Nintendo Software Development And Design
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Nintendo Software Development And Design
commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: ''Software Planning & Development Department'', which primarily co-produced games with external developers; and ''Software Development & Design Department'', which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments. The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects.Cassidy, KevinNCL Team Structure work in progress June 7, 2006. Retrieved October 26, 2007. In September 2015, Nintendo SPD merged with Nin ...
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Kyoto, Japan
Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the city had a population of 1.46 million. The city is the cultural anchor of a substantially larger metropolitan area known as Greater Kyoto, a metropolitan statistical area (MSA) home to a census-estimated 3.8 million people. Kyoto is one of the oldest municipalities in Japan, having been chosen in 794 as the new seat of Japan's imperial court by Emperor Kanmu. The original city, named Heian-kyō, was arranged in accordance with traditional Chinese feng shui following the model of the ancient Chinese capital of Chang'an/Luoyang. The emperors of Japan ruled from Kyoto in the following eleven centuries until 1869. It was the scene of several key events of the Muromachi period, Sengoku period, and the Boshin War, such as the Ōnin War, the Honn ...
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Shigeru Miyamoto
is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including ''Mario,'' ''The Legend of Zelda'', ''Donkey Kong'', ''Star Fox'' and ''Pikmin.'' Born in Sonobe, Japan, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing then-president Hiroshi Yamauchi with his toys. He helped create art for the arcade game '' Sheriff'', and was later tasked with designing a new arcade game, leading to the 1981 game ''Donkey Kong''. Miyamoto's platform game ''Super Mario Bros.'' (1985) and the action-adventure game ''The Legend of Zel ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's ''Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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Puzzle Video Game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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WarioWare
is a video game series, a spin-off of the ''Mario'' franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with '' Wario Land: Super Mario Land 3'', the first game to feature Wario as a playable character. The ''Wario'' series includes mostly platforming video games and minigame compilations, but also includes other genres. ''Wario Land'' series The ''Wario Land'' series is a platforming series that started with '' Wario Land: Super Mario Land 3'', following Wario's first appearance in '' Super Mario Land 2: 6 Golden Coins''. ''Wario Land'' games In ''Wario Land'', Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities. ''Wario Land'' characters * was designed as an antagonist to Mario, and first appeared in the 1992 handheld video game '' Super Mario Land 2: 6 Golden Coins'' as the m ...
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Metroid
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirate (Metroid), Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid (creature), Metroid creatures. The first ''Metroid (video game), Metroid'' was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. It was followed by ''Metroid II: Return of Samus'' (1991) for the handheld Game Boy and ''Super Metroid'' (1994) for the Super Nintendo Entertainment System. After a hiatus, ''Metroid Fusion'' (2002) and ''Metroid: Zero Mission'' (2004) were released for the Game Boy Advance. The first 3D ''Metroid'' game, ''Metroid Prime'' (2002), was developed by Retro Studios for the GameCube, followed by ''Metroid Prime 2: Echoes'' (2004) and the Wii game ''Metroid Prime 3: Corruption'' (2007). ''Metroid: Other M'' (2010), developed by Team Ninja for the Wii, rec ...
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Tomodachi Collection
''Tomodachi Collection'' is a social simulation video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. A sequel, ''Tomodachi Life'', was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014. Gameplay The cast consists entirely of user created Miis. Players can transfer Miis directly from their Wii console to their Nintendo DS or create new ones using the in-game Mii Maker. The player can choose the personalities of the Miis with up to 16 combinations of personalities. The player can then help their Miis with their problems, such as making friends and performing everyday tasks, as well as giving them clothes, food, and special items to help them gain experience. The Miis can interact with each-other in relationships, such as friendships. When a Mii gains enough experience, they level up and collect rewards. New areas and shops are unlocked on the island by playing the game and meeting various conditions ...
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Rhythm Heaven
''Rhythm Heaven'', known as ''Rhythm Paradise'' in Europe and ''Rhythm World'' in Korea, is a Japanese rhythm video game developed by Nintendo SPD for the Nintendo DS. It is the second game in Nintendo's ''Rhythm Heaven'' series and the first one released worldwide, following the Japan-only Game Boy Advance title '' Rhythm Tengoku'', and was succeeded by '' Rhythm Heaven Fever'' for the Wii and ''Rhythm Heaven Megamix'' for the Nintendo 3DS. The game was released in Japan on July 31, 2008, in North America on April 5, 2009, in Europe on May 1, 2009, and in Australia on June 4, 2009. Gameplay Unlike its predecessor which is played using the GBA's buttons, ''Rhythm Heaven'' is played using the touch screen with the DS held vertically, similarly to a book. Throughout the game, players use the stylus to play through several rhythm-based levels known as Rhythm Games, each with their own specific rules. Controls used include tapping the touch screen, holding the stylus down on the touch ...
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