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Numbers In Norse Mythology
The numbers three and nine are significant numbers in Norse mythology and Germanic paganism. Both numbers (and multiples thereof) appear throughout surviving attestations of Norse mythology, in both mythology and Germanic paganism.. While the number three appears significant in many cultures, Norse mythology appears to put special emphasis on the number nine. Along with the number 27, both numbers also figure into the lunar Germanic calendar. Attestations Three The number three occurs with great frequency in grouping individuals and artefacts: *There were three original beings: the primordial cow Audhumla, Ymir the first giant, and Búri the first god and grandfather of Odin. *For three days Audhumla licked the ice of Ginnungagap until Búri was freed. *Ymir had three direct offspring: a boy and girl who grew from beneath his arms and a six-headed son who sprang from the coupling of his feet. *There were three generations of giants before the race as a whole was destroyed by ...
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Germanic Paganism
Germanic paganism or Germanic religion refers to the traditional, culturally significant religion of the Germanic peoples. With a chronological range of at least one thousand years in an area covering Scandinavia, the British Isles, modern Germany, and at times other parts of Europe, the beliefs and practices of Germanic paganism varied. Scholars typically assume some degree of continuity between Roman-era beliefs and those found in Norse paganism, as well as between Germanic religion and reconstructed Indo-European religion and post-conversion folklore, though the precise degree and details of this continuity are subjects of debate. Germanic religion was influenced by neighboring cultures, including that of the Celts, the Romans, and, later, by Christian religion. Very few sources exist that were written by pagan adherents themselves; instead, most were written by outsiders and can thus can present problems for reconstructing authentic Germanic beliefs and practices. Some basic ...
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Gylfi
In Norse mythology, Gylfi (Old Norse: ), ''Gylfe'', ''Gylvi'', or ''Gylve'' was the earliest recorded king in Scandinavia. He often uses the name Gangleri when appearing in disguise. The traditions on Gylfi deal with how he was tricked by the gods and his relations with the goddess Gefjon. The creation of Zealand The ''Ynglinga saga'' section of Snorri's ''Heimskringla'' and the Eddic poem ''Ragnarsdrápa'' tell a legend of how Gylfi was seduced by the goddess Gefjon to give her as much land as she could plow in one night. Gefjon transformed her four sons into oxen and took enough land to create the Danish island of Zealand, leaving the Swedish lake Vänern. Meeting the Æsir ''Gylfaginning'' in the ''Prose Edda'' and the ''Ynglinga saga'' tell how the supposedly historic (non-deified version) Odin and his people the Æsir and Vanir, who later became the Swedes, obtained new land where they built the settlement of Old Sigtuna. In Snorri's account Gylfi is supposedly deluded by ...
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Prose Edda
The ''Prose Edda'', also known as the ''Younger Edda'', ''Snorri's Edda'' ( is, Snorra Edda) or, historically, simply as ''Edda'', is an Old Norse textbook written in Iceland during the early 13th century. The work is often assumed to have been to some extent written, or at least compiled, by the Icelandic scholar, lawspeaker, and historian Snorri Sturluson 1220. It is considered the fullest and most detailed source for modern knowledge of Norse mythology, the body of myths of the North Germanic peoples, and draws from a wide variety of sources, including versions of poems that survive into today in a collection known as the ''Poetic Edda''. The ''Prose Edda'' consists of four sections: The Prologue, a euhemerized account of the Norse gods; ''Gylfaginning'', which provides a question and answer format that details aspects of Norse mythology (consisting of approximately 20,000 words), ''Skáldskaparmál'', which continues this format before providing lists of kennings and ''heit ...
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Gylfaginning
''Gylfaginning'' (Old Norse: 'The Beguiling of Gylfi' or 'The Deluding of Gylfi'; c. 20,000 words; 13th century Old Norse pronunciation ) is the first part of the 13th century ''Prose Edda'' after the Prologue. The ''Gylfaginning'' deals with the creation and destruction of the world of the Æsir and many other aspects of Norse mythology. The second part of the Prose Edda is called the ''Skáldskaparmál'' and the third '' Háttatal''. Summary The ''Gylfaginning'' tells the story of Gylfi, a king of "the land that men now call Sweden", who, after being tricked by one of the goddesses of the Æsir, wonders if all Æsir use magic and tricks for their will to be done. This is why he journeys to Asgard, but on the way he is tricked by the gods and arrives in some other place, where he finds a great palace. Inside the palace he encounters a man who asks Gylfi's name and so King Gylfi introduces himself as Gangleri. Gangleri then is taken to the king of the palace and comes upon thre ...
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Runic Alphabet
Runes are the letters in a set of related alphabets known as runic alphabets native to the Germanic peoples. Runes were used to write various Germanic languages (with some exceptions) before they adopted the Latin alphabet, and for specialised purposes thereafter. In addition to representing a sound value (a phoneme), runes can be used to represent the concepts after which they are named (ideographs). Scholars refer to instances of the latter as ('concept runes'). The Scandinavian variants are also known as ''futhark'' or ''fuþark'' (derived from their first six letters of the script: '' F'', '' U'', '' Þ'', '' A'', '' R'', and '' K''); the Anglo-Saxon variant is ''futhorc'' or ' (due to sound-changes undergone in Old English by the names of those six letters). Runology is the academic study of the runic alphabets, runic inscriptions, runestones, and their history. Runology forms a specialised branch of Germanic philology. The earliest secure runic inscriptions date from aro ...
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Niflheim
In Norse cosmology, Niflheim or Niflheimr (Old Norse: ; "World of Mist", literally "Home of Mist") is a location which sometimes overlaps with the notions of Niflhel and Hel. The name ''Niflheimr'' appears only in two extant sources: ''Gylfaginning'' and the much-debated ''Hrafnagaldr Óðins''. Niflheim was primarily a realm of primordial ice and cold, with the frozen rivers of Élivágar and the well of Hvergelmir, from which come all the rivers. According to ''Gylfaginning'', Niflheim was the second of the two primordial realms to emanate out of Ginnungagap, the other one being Muspelheim, the realm of fire. Between these two realms of cold and heat, creation began when its waters mixed with the heat of Muspelheim to form a "creating steam". Later, it became the abode of Hel, a goddess daughter of Loki, and the afterlife for her subjects, those who did not die a heroic or notable death. Etymology ''Nifl'' ("mist"; whence the Icelandic '' nifl'') is a cognate to the Old E ...
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Hvergelmir
In Norse mythology, Hvergelmir (Old Norse: ; "bubbling boiling spring"Orchard (1997:93)) is a major spring. Hvergelmir is attested in the ''Poetic Edda'', compiled in the 13th century from earlier traditional sources, and the ''Prose Edda'', written in the 13th century by Snorri Sturluson. In the ''Poetic Edda'', Hvergelmir is mentioned in a single stanza, which details that it is the location where liquid from the antlers of the stag Eikþyrnir flow, and that the spring, "whence all waters rise", is the source of numerous rivers.Thorpe (1866:23). The ''Prose Edda'' repeats this information and adds that the spring is located in Niflheim, that it is one of the three major springs at the primary roots of the cosmic tree Yggdrasil (the other two are Urðarbrunnr and Mímisbrunnr), and that within the spring are a vast amount of snakes and the dragon Níðhöggr. Attestations Hvergelmir is attested in the following works: ''Poetic Edda'' Hvergelmir receives a single mention in the ...
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Well Of Mimir
A well is an excavation or structure created in the ground by digging, driving, or drilling to access liquid resources, usually water. The oldest and most common kind of well is a water well, to access groundwater in underground aquifers. The well water is drawn up by a pump, or using containers, such as buckets or large water bags that are raised mechanically or by hand. Water can also be injected back into the aquifer through the well. Wells were first constructed at least eight thousand years ago and historically vary in construction from a simple scoop in the sediment of a dry watercourse to the qanats of Iran, and the stepwells and sakiehs of India. Placing a lining in the well shaft helps create stability, and linings of wood or wickerwork date back at least as far as the Iron Age. Wells have traditionally been sunk by hand digging, as is still the case in rural areas of the developing world. These wells are inexpensive and low-tech as they use mostly manual labour, ...
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Asgard
In Nordic mythology, Asgard (Old Norse: ''Ásgarðr'' ; "enclosure of the Æsir") is a location associated with the gods. It appears in a multitude of Old Norse sagas and mythological texts. It is described as the fortified home of the Æsir gods, often associated with gold imagery. Many of the best-known Nordic gods are Æsir or live in Asgard such as Odin, Thor, Loki, and Baldr. Etymology The word ''Ásgarðr'' is a compound formed from non, āss ("god") and non, garðr ("enclosure"). Possible anglicisations include: Ásgarthr, Ásgard, Ásegard, Ásgardr, Asgardr, Ásgarth, Asgarth, Esageard, and Ásgardhr. Attestations The Poetic Edda Asgard is named twice in Eddic poetry. The first case is in ''Hymiskviða'', when Thor and Týr journey from Asgard to Hymir's hall to obtain a cauldron large enough to brew beer for a feast for Ægir and the gods. The second instance is in ''Þrymskviða'' when Loki is attempting to convince Thor to dress up as Freyja in order t ...
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Wyrd
Wyrd is a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. The word is ancestral to Modern English ''weird'', whose meaning has drifted towards an adjectival use with a more general sense of "supernatural" or "uncanny", or simply "unexpected". The cognate term to ''wyrd'' in Old Norse is , with a similar meaning, but also personified as a deity: Urðr (anglicized as ), one of the Norns in Norse mythology. The word also appears in the name of the well where the Norns meet, Urðarbrunnr. Etymology The Old English term derives from a Proto-Germanic term . ''Wyrd'' has cognates in Old Saxon , Old High German , Old Norse , Dutch (to become), and German . The Proto-Indo-European root is meaning 'to twist', which is related to Latin ''vertere'' 'turning, rotating', and in Proto-Germanic is with a meaning 'to come to pass, to become, to be due'. The same root is also found in , with the notion of 'origin' or ' worth' both in the sense of 'connotati ...
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World Tree
The world tree is a motif present in several religions and mythologies, particularly Indo-European religions, Siberian religions, and Native American religions. The world tree is represented as a colossal tree which supports the heavens, thereby connecting the heavens, the terrestrial world, and, through its roots, the underworld. It may also be strongly connected to the motif of the tree of life, but it is the source of wisdom of the ages. Specific world trees include '' égig érő fa'' in Hungarian mythology, Ağaç Ana in Turkic mythology, Andndayin Ca˙r in Armenian mythology, Modun in Mongol mythology, ''Yggdrasil'' in Norse mythology, Irminsul in Germanic mythology, the oak in Slavic, Finnish and Baltic, Iroko in Yoruba religion, ''Jianmu'' in Chinese mythology, and in Hindu mythology the ''Ashvattha'' (a ''Ficus religiosa''). General description Scholarship states that many Eurasian mythologies share the motif of the "world tree", "cosmic tree", or "Eagle and Serpe ...
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