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Neo Geo Pocket
The Neo Geo Pocket is a monochrome handheld game console released by SNK. It was the company's first handheld system and is part of the Neo Geo family. It debuted in Japan in late 1998 but never saw an American release, being exclusive to Japan, Asia and Europe. The Neo Geo Pocket received lower than expected sales and it was discontinued in 1999, immediately being succeeded by the Neo Geo Pocket Color, a full color device allowing the system to compete more easily with the dominant Game Boy Color handheld, and which also saw an American release. Though the system enjoyed only a short life, there were some significant games released on the system such as ''Samurai Shodown'', and '' King of Fighters R-1''. Technical specifications * 16-bit Toshiba TLCS-900H high performance core CPU * 32-bit/16-bit register bank configuration at 6.144 MHz * Virtual screen 256×256, 16 palettes per plane, 64 sprites per frame * Z80 8-bit CPU to control the soundchip * SN76489 soundchip ...
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Neo Geo
Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. The Neo Geo MVS was successful with arcade operators worldwide. Both the MVS and AES were powerful for the time, and the AES allows for fully authentic versions of games released for the MVS. However, the high price for both the AES console and its games prevented it from directly competing with its contemporaries, the Sega Genesis, Super NES, and TurboGrafx-16. Years later, SNK released the Neo Geo CD, a more cost-effective console with games released on compact discs. The console was met with limited success, due in part to its slow CD-ROM drive. In an attempt to compete with increasingly popular 3D games, SNK released the Hyper Neo Geo 64 arcade system in 1997 as the successor to its aging MVS. The system did not fare well and only a few games were release ...
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Neo Geo Pocket Motherboard Back
Neo or NEO may refer to: Arts and entertainment Fictional entities * Neo (''The Matrix''), the alias of Thomas Anderson, a hacker and the protagonist of the Matrix film series * Neo (''Marvel Comics'' species), a fictional race of superhumans * Neo Saiba , a character from ''Digimon Adventure V-Tamer 01'' * Mettaton NEO, a character in ''Undertale'' * Spamton NEO, a character in ''Deltarune'' * NEO, a character from ''Digimon Next'' * Neo, short for Neopolitan, a character from the animated series ''RWBY'' Music * N.E.O. (band), a Lithuanian band * Neo (British band), a post-punk band * Neo (Hungarian band), a Hungarian group * Neo (Italian band), a prog-jazz group * Ne Obliviscaris, sometimes abbreviated NeO, an Australian heavy metal band * ''Neo'' (album), a 1979 album by Ian North * NCT (band), Neo Culture Technology, a K-pop boy band *"N.E.O.", a song by Chai Other entertainment * ''Neo'' (magazine), an anime, manga and Asian film magazine published in the UK * Neo ...
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Pocket Tennis Color
''Pocket Tennis Color'' is a game from the Pocket Sports series for the Neo Geo Pocket Color handheld game system. It features eight main characters with two secret, unlockable tennis pros. Reception ''IGN'' gave the game a rating of 8.0/10. ''GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...'' thought it was an effective way to kill a bit of time. Hardcore Gamer thought that the mechanics of the game were so " basic, solid and simple" that they would always be appealing to players. In 2023, ''Time Extension'' identified ''Pocket Tennis Color'' as one of the best games for the NGPC. References External links * 1999 video games Aicom games Neo Geo Pocket Color games SNK games Tennis video games Video games developed in Japan {{Tennis-videogame-stub ...
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Melon Chan's Growth Diary
''Melon Chan's Growth Diary'' (Japan: ''Melon-chan no Seichouki'') is a Life simulation game in which the player raises and nurtures a little girl named Melon Chan. The game was only released in Japan and was one of the earliest titles released for the Neo Geo Pocket and, as such, features monochrome graphics. It is compatible with the Neo Geo Pocket Color The is a 16-bit color handheld video game console manufactured by SNK. It is a successor to SNK's monochrome Neo Geo Pocket handheld which debuted in 1998 in Japan, with the Color being fully backward compatible. The Neo Geo Pocket Color wa .... A sequel called ''Melon-Chan Growth Diary 2'' was planned, but was cancelled. References {{Reflist 1998 video games Neo Geo Pocket Color games Japan-exclusive video games Life simulation games Video games about children Video games developed in Japan Video games featuring female protagonists ...
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Baseball Stars
''Baseball Stars'' is a baseball video game developed by SNK. It was released for the NES in 1989. It became a major hit in many countries worldwide, particularly in the United States, Canada, and Puerto Rico. Features ''Baseball Stars'' was the first baseball game to have battery backup on any console, and the first NES sports game to have battery backup. This allowed players to create a team, configure baseball league & play a season, and the game's memory chip stored cumulative statistics. ''Baseball Stars'' was also the first sports game for the NES to have a ''create a player'' feature, giving gamers the power to name their players, as well as their teams. The game also introduced a role playing element; as each game played earns the winning team money, and the amount won is directly related to the sum of the ''prestige'' ratings of the players from both teams (as prestige determines how many paying fans attend the game). The money can be used to purchase upgrades to the var ...
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Backward Compatible
Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing. Modifying a system in a way that does not allow backward compatibility is sometimes called " breaking" backward compatibility. A complementary concept is forward compatibility. A design that is forward-compatible usually has a roadmap for compatibility with future standards and products. A related term from programming jargon is hysterical reasons or hysterical raisins (near-homophones for "historical reasons"), as the purpose of some software features may be solely to support older hardware or software versions. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM radio in stereo. FM radio was initially mono, with only one audio channel represented ...
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Forward Compatible
Forward compatibility or upward compatibility is a design characteristic that allows a system to accept input intended for a later version of itself. The concept can be applied to entire systems, electrical interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...s, telecommunication signal (electronics), signals, data communication Communications protocol, protocols, file formats, and programming languages. A technical standard, standard supports forward compatibility if a product (business), product that complies with earlier versions can "graceful exit, gracefully" process input designed for later versions of the standard, ignoring new parts which it does not understand. The objective for forward compatible technology is for old devices to recognise when data has been generat ...
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4-bit Computing
In computer architecture, 4-bit integers, or other data units are those that are 4 bits wide. Also, 4-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, or data buses of that size. Memory addresses (and thus address buses) for 4-bit CPUs are generally much larger than 4-bit (since only 16 memory locations would be very restrictive), such as 12-bit or more, while they could in theory be 8-bit. A group of four bits is also called a nibble and has 24 = 16 possible values. Some of the first microprocessors had a 4-bit word length and were developed around 1970. Traditional (non-quantum) 4-bit computers are by now obsolete, while recent quantum computers are 4-bit, but also based on qubits, such as the IBM Q Experience. See also: Bit slicing#Bit-sliced quantum computers. The first commercial microprocessor was the binary-coded decimal (BCD-based) Intel 4004, developed for calculator applications in 1971; it had a ...
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Super I/O
Super I/O is a class of I/O controller integrated circuits that began to be used on personal computer motherboards in the late 1980s, originally as add-in cards, later embedded on the motherboards. A super I/O chip combines interfaces for a variety of low-bandwidth devices. Now it is mostly merged with EC. The functions below are usually provided by the super I/O if they are on the motherboard: * A floppy-disk controller * An IEEE 1284-compatible parallel port (commonly used for printers) * One or more 16C550-compatible serial port UARTs * Keyboard controller for PS/2 keyboard and/or mouse Most Super I/O chips include some additional low-speed devices, such as: * Temperature, voltage, and fan speed interface * Thermal Zone * Chassis intrusion detection * Mainboard power management * LED management * PWM fan speed control * An IrDA Port controller * A game port (not provided by recent super I/O chips anymore because Windows XP is the last Windows OS to support a game port ...
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Digital-to-analog Converters
In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. There are several DAC architectures; the suitability of a DAC for a particular application is determined by figures of merit including: resolution, maximum sampling frequency and others. Digital-to-analog conversion can degrade a signal, so a DAC should be specified that has insignificant errors in terms of the application. DACs are commonly used in music players to convert digital data streams into analog audio signals. They are also used in televisions and mobile phones to convert digital video data into analog video signals. These two applications use DACs at opposite ends of the frequency/resolution trade-off. The audio DAC is a low-frequency, high-resolution type while the video DAC is a high-frequency low- to medium-resolution type. Due to the complexity ...
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SN76489
The SN76489 Digital Complex Sound Generator (DCSG) is a TTL-compatible programmable sound generator chip from Texas Instruments. Its main application was the generation of music and sound effects in game consoles, arcade games and home computers (such as the TI-99/4A, BBC Micro, ColecoVision, IBM PCjr, Tomy Tutor, and Tandy 1000), competing with the similar General Instrument AY-3-8910. It contains: * 3 square wave tone generators. ** A wide range of frequencies. ** 16 different volume levels. * 1 noise generator. ** 2 types (white noise and periodic). ** 3 different frequencies. ** 16 different volume levels. Overview The SN76489 was originally designed to be used in the TI-99/4 computer, where it was first called the TMS9919 and later SN94624, and had a 500 kHz max clock input rate. Later, when it was sold outside of TI, it was renamed the SN76489, and a divide-by-8 was added to its clock input, increasing the max clock input rate to , to facilitate sharing a crystal for ...
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8-bit Computing
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory, although its general-purpose registers were 32 bits wide, and addresses were contained in the lower 24 bits of thos ...
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