Ninja Hayate
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Ninja Hayate
is a 1984 in video gaming, 1984 laserdisc video game first developed and released by Taito Corporation, Taito and Toei Company, Malone Films for arcade game, arcades in Japan and the United States. The game was later Porting#Porting in gaming, ported to the Sega CD video game console as ''Revenge of the Ninja'' in 1994. Arcade game The game tells the story of a skilled and daring teenage ninja named Hayate, infiltrating an evil castle in an attempt to rescue a princess he loves. Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle. The game draws players to guide Hayate with a joystick for moving him around and one button for using weapons through 15 different stages that take place in feudal Japan-based areas. There are three difficulty levels. Like earlier laserdisc games such as Don Bluth's ''Dragon's Lair'', ''Ninja Hayate'' contains traps and creatures t ...
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GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a database of video game information, cheat codes, reviews, game saves, box art images, and screenshots, almost all of which are submitted by volunteer contributors. The systems covered include the 8-bit Atari platform through modern consoles, as well as computer games and mobile games. Submissions made to the site are reviewed by the site's current editor, Allen "SBAllen" Tyner. GameFAQs hosts an active message board community, which has a separate discussion board for each game in the site's database, along with a variety of other boards. From 2004 to 2012, most of the game-specific boards were shared between GameFAQs and GameSpot, another CBS Interactive website. However, on March 23, 2012, it was announced the sites will once again start ...
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Hyper (magazine)
''Hyper'' was a multi-platform Australian video game magazine. It was Australia's longest running gaming magazine, published from 1993 to 2019. In addition to coverage of current major video game systems and game releases, ''Hyper'' also covered anime, DVD movies, arcade games, arcade and classic games, and featured interviews with industry professionals and articles on game-related content such as game classifications, computer hardware and video game music. ''Hyper'' also had a sister magazine, the PC game, PC gaming oriented ''PC PowerPlay''. History ''Hyper'' was launched in 1993 by Next Media with Stuart Clarke as editor. Clarke had previously edited ''Megazone''; a then multi-platform magazine published by Sega Ozisoft, before it was taken over by Mason Stewart publishing in September 1993 and started covering Sega games only. Clarke, who left ''Megazone'' at the time of the Mason Stewart takeover, was asked by Next Media publisher Phil Keir to start a new multi-platform g ...
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Time Gal
is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Animation. The game is set in a fictional future where time travel is possible. The protagonist, Reika, travels to different time periods in search of a criminal, Luda, from her time. After successfully tracking down Luda, Reika prevents his plans to alter the past. ''Time Gal'' was inspired by the success of earlier laserdisc video games that used pre-recorded animation, including ''Dragon's Lair'' (1983) and the previous Taito/Toei collaboration ''Ninja Hayate'' (1984), while Reika's character design bears similarities to the anime characters Lum (from ''Urusei Yatsura'') and Y ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Bas ...
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Randomly Generated
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to c ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Dragon's Lair
''Dragon's Lair'' is a video game franchise created by Rick Dyer and Don Bluth. The series is famous for its Western animation-style graphics and complex decades-long history of being ported to many platforms and being remade into television and comic book series. The first game in the series is titled ''Dragon's Lair'', originally released for arcades in 1983 by Cinematronics. It uses laserdisc technology, offering greatly superior graphics compared to other video games at the time. The game was ported to several other platforms, but as no home system technology of that era could accommodate the graphical quality of LaserDisc, several abridged versions of the original game were released under different names. The first true sequel, '' Dragon's Lair II: Time Warp,'' had started development as early as 1984, but would only appear in arcades in 1991. While its graphics were once again praised, its now outdated and limited interactivity compared to the newer generation of arcade ...
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Don Bluth
Donald Virgil Bluth (; born September 13, 1937) is an American film director, animator, production designer, and animation instructor, best known for his animated films, including ''The Secret of NIMH'' (1982), ''An American Tail'' (1986), ''The Land Before Time'' (1988), ''All Dogs Go to Heaven'' (1989), ''Anastasia'' (1997), and ''Titan A.E.'' (2000), for his involvement in the LaserDisc game ''Dragon's Lair'' (1983), and for competing with former employer Walt Disney Productions during the years leading up to the films that became the Disney Renaissance. He is the older brother of illustrator Toby Bluth. Early life and Disney years Bluth was born in El Paso, Texas, to Emaline (née Pratt) and Virgil Ronceal Bluth. His maternal grandfather was Rey Pratt from the Pratt family, whose own father Helaman Pratt was an early leader in the Church of Jesus Christ of Latter-day Saints as well as a grandfather of George W. Romney and great-grandfather of Mitt Romney. He is of Swedish ...
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Feudal Japan
The first human inhabitants of the Japanese archipelago have been traced to Japanese Paleolithic, prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inventions were introduced from Asia. During this period, the first known written reference to Japan was recorded in the Chinese ''Book of Han'' in the first century AD. Around the 3rd century BC, the Yayoi people from the continent immigrated to the Japanese archipelago and introduced iron technology and agricultural civilization. Because they had an agricultural civilization, the population of the Yayoi began to grow rapidly and ultimately overwhelmed the Jōmon period, Jōmon people, natives of the Japanese archipelago who were hunter-gatherers. Between the fourth to ninth century, Japan's many kingdoms and tribes gradually came to be unified under a centralized government, nominally controlled by the Emperor of Japan. T ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joystic ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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