Ninjas And Superspies
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Ninjas And Superspies
''Ninjas & Superspies'' is a modern-day espionage role-playing game published in 1988 by Palladium Books. Contents ''Ninjas & Superspies'', written by Erick Wujcik, is designed around espionage and martial arts action in the modern world, similar to movies such as the ''James Bond'' series or Chinese martial arts films. To that end, the game contains game rules for martial arts and mystic powers alongside rules for playing spies with gadgets, cybernetics and other high-tech toys. ''Mystic China'', the game's only published supplement, adds character classes, martial arts, and campaign material focused on Chinese traditional culture ( Feng shui geomancers, Taoist priests, etc.). Gameplay Character generation Characters in ''Ninjas & Superspies'' may be members of a martial arts dojo, operatives for a government or private intelligence agency, soldiers involved in counter-intelligence, or even private eyes, depending on the selection of Occupational Character Class (O.C.C.). E ...
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Infobox Game
An infobox is a digital or physical Table (information), table used to collect and present a subset of information about its subject, such as a document. It is a structured document containing a set of attribute–value pairs, and in Wikipedia represents a summary of information about the subject of an Article (publishing), article. In this way, they are comparable to data table (information), tables in some aspects. When presented within the larger document it summarizes, an infobox is often presented in a sidebar (publishing), sidebar format. An infobox may be implemented in another document by transclusion, transcluding it into that document and specifying some or all of the attribute–value pairs associated with that infobox, known as parameterization. Wikipedia An infobox may be used to summarize the information of an article on Wikipedia. They are used on similar articles to ensure consistency of presentation by using a common format. Originally, infoboxes (and templates ...
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Contemporary Role-playing Games
Contemporary history, in English-language historiography, is a subset of modern history that describes the historical period from approximately 1945 to the present. Contemporary history is either a subset of the late modern period, or it is one of the three major subsets of modern history, alongside the early modern period and the late modern period. In the social sciences, contemporary history is also continuous with, and related to, the rise of postmodernity. Contemporary history is politically dominated by the Cold War (1947–1991) between the Western Bloc, led by the United States, and the Eastern Bloc, led by the Soviet Union. The confrontation spurred fears of a nuclear war. An all-out "hot" war was avoided, but both sides intervened in the internal politics of smaller nations in their bid for global influence and via proxy wars. The Cold War ultimately ended with the Revolutions of 1989 and the dissolution of the Soviet Union in 1991. The latter stages and afterm ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Kevin Siembieda
Kevin Siembieda (born April 2, 1956) is an American artist, writer, designer and publisher of role-playing games. Career Siembieda is a third-generation Polish American. He attended the College for Creative Studies in Detroit from 1974 to 1977. He wanted to be a comic book artist, but found the industry difficult to break into and published a small-press comic (''A+ Plus'', 1977-1978) with his company, Megaton Publications. In 1979 Siembieda discovered the '' Dungeons & Dragons Basic Rulebook'' and joined a role-playing group, the Wayne Street Weregamers, which met at Wayne State University in Detroit (where he befriended Erick Wujcik, who ran the group). Siembieda ran a game for the group, the Palladium of Desires, a combination of ''AD&D'' and his house rules. By 1980 the Wayne Weregamers became the Detroit Gaming Centre, with Siembieda its assistant director and Wujcik its director. Siembieda tried to interest gaming companies in his RPG with little interest; only Judges Guild ...
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Vitalism
Vitalism is a belief that starts from the premise that "living organisms are fundamentally different from non-living entities because they contain some non-physical element or are governed by different principles than are inanimate things." Where vitalism explicitly invokes a vital principle, that element is often referred to as the "vital spark," "energy," or "''élan vital''," which some equate with the soul. In the 18th and 19th centuries vitalism was discussed among biologists, between those who felt that the known mechanics of physics would eventually explain the difference between life and non-life and vitalists who argued that the processes of life could not be reduced to a mechanistic process. Vitalist biologists such as Johannes Reinke proposed testable hypotheses meant to show inadequacies with mechanistic explanations, but their experiments failed to provide support for vitalism. Biologists now consider vitalism in this sense to have been refuted by empirical evidence ...
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Private Investigator
A private investigator (often abbreviated to PI and informally called a private eye), a private detective, or inquiry agent is a person who can be hired by individuals or groups to undertake investigatory law services. Private investigators often work for attorneys in civil and criminal cases. History In 1833, Eugène François Vidocq, a French soldier, criminal, and privateer, founded the first known private detective agency, "Le Bureau des Renseignements Universels pour le commerce et l'Industrie" ("The Office of Universal Information For Commerce and Industry") and hired ex-convicts. Much of what private investigators did in the early days was to act as the police in matters for which their clients felt the police were not equipped or willing to do. Official law enforcement tried many times to shut it down. In 1842, police arrested him in suspicion of unlawful imprisonment and taking money on false pretences after he had solved an embezzlement case. Vidocq later suspecte ...
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Counter-intelligence
Counterintelligence is an activity aimed at protecting an agency's intelligence program from an opposition's intelligence service. It includes gathering information and conducting activities to prevent espionage, sabotage, assassinations or other intelligence activities conducted by, for, or on behalf of foreign powers, organizations or persons. Many countries will have multiple organisations focusing on a different aspect of counterintelligence, such as domestic, international, and counter-terrorism. Some states will formalise it as part of the police structure, such as the United States' Federal Bureau of Investigation (FBI). Others will establish independent bodies, such as the United Kingdom's MI5, others have both intelligence and counterintelligence grouped under the same agency, like the Canadian Security Intelligence Service (CSIS). History Modern tactics of espionage and dedicated government intelligence agencies developed over the course of the late-19th century. ...
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Intelligence Agency
An intelligence agency is a government agency responsible for the collection, Intelligence analysis, analysis, and exploitation of information in support of law enforcement, national security, military, public safety, and foreign policy objectives. Means of information gathering are both overt and covert and may include espionage, signals intelligence, communication interception, cryptanalysis, cooperation with other institutions, and evaluation of public sources. The assembly and propagation of this information is known as intelligence analysis or intelligence assessment. Intelligence agencies can provide the following services for their national governments. * Give early warning of impending crisis; * Serve national and international crisis management by helping to discern the intentions of current or potential opponents; * Inform national defense planning and military operations (military intelligence); * Protect sensitive information secrets, both of their own sources and ac ...
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