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Nomic is a game created in 1982 by philosopher
Peter Suber Peter Dain Suber (born November 8, 1951) is a philosopher specializing in the philosophy of law and open access to knowledge. He is a Senior Researcher at the Berkman Klein Center for Internet & Society, Director of the Harvard Office for Scholarl ...
, the of which include mechanisms for changing those rules, usually beginning by way of democratic voting. The game demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Its name derives from the
Greek Greek may refer to: Greece Anything of, from, or related to Greece, a country in Southern Europe: *Greeks, an ethnic group. *Greek language, a branch of the Indo-European language family. **Proto-Greek language, the assumed last common ancestor ...
for "law", ('), because it models (and exposes conceptual questions about) legal systems and the problems of legal interpretation.


Gameplay

All aspects of Nomic are variable; the players can vote to change the rules to whatever sort of game they want to play. The initial was designed by Peter Suber, and was first published in Douglas Hofstadter's "
Metamagical Themas ''Metamagical Themas'' is an eclectic collection of articles that Douglas Hofstadter wrote for the popular science magazine ''Scientific American'' during the early 1980s. The anthology was published in 1985 by Basic Books. The volume is subst ...
" column in the June 1982 edition of ''
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it ...
''. Hofstadter discussed Suber's book ''The Paradox of Self-Amendment'', in which Suber defined the game thus: Initially,
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
occurs in
clockwise Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change. The game can be played face-to-face with as many written notes as are required, or through any of a number of Internet media (usually an archived mailing list or Internet forum). Under Suber's initial ruleset, rules are either or . Immutable rules take precedence over mutable ones, and must be changed into mutable rules (called ') before they can be modified or removed. A rule change may be: * the addition of a new mutable rule * the amendment of a mutable rule * the repeal of a mutable rule * the transmutation of a rule from mutable to immutable, or * the transmutation of a rule from immutable to mutable While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves". Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed.


Online

Nomic is particularly suited to being played online, where all proposals and rules can be shared in web pages or email archives for ease of reference. Such games can last for a very long time: Agora has been running since 1993. The longevity of nomic games can pose a serious problem, in that the rulesets can grow so complex that some participants do not fully understand them, and prospective players are deterred from joining. One currently active game, BlogNomic, gets around this problem by dividing the game into "dynasties"; every time someone wins, a new
dynasty A dynasty is a sequence of rulers from the same family,''Oxford English Dictionary'', "dynasty, ''n''." Oxford University Press (Oxford), 1897. usually in the context of a monarchical system, but sometimes also appearing in republics. A ...
begins, and all the rules except a privileged few are
repeal A repeal (O.F. ''rapel'', modern ''rappel'', from ''rapeler'', ''rappeler'', revoke, ''re'' and ''appeler'', appeal) is the removal or reversal of a law. There are two basic types of repeal; a repeal with a re-enactment is used to replace the law ...
ed. This keeps the game relatively simple and accessible. Nomicron (now defunct) was similar in that it had rounds – when a player won a round, a convention was started to plan for the next round. A game of Nomic on reddit, (now defunct), used a similar mechanism modeled on Nomicron's system. Another facet of Nomic is the way in which the implementation of the rules affects the way the game of Nomic itself works. ThermodyNomic, for example, had a ruleset in which rule changes were carefully considered before implementation, and rules were rarely introduced which provide loopholes for the players to exploit. B Nomic, by contrast, was once described by one of its players as "the equivalent of throwing logical hand grenades". While ''Nomic'' is traditionally capitalized as the proper name of the game it describes, it has also sometimes been used in a more informal way as a lowercased generic term, ''nomic'', referring to anything with Nomic-like characteristics, including games where the rules may be changed during play as well as non-gaming situations where it can be alleged that " rules lawyers" are tinkering with the process used to amend rules and policies (in an organization or community) in a manner akin to a game of Nomic.


Variants

Many variants of Nomic exist, all based on the initial ruleset. Some that have themes, begin with a single rule, or begin with a
dictator A dictator is a political leader who possesses absolute power. A dictatorship is a state ruled by one dictator or by a small clique. The word originated as the title of a Roman dictator elected by the Roman Senate to rule the republic in tim ...
instead of a democratic process to validate rules. Others combine Nomic with an existing game—such as
Monopoly A monopoly (from Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situation where a speci ...
or
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, or, in one humorously paradoxical attempt, the improvisational game
Mornington Crescent Mornington Crescent is a terraced street in Camden Town, Camden, London, England. It was built in the 1820s, on a greenfield site just to the north of central London. Many of the houses were subdivided into flats during the Victorian era, an ...
. Even more unusual variants include a ruleset in which the rules are hidden from players' view, and a game which, instead of allowing voting on rules, splits into two sub-games, one with the rule, and one without it. In a computerized Nomic, the rules are interpreted by a computer, rather than by humans. This implies that the rules should be written in a language that a computer can understand, typically some sort of programming language or
Game Description Language Game Description Language, or GDL, is a logic programming language designed by Michael Genesereth for general game playing, as part of the General Game Playing Project at Stanford University. GDL describes the state of a game as a series of facts, ...
. Nomyx is such an implementation.


See also

* Mao * Bartok * Dvorak * 21 *
1000 Blank White Cards 1000 Blank White Cards is a party game played with cards in which the deck is created as part of the game. Though it has been played by adults in organized groups worldwide, 1000 Blank White Cards is also described as well-suited for children in ...
* King's Cup *
Fluxx ''Fluxx'' is a card game, played with a specially designed deck published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players ...
* Calvinball * Baba Is You


References

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External links


The Original Initial Ruleset
as created by Peter Suber

contains, among other things, a list of Nomic games past and present.
agoranomic.org
is the homepage of Agora Nomic, one of the oldest living nomics. * Th
Fantasy Rules Committee
which originated as a sub-game of another nomic but has since grown into a game in its own right. Arguably the oldest living nomic. Games of mental skill Games and sports introduced in 1982