Networked Music Performance
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Networked Music Performance
A networked music performance or network musical performance is a real-time interaction over a computer network that enables musicians in different locations to perform as if they were in the same room. These interactions can include performances, rehearsals, improvisation or jamming sessions, and situations for learning such as master classes. Participants may be connected by "high fidelity multichannel audio and video links" as well as MIDI data connections and specialized collaborative software tools. While not intended to be a replacement for traditional live stage performance, networked music performance supports musical interaction when co-presence is not possible and allows for novel forms of music expression. Remote audience members and possibly a conductor may also participate. History One of the earliest examples of a networked music performance experiment was the 1951 piece: “ Imaginary Landscape No. 4 for Twelve Radios” by composer John Cage. The piece “used radi ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Networked Music Performance
A networked music performance or network musical performance is a real-time interaction over a computer network that enables musicians in different locations to perform as if they were in the same room. These interactions can include performances, rehearsals, improvisation or jamming sessions, and situations for learning such as master classes. Participants may be connected by "high fidelity multichannel audio and video links" as well as MIDI data connections and specialized collaborative software tools. While not intended to be a replacement for traditional live stage performance, networked music performance supports musical interaction when co-presence is not possible and allows for novel forms of music expression. Remote audience members and possibly a conductor may also participate. History One of the earliest examples of a networked music performance experiment was the 1951 piece: “ Imaginary Landscape No. 4 for Twelve Radios” by composer John Cage. The piece “used radi ...
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RTP-MIDI
RTP-MIDI (also known as AppleMIDI) is a protocol to transport MIDI messages within RTP ( Real-time Protocol) packets over Ethernet and WiFi networks. It is completely open and free (no license is needed), and is compatible both with LAN and WAN application fields. Compared to MIDI 1.0, RTP-MIDI includes new features like session management, device synchronization and detection of lost packets, with automatic regeneration of lost data. RTP-MIDI is compatible with real-time applications, and supports sample-accurate synchronization for each MIDI message. History of RTP-MIDI In 2004, John Lazzaro and John Wawrzynek, from UC Berkeley, made a presentation in front of AES named "An RTP payload for MIDI". In 2006, the document was submitted to IETF and received the number RFC 4695. In parallel, another document was released by Lazzaro and Wawrzynek to give details about practical implementation of the RTP-MIDI protocol, especially the journaling mechanism. RFC 4695 has been obsoleted ...
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Jamulus
Jamulus is open source (GPL) networked music performance software that enables live rehearsing, jamming and performing with musicians located anywhere on the internet. Jamulus is written by Volker Fischer and contributors using C++. The Software is based on the Qt (software), Qt framework and uses the Opus (audio format), OPUS audio codec. It was known as "llcon" until 2013. One of the problems with music playing over the internet in real time is ''Latency_(engineering), latency'' - the time lag that occurs while (compressed) audio streams travel to and from each musician. Although the precedence effect means that small delays (up to around 40 ms) can be perceived as synchronous, longer delays make it practically impossible to play live together. A further problem is ''jitter'', a type of end-to-end delay, packet delay due to changes in latency over time, which results in choppy or distorted sound. Long delays can even lead to packet loss (perceived as a 'blackout'). These can be ...
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Computer Music
Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and application of new and existing computer software technologies and basic aspects of music, such as sound synthesis, digital signal processing, sound design, sonic diffusion, acoustics, electrical engineering and psychoacoustics. The field of computer music can trace its roots back to the origins of electronic music, and the first experiments and innovations with electronic instruments at the turn of the 20th century. History Much of the work on computer music has drawn on the relationship between music and mathematics, a relationship which has been noted since the Ancient Greeks described the "harmony of the spheres". Musical melodies were first generated by the computer originally named the CSIR Mark 1 (later renamed CSIRAC) in Australia ...
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Opus (codec)
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC. Opus combines the speech-oriented LPC-based SILK algorithm and the lower-latency MDCT-based CELT algorithm, switching between or combining them as needed for maximal efficiency. Bitrate, audio bandwidth, complexity, and algorithm can all be adjusted seamlessly in each frame. Opus has the low algorithmic delay (26.5 ms by default) necessary for use as part of a real-time communication link, network ...
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CELT
The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancient Indo-European people, reached the apogee of their influence and territorial expansion during the 4th century bc, extending across the length of Europe from Britain to Asia Minor."; . " e Celts, were Indo-Europeans, a fact that explains a certain compatibility between Celtic, Roman, and Germanic mythology."; . "The Celts and Germans were two Indo-European groups whose civilizations had some common characteristics."; . "Celts and Germans were of course derived from the same Indo-European stock."; . "Celt, also spelled Kelt, Latin Celta, plural Celtae, a member of an early Indo-European people who from the 2nd millennium bce to the 1st century bce spread over much of Europe."; in Europe and Anatolia, identified by their use of Celtic languages ...
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CSCW
Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future Software design pattern, design patterns or assist in the development of entirely new tools. History The origins of CSCW as a field are intertwined with the rise and subsequent fall of office automation as response to some of the criticisms, particularly the failure to address the impact human psychological and social behaviors can have. Greif and Cashman created the term CSCW to ...
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Internet Band
An Internet band, also called an online band, is a musical group whose members collaborate online through broadband by utilizing a content management system and local digital audio workstations. The work is sometimes released under a Creative Commons license, so musicians can share their "samples" to create collaborative musical expressions for noncommercial purposes without ever meeting face to face. History Cathedral In March 1996, Nora Farrell and William Duckworth (composer), William Duckworth began to develop Cathedral, one of the first interactive works of music and art on the World Wide Web. Their aim was to create an interactive website with web-based musical instruments that anyone could play. Also in the preliminary stages of the system, they determined that they wanted to make a place on the Web for acoustic music through a series of live webcasts and performances online. In June 1997, Cathedral went live online. The first build of this system included streaming ...
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Distributed Creativity
Distributed creativity is a sociocultural framework for understanding how creativity emerges from the interactions of people, objects and their environment. It is a response to cognitive accounts of creativity exemplified by the widely used four Ps framework. According to Vlad Petre Glǎveanu, "instead of an individual, an objects or a place in which to 'locate' creativity, heaim here is to distribute it ''between'' people, objects and places." Details Distributed creativity is not one artist working on one object but rather a group of authors contributing to an artwork. In media art, one can trace a movement from artwork to network. The obsession with objects as described by Walter Benjamin Walter Bendix Schönflies Benjamin (; ; 15 July 1892 – 26 September 1940) was a German Jewish philosopher, cultural critic and essayist. An eclectic thinker, combining elements of German idealism, Romanticism, Western Marxism, and Jewish mys ... is replaced with an enthusiasm for the p ...
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CCRMA
Stanford University has many centers and institutes dedicated to the study of various specific topics. These centers and institutes may be within a department, within a school but across departments, an independent laboratory, institute or center reporting directly to the dean of research and outside any school, or semi-independent of the university itself. Independent laboratories, institutes and centers These report directly to the vice-provost and dean of research and are outside any school though any faculty involved in them must belong to a department in one of the schools. These include Bio-X and Spectrum in the area of Biological and Life Sciences; Precourt Institute for Energy and Woods Institute for the Environment in the Environmental Sciences area; the Center for Advanced Study in the Behavioral Sciences (CASBS), the Center for the Study of Language and Information (CSLI) (see below), Freeman Spogli Institute for International Studies (FSI) (see below), Human-Sciences ...
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Master Classes
A master class is a class given to students of a particular discipline by an expert of that discipline—usually music, but also science, painting, drama, games, or on any other occasion where skills are being developed. "Masterclass" is also used in a figurative sense to describe a display of great skill in a context where education was not the primary intention; e.g., “his last few laps were a ''masterclass'' in overtaking” (referencing a race around a track). Around music The difference between a normal class and a ''master class'' is typically the setup. In a master class, all the students (and often spectators) watch and listen as the master takes one student at a time. The student (typically intermediate or advanced, depending on the status of the master) usually performs a single piece which they have prepared, and the master will give them advice on how to play it, often including anecdotes about the composer, demonstrations of how to play certain passages, an ...
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