Neon Genesis Evangelion (video Game)
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Neon Genesis Evangelion (video Game)
, also referred to as ''Neon Genesis Evangelion 64'', is a 1999 fighting video game released for the Nintendo 64 in Japan by Bandai. It is based on the Gainax anime series of the same name and the 1997 film that serves as its conclusion, ''The End of Evangelion''. Players control a mech named Evangelion Unit 01 to destroy a race of aliens known as the Angels before they eradicate the rest of the human race. The game is known for its alterations to the source material in order to make its dystopian and unsettling atmosphere suitable for an action game, and features unique endings and plotlines not present in other ''Evangelion'' media. ''Evangelion 64'' was developed by BEC, a company formed as a joint venture between Bandai and Human Entertainment, and supervised by Gainax. The game received mixed reviews, though it was a moderate commercial success. Reviewers were primarily critical of its lack of player involvement and reliance on button-tapping sequences. Several have ident ...
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Bandai
is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond, London. Bandai is a subsidiary of Bandai Namco Holdings and is the parent company's core toy production division. From 1981 until 2001, Bandai produced video game consoles. Bandai was founded by World War II veteran Naoharu Yamashina as Bandai-Ya on July 5, 1950 as the corporate spin-off of a textile wholesaler. The company began as a distributor of metallic toys and rubber swimming rings, before moving to metal cars and aircraft models. It was renamed Bandai Co., Ltd. in 1961 and achieved considerable success with its action figures based on the anime ''Astro Boy''. History Origins and success with toys (1947–1968) In 1947, Naoharu Yamashina began working for a Kanazawa-based textile wholesaler. The eldest son to a rice retailer, Ya ...
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Neon Genesis Evangelion 64 Screenshot
Neon is a chemical element with the symbol Ne and atomic number 10. It is a noble gas. Neon is a colorless, odorless, inert monatomic gas under standard conditions, with about two-thirds the density of air. It was discovered (along with krypton and xenon) in 1898 as one of the three residual rare inert elements remaining in dry air, after nitrogen, oxygen, argon and carbon dioxide were removed. Neon was the second of these three rare gases to be discovered and was immediately recognized as a new element from its bright red emission spectrum. The name neon is derived from the Greek word, , neuter singular form of (), meaning 'new'. Neon is chemically inert, and no uncharged neon compounds are known. The compounds of neon currently known include ionic molecules, molecules held together by van der Waals forces and clathrates. During cosmic nucleogenesis of the elements, large amounts of neon are built up from the alpha-capture fusion process in stars. Although neon is a very c ...
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Umbilical Cord
In placental mammals, the umbilical cord (also called the navel string, birth cord or ''funiculus umbilicalis'') is a conduit between the developing embryo or fetus and the placenta. During prenatal development, the umbilical cord is physiologically and genetically part of the fetus and (in humans) normally contains two arteries (the umbilical arteries) and one vein (the umbilical vein), buried within Wharton's jelly. The umbilical vein supplies the fetus with oxygenated, nutrient-rich blood from the placenta. Conversely, the fetal heart pumps low-oxygen, nutrient-depleted blood through the umbilical arteries back to the placenta. Structure and development The umbilical cord develops from and contains remnants of the yolk sac and allantois. It forms by the fifth week of development, replacing the yolk sac as the source of nutrients for the embryo. The cord is not directly connected to the mother's circulatory system, but instead joins the placenta, which transfers materials t ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Bust A Groove
''Bust a Groove'' is a hybrid music/fighting video game for the Sony PlayStation released in 1998. The game was developed by Metro and published by Enix in Japan, brought to the U.S. by 989 Studios and to Europe by Sony Computer Entertainment Europe. One of the first rhythm games to follow in the wake of ''PaRappa the Rapper''s unexpected popularity, the game combined ''PaRappa the Rapper''-inspired rhythm-based gameplay with elements of fighting games, including special moves designed to damage the opponent and head-to-head competitive play. The Japanese version is titled , but in all other regions it was released as ''Bust-A-Groove'', to avoid a trademark conflict with the Japanese puzzle game '' Puzzle Bobble'', which was released in North America and Europe as ''Bust-A-Move''. The sequel, '' Bust a Groove 2'', unlike its predecessor, wasn't planned to be released in Europe, and '' Dance Summit 2001'', the third game in the series, was released only in Japan on the PlayStati ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ...
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Facial Expression
A facial expression is one or more motions or positions of the muscles beneath the skin of the face. According to one set of controversial theories, these movements convey the emotional state of an individual to observers. Facial expressions are a form of nonverbal communication. They are a primary means of conveying social information between humans, but they also occur in most other mammals and some other animal species. (For a discussion of the controversies on these claims, see Fridlund and Russell & Fernandez Dols.) Humans can adopt a facial expression voluntarily or involuntarily, and the neural mechanisms responsible for controlling the expression differ in each case. Voluntary facial expressions are often socially conditioned and follow a cortical route in the brain. Conversely, involuntary facial expressions are believed to be innate and follow a subcortical route in the brain. Facial recognition can be an emotional experience for the brain and the amygdala is highly invo ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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N64 Magazine
''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magazine that ended in September 1996. Many of the staff and the style of that publication persisted at ''N64 Magazine''. In November 2000, ''N64 Magazine'' merged with ''Nintendo World'', a magazine that was published by the same company, Future plc. ''NGC Magazine'' ceased publication in 2006. Its successor, ''NGamer'', was renamed ''Nintendo Gamer'' in January 2012, until publishing its final issue the following September. ''NGC Magazine'' was at the time of its closure one of the longest-running gaming magazines in the UK. It was on many occasions first for news (including the 'denied by official source' rumors such as the existence of '' Resident Evil Deadly Silence'' and the implication of the Wii controller and the delay of '' Zelda: Tw ...
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Cyborg
A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.Cyborgs and Space
in ''Astronautics'' (September 1960), by Manfred E. Clynes and American scientist and researcher Nathan S. Kline.


Description and definition

"Cyborg" is not the same thing as bionics, , or ; it applies to an organism that has restored function ...
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Asuka Langley Soryu
is a fictional character from the Neon Genesis Evangelion (franchise), ''Neon Genesis Evangelion'' franchise created by Gainax. She first appears in the Neon Genesis Evangelion, original anime series, and also appears in the franchise's animated feature films and related media, including List of Neon Genesis Evangelion video games, video games, the ''Rebuild of Evangelion'' films, and the Neon Genesis Evangelion (manga), manga adaptation by Yoshiyuki Sadamoto. Yūko Miyamura voices Asuka in Japanese in all her animated appearances and merchandise. In English, Tiffany Grant voices her in the ADV Films dub, while Stephanie McKeon voices her in the Netflix dub. Within the franchise, Asuka is designated as the Second Child and the pilot of a giant mecha named Evangelion (mecha)#Evangelion Unit-02, Evangelion Unit 02, to fight against enemies known as List of Angels in Neon Genesis Evangelion, Angels for the special agency Nerv. Because of childhood trauma, she has developed a compet ...
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Rei Ayanami
is a fictional character from the anime ''Neon Genesis Evangelion'', created by Gainax. She is the First Child and pilot of a giant mecha named Evangelion Unit 00. At the beginning of the series, Rei is an enigmatic figure whose unusual behavior astonishes her peers. As the series progresses, she becomes more involved with the people around her, particularly her classmate and fellow Eva pilot, Shinji Ikari. Rei appears in the franchise's animated feature films and related media, video games, the original net animation '' Petit Eva: Evangelion@School'', the ''Rebuild of Evangelion'' films, and the manga adaptation by Yoshiyuki Sadamoto. Hideaki Anno, director of the animated series, conceived her as a representation of his unconscious. He was also influenced by his readings on psychology, in particular on Freudian psychoanalysis, taking inspiration from Freud's theories on the Oedipus complex. Other influences for its creation include earlier works by Gainax staff members, such ...
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