NewtonScript
   HOME
*





NewtonScript
NewtonScript is a prototype-based programming language created to write programs for the Newton platform. It is heavily influenced by the Self programming language, but modified to be more suited to needs of mobile and embedded devices. History On August 3, 1993, Apple unveiled the Apple Newton MessagePad. The device had 640 KB RAM, 4 MB ROM, and an 20 MHz ARM 610 microprocessor. The main intention behind Newton project, was to develop a device capable of replacing a computer while being portable. With limited battery and memory, the developers were looking for programming language capable of meeting these challenges. The developers looked at the C++ programming language but realized that it lacked flexibility. They started focusing on prototype based languages and were impressed with Smalltalk and Self. Concurrently Apple was developing another dynamic programming language called Dylan, which was a strong candidate for the Newton platform. However, both Self and Dylan ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Apple Newton
The Newton is a series of personal digital assistants (PDAs) developed and marketed by Apple Computer, Inc. An early device in the PDA category (the Newton originated the term), it was the first to feature handwriting recognition. Apple started developing the platform in 1987 and shipped the first devices in August 1993. Production officially ended on February 27, 1998. Newton devices ran on a proprietary operating system, Newton OS; examples include Apple's MessagePad series and the eMate 300, and other companies also released devices running on Newton OS. Most Newton devices were based on the ARM 610 RISC processor and all featured handwriting-based input. The Newton was considered technologically innovative at its debut, but a combination of factors, including its high price and early problems with its handwriting recognition feature, limited its sales. This led to Apple ultimately discontinuing the platform at the direction of Steve Jobs in 1998, a year after his return to t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Newton (platform)
The Newton is a series of personal digital assistants (PDAs) developed and marketed by Apple Computer, Inc. An early device in the PDA category (the Newton originated the term), it was the first to feature handwriting recognition. Apple started developing the platform in 1987 and shipped the first devices in August 1993. Production officially ended on February 27, 1998. Newton devices ran on a proprietary operating system, Newton OS; examples include Apple's MessagePad series and the eMate 300, and other companies also released devices running on Newton OS. Most Newton devices were based on the ARM 610 RISC processor and all featured handwriting-based input. The Newton was considered technologically innovative at its debut, but a combination of factors, including its high price and early problems with its handwriting recognition feature, limited its sales. This led to Apple ultimately discontinuing the platform at the direction of Steve Jobs in 1998, a year after his return to t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Io (programming Language)
Io is a pure object-oriented programming language inspired by Smalltalk, Self, Lua, Lisp, Act1, and NewtonScript. Io has a prototype-based object model similar to the ones in Self and NewtonScript, eliminating the distinction between instance and class. Like Smalltalk, everything is an object and it uses dynamic typing. Like Lisp, programs are just data trees. Io uses actors for concurrency. Remarkable features of Io are its minimal size and openness to using external code resources. Io is executed by a small, portable virtual machine. History The language was created by Steve Dekorte in 2002, after trying to help a friend, Dru Nelson, with his language, Cel. He found out that he really didn't know much about how languages worked, and set out to write a tiny language to understand the problems better. Philosophy Io's goal is to explore conceptual unification and dynamic languages, so the tradeoffs tend to favor simplicity and flexibility over performance. Feature ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Prototype-based Programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'', ''prototype-oriented,'' ''classless'', or ''instance-based'' programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended. Each individual "banana" object would be cloned from the generic "banana" object. Compare to the class-based paradigm, where a "fruit" ''class'' would be extended by a "banana" ''class''. The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics in ob ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Prototype-based Programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'', ''prototype-oriented,'' ''classless'', or ''instance-based'' programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended. Each individual "banana" object would be cloned from the generic "banana" object. Compare to the class-based paradigm, where a "fruit" ''class'' would be extended by a "banana" ''class''. The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics in ob ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Self (computer Language)
is an object-oriented programming language based on the concept of ''prototypes''. Self began as a dialect of Smalltalk, being dynamically typed and using just-in-time compilation (JIT) as well as the prototype-based approach to objects: it was first used as an experimental test system for language design in the 1980s and 1990s. In 2006, Self was still being developed as part of the Klein project, which was a Self virtual machine written fully in Self. The latest version is 2017.1 released in May 2017. Several just-in-time compilation techniques were pioneered and improved in Self research as they were required to allow a very high level object oriented language to perform at up to half the speed of optimized C. Much of the development of Self took place at Sun Microsystems, and the techniques they developed were later deployed for Java's HotSpot virtual machine. At one point a version of Smalltalk was implemented in Self. Because it was able to use the JIT, this also gave extr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Prototype-based Programming Languages
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'', ''prototype-oriented,'' ''classless'', or ''instance-based'' programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended. Each individual "banana" object would be cloned from the generic "banana" object. Compare to the class-based paradigm, where a "fruit" ''class'' would be extended by a "banana" ''class''. The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics in obj ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Self (programming Language)
is an object-oriented programming language based on the concept of ''prototypes''. Self began as a dialect of Smalltalk, being dynamically typed and using just-in-time compilation (JIT) as well as the prototype-based approach to objects: it was first used as an experimental test system for language design in the 1980s and 1990s. In 2006, Self was still being developed as part of the Klein project, which was a Self virtual machine written fully in Self. The latest version is 2017.1 released in May 2017. Several just-in-time compilation techniques were pioneered and improved in Self research as they were required to allow a very high level object oriented language to perform at up to half the speed of optimized C. Much of the development of Self took place at Sun Microsystems, and the techniques they developed were later deployed for Java's HotSpot virtual machine. At one point a version of Smalltalk was implemented in Self. Because it was able to use the JIT, this also gave extr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Differential Inheritance
Differential inheritance is a common inheritance model used by prototype-based programming languages such as JavaScript, Io and NewtonScript. It operates on the principle that most objects are derived from other, more general objects, and only differ in a few small aspects; while usually maintaining a list of pointers internally to other objects which the object differs from. An analogy To think of differential inheritance, you think in terms of what is different. So for instance, when trying to describe to someone how Dumbo looks, you could tell them in terms of elephants: ''Think of an elephant. Now Dumbo is a lot shorter, has big ears, no tusks, a little pink bow and can fly.'' Using this method, you don't need to go on and on about what makes up an elephant, you only need to describe the differences; anything not explicitly different can be safely assumed to be the same. See also * Single inheritance Multiple inheritance is a feature of some object-oriented computer programm ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

MessagePad
The MessagePad is a discontinued series of personal digital assistant devices developed by Apple Computer for the Newton platform in 1993. Some electronic engineering and the manufacture of Apple's MessagePad devices was undertaken in Japan by Sharp. The devices are based on the ARM 610 RISC processor and all featured handwriting recognition software and were developed and marketed by Apple. The devices run Newton OS. History The development of the Newton MessagePad first began with Apple's former senior vice president of research and development, Jean-Louis Gassée; his team included Steve Capps, co-writer of macOS Finder, and an employed engineer named Steve Sakoman. The development of the Newton MessagePad operated in secret until it was eventually revealed to the Apple Board of Directors in late 1990. When Gassée resigned from his position due to a significant disagreement with the board, seeing how his employer was treated, Sakoman also stopped developing the Messag ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dylan (programming Language)
Dylan is a multi-paradigm programming language that includes support for functional and object-oriented programming (OOP), and is dynamic and reflective while providing a programming model designed to support generating efficient machine code, including fine-grained control over dynamic and static behaviors. It was created in the early 1990s by a group led by Apple Computer. Dylan derives from Scheme and Common Lisp and adds an integrated object system derived from the Common Lisp Object System (CLOS). In Dylan, all values (including numbers, characters, functions, and classes) are first-class objects. Dylan supports multiple inheritance, polymorphism, multiple dispatch, keyword arguments, object introspection, pattern-based syntax extension macros, and many other advanced features. Programs can express fine-grained control over dynamism, admitting programs that occupy a continuum between dynamic and static programming and supporting evolutionary development (allowing for rapid ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]