they want to play. The initial was designed by Peter Suber, and was first published in Douglas Hofstadter's "Metamagical Themas" column in the June 1982 edition of ''Scientific American''. Hofstadter discussed Suber's book ''The Paradox of Self-Amendment'', in which Suber defined the game thus: Initially, gameplay occurs in clockwise order, with each ...
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1000 Blank White Cards
1000 Blank White Cards is a party game played with cards in which the deck is created as part of the game. Though it has been played by adults in organized groups worldwide, 1000 Blank White Cards is also described as well-suited for children in ''Hoyle's Rules of Games''.''Hoyle's Rules of Games, Third Revised and Updated Edition'', in material revised by Philip D. Morehead. Penguin Putnam Inc., New York, USA, 2001. . pp. 236–7. Since any game rules are contained on the cards (rather than existing as all-encompassing rules or in a rule book), 1000 Blank White Cards can be considered a sort of nomic. It can be played by any number of players and provides the opportunity for card creation and gameplay outside the scope of a single sitting. Creating new cards during the game, dealing with previous cards' effects, is allowed, and rule modification is encouraged as an integral part of gameplay. Game The game consists of whatever the players define it as by creating and playing thin ...
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Metamagical Themas
''Metamagical Themas'' is an eclectic collection of articles that Douglas Hofstadter wrote for the popular science magazine ''Scientific American'' during the early 1980s. The anthology was published in 1985 by Basic Books. The volume is substantial in size and contains extensive notes concerning responses to the articles and other information relevant to their content. (One of the notes—page 65—suggested memetics for the study of memes.) Major themes include: self-reference in memes, language, art and logic; discussions of philosophical issues important in cognitive science/AI; analogies and what makes something similar to something else (specifically what makes, for example, an uppercase letter 'A' recognizable as such); and lengthy discussions of the work of Robert Axelrod on the prisoner's dilemma, as well as the idea of superrationality. The concept of superrationality, and its relevance to the Cold War, environmental issues and such, is accompanied by notes on exper ...
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Peter Suber
Peter Dain Suber (born November 8, 1951) is a philosopher specializing in the philosophy of law and open access to knowledge. He is a Senior Researcher at the Berkman Klein Center for Internet & Society, Director of the Harvard Office for Scholarly Communication, and Director of the Harvard Open Access Project (HOAP). Suber is known as a leading voice in the open access movement, and as the creator of the game ''Nomic''. He shifted to half-time in July 2022. Education Suber graduated from Earlham College in 1973, received a PhD degree in philosophy in 1978, writing a dissertation on Søren Kierkegaard and a Juris Doctor degree in 1982, both from Northwestern University. Career Previously, Suber was senior research professor of philosophy at Earlham College, the open access project director at Public Knowledge, a senior researcher at Scholarly Publishing and Academic Resources Coalition (SPARC),. He is a member of the Board of ''Enabling Open Scholarship'', the Advisory Boards at ...
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Rules Lawyer
A rules lawyer is a participant in a rules-based environment who attempts to use the letter of the law without reference to the spirit, usually in order to gain an advantage within that environment. The term is commonly used in wargaming and tabletop role-playing game communities, often pejoratively, as the "rules lawyer" is seen as an impediment to moving the game forward. The habit of players to argue in a legal fashion over rule implementation was noted early on in the history of ''Dungeons & Dragons''. Rules lawyers are one of the "player styles" covered in ''Dungeon Master for Dummies''. The rules of the game ''Munchkin'' include various parodies of rules lawyer behavior. Related terms * In the US military, " sea lawyer" is used in the navy and "barracks lawyer" in the army. * The term "language lawyer" is used to describe those who are excessively familiar with the details of programming language syntax and semantics. * On English Wikipedia, a "wikilawyer" is a contributor ...
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Fluxx
''Fluxx'' is a card game, played with a specially designed deck published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. History ''Fluxx'' was created by Andrew Looney on as the first game for his and his wife's part-time game design company, Looney Laboratory. The original print run was for 5,000 units and was released in 1997. The game was successful and was licensed a year later to Iron Crown Enterprises (ICE) for wider distribution. ICE went bankrupt two years later and Looney Labs resumed publication and distribution. By , Labs was considering putting out another standalone deck version called ''Fluxx++'' using card created by the Fluxx playing community with ''Fluxx Blanxx'' and ''Fluxx: Goals Galore'', an expansion consisting of goal cards, based on its Origins 2000 5 Goal cards promo pack. Labs created ''Fluxx Lite'', a slimmed down 56 card deck ...
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Douglas Hofstadter
Douglas Richard Hofstadter (born February 15, 1945) is an American scholar of cognitive science, physics, and comparative literature whose research includes concepts such as the sense of self in relation to the external world, consciousness, analogy-making, artistic creation, literary translation, and discovery in mathematics and physics. His 1979 book '' Gödel, Escher, Bach: An Eternal Golden Braid'' won both the Pulitzer Prize for general nonfiction"General Nonfiction"
. ''Past winners and finalists by category''. The Pulitzer Prizes. Retrieved March 17, 2012.
and a (at that time called The American Book Award) for Science.
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Bartok (game)
The game of Bartok, also known by a number of other names, such as Wartoke, Warthog, Bartog, Bentok, Last One Standing or Bong 98, is a card game popular in Australia where the winner of each round invents a new rule which must be obeyed for the remainder of the game. It belongs to the "shedding" or Eights family of card games, whereby each player tries to rid themselves of all of their cards. The game progresses through a series of rounds with a new rule being added in each round, thus making the game increasingly complex as it progresses. These newly introduced rules may modify any existing rules. Gameplay The game of Bartok consists of several rounds of play. The winner of each round creates a new rule which remains in play for future rounds of the game. The players sit in a circle and the cards are placed face down in the center and mixed. Each player then picks up either five or seven cards, by agreement. A single card is then flipped to face up to start the discard pile. Th ...
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Mao (game)
Mao (or Mau) is a card game of the shedding family. The aim is to get rid of all of the cards in hand without breaking certain unspoken rules which tend to vary by venue. The game is from a subset of the Stops family and is similar in structure to the card game Uno or Crazy Eights. The game forbids its players from explaining the rules, and new players are often informed that "the only rule you may be told is this one". The ultimate goal of the game is to be the first player to get rid of all the cards in their hand. Specifics are discovered through trial and error. A player who breaks a rule is penalized by being given an additional card from the deck. The person giving the penalty must state what the incorrect action was, without explaining the rule that was broken. There are many variants of Mao in existence. While beginners sometimes assume that the dealer (sometimes called the "Chairman", the "Mao" or the "Grand Master") and other experienced players are simply making up ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Calvinball
''Calvin and Hobbes'' is a daily American comic strip created by cartoonist Bill Watterson that was syndicated from November 18, 1985, to December 31, 1995. Commonly cited as "the last great newspaper comic", ''Calvin and Hobbes'' has enjoyed broad and enduring popularity, influence, and academic and philosophical interest. ''Calvin and Hobbes'' follows the humorous antics of the title characters: Calvin, a precocious, mischievous, and adventurous six-year-old boy; and Hobbes, his sardonic stuffed tiger. Set in the contemporary suburban United States of the 1980s and 90s, the strip depicts Calvin's frequent flights of fancy and friendship with Hobbes. It also examines Calvin's relationships with his long-suffering parents and with his classmates, especially his neighbor Susie Derkins. Hobbes' dual nature is a defining motif for the strip: to Calvin, Hobbes is a living anthropomorphic tiger, while all the other characters see Hobbes as an inanimate stuffed toy. Though the series ...
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Kings (drinking Game)
Kings (also known as king's cup, donut, circle of death or ring of fire) is a drinking game that uses playing cards. The player must drink and dispense drinks based on cards drawn. Each card has a rule that is predetermined before the game starts. Often groups establish house rules with their own variation of rules. Equipment *A deck of playing cards *Alcoholic beverages (typically wine, beer, or mixed drinks) or non alcoholic beverages *A large cup which will be used as the King's Cup, or (in the "Ring of Fire" version of the game) an unopened beer can Setup and common rules In this game, a deck of cards is shuffled and dealt into a circle around either an empty cup or a full drink of choice. Each card value is assigned an action, which must be performed by the relevant players upon it being drawn. Players then take turns to draw cards and participate in the relevant activity. This game is highly open ended and all of the cards can signify any mini-game, the rules and the card ...
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