Differential Inheritance
Differential inheritance is a common inheritance model used by prototype-based programming languages such as JavaScript, Io and NewtonScript. It operates on the principle that most objects are derived from other, more general objects, and only differ in a few small aspects; while usually maintaining a list of pointers internally to other objects which the object differs from. An analogy To think of differential inheritance, you think in terms of what is different. So for instance, when trying to describe to someone how Dumbo looks, you could tell them in terms of elephants: ''Think of an elephant. Now Dumbo is a lot shorter, has big ears, no tusks, a little pink bow and can fly.'' Using this method, you don't need to go on and on about what makes up an elephant, you only need to describe the differences; anything not explicitly different can be safely assumed to be the same. See also * Single inheritance Multiple inheritance is a feature of some object-oriented computer programm ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Prototype-based Programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'', ''prototype-oriented,'' ''classless'', or ''instance-based'' programming. Prototype-based programming uses the process generalized objects, which can then be cloned and extended. Using fruit as an example, a "fruit" object would represent the properties and functionality of fruit in general. A "banana" object would be cloned from the "fruit" object and general properties specific to bananas would be appended. Each individual "banana" object would be cloned from the generic "banana" object. Compare to the class-based paradigm, where a "fruit" ''class'' would be extended by a "banana" ''class''. The first prototype-oriented programming language was Self, developed by David Ungar and Randall Smith in the mid-1980s to research topics in ob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Io (programming Language)
Io is a pure object-oriented programming language inspired by Smalltalk, Self, Lua, Lisp, Act1, and NewtonScript. Io has a prototype-based object model similar to the ones in Self and NewtonScript, eliminating the distinction between instance and class. Like Smalltalk, everything is an object and it uses dynamic typing. Like Lisp, programs are just data trees. Io uses actors for concurrency. Remarkable features of Io are its minimal size and openness to using external code resources. Io is executed by a small, portable virtual machine. History The language was created by Steve Dekorte in 2002, after trying to help a friend, Dru Nelson, with his language, Cel. He found out that he really didn't know much about how languages worked, and set out to write a tiny language to understand the problems better. Philosophy Io's goal is to explore conceptual unification and dynamic languages, so the tradeoffs tend to favor simplicity and flexibility over performance. Feature ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NewtonScript
NewtonScript is a prototype-based programming language created to write programs for the Newton platform. It is heavily influenced by the Self programming language, but modified to be more suited to needs of mobile and embedded devices. History On August 3, 1993, Apple unveiled the Apple Newton MessagePad. The device had 640 KB RAM, 4 MB ROM, and an 20 MHz ARM 610 microprocessor. The main intention behind Newton project, was to develop a device capable of replacing a computer while being portable. With limited battery and memory, the developers were looking for programming language capable of meeting these challenges. The developers looked at the C++ programming language but realized that it lacked flexibility. They started focusing on prototype based languages and were impressed with Smalltalk and Self. Concurrently Apple was developing another dynamic programming language called Dylan, which was a strong candidate for the Newton platform. However, both Self and Dylan ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dumbo
''Dumbo'' is a 1941 American animated fantasy film produced by Walt Disney Productions and released by RKO Radio Pictures. The fourth Disney animated feature film, it is based upon the storyline written by Helen Aberson and Harold Pearl, and illustrated by Helen Durney for the prototype of a novelty toy ("Roll-a-Book"). The main character is Jumbo Jr., an elephant who is cruelly nicknamed "Dumbo", as in "dumb". He is ridiculed for his big ears, but in fact he is capable of flying by using his ears as wings. Throughout most of the film, his only true friend, aside from his mother, is the mouse, Timothy – a relationship parodying the stereotypical animosity between mice and elephants. Made to recoup the financial losses of both ''Pinocchio'' and ''Fantasia'', ''Dumbo'' was a deliberate pursuit of simplicity and economy for the Disney studios. At 64 minutes, it is one of Disney's shortest animated features. Sound was recorded conventionally using the RCA System. One voice ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |