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Novint
Novint Technologies, Inc. was a corporation incorporated in Delaware and based in Albuquerque, New Mexico, United States. Novint designed and built haptic, or 3D touch, devices and software. Novint developed the Novint Falcon, the world's first consumer 3D touch device, which allows users to use their sense of touch in computing. Novint has two primary areas of focus, video games and professional uses of its technology. In video games, the Novint Falcon can be used to feel objects and events in the game, giving the player a more immersive experience. In the professional applications group in Novint, called the Advanced Products Group (APG), Novint's technology has been used to add the sense of touch to a variety of professional applications and projects. Novint Falcon Novint's flagship consumer product is the Novint Falcon, a USB haptic device intended to replace the mouse in video games and other applications. The name of the Novint Falcon comes from the fact that the falcon is a ...
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Haptic Technology
Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word '' haptic'', from the grc-gre, ἁπτικός (''haptikos''), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels. Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Most researchers distinguish three sensory systems related to sense of touch in humans: cutaneous, kinaesthetic and haptic. All perceptions mediated by cutaneous and ...
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Haptic Technology
Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word '' haptic'', from the grc-gre, ἁπτικός (''haptikos''), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels. Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Most researchers distinguish three sensory systems related to sense of touch in humans: cutaneous, kinaesthetic and haptic. All perceptions mediated by cutaneous and ...
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Source (game Engine) Mods
Source may refer to: Research * Historical document * Historical source * Source (intelligence) or sub source, typically a confidential provider of non open-source intelligence * Source (journalism), a person, publication, publishing institute or other record or document that gives information * Source document, a document in which data collected for a clinical trial is first recorded * Source text, in research (especially in the humanities), a source of information referred to by citation ** Primary source, a first-hand written evidence of history made at the time of the event by someone who was present ** Secondary source, a written account of history based upon the evidence from primary sources ** Tertiary source, a compilation based upon primary and secondary sources * Sources (website), a directory of expert contacts and media spokespersons * Open source, a philosophy of dissemination of intellectual products Law * Sources of international law, the materials and processes ou ...
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Computer Peripheral Companies
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which ...
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Pointing Devices
Pointing is a gesture specifying a direction from a person's body, usually indicating a location, person, event, thing or idea. It typically is formed by extending the arm, hand, and index finger, although it may be functionally similar to other hand gestures. Types of pointing may be subdivided according to the intention of the person, as well as by the linguistic function it serves. Pointing typically develops within the first two years of life in humans, and plays an important role in language development and reading in children. It is central to the use of sign language, with a large number of signs being some variation on pointing. The nature of pointing may differ for children who have autism or who are deaf, and may also vary by gender. It is typically not observed in children who are blind from birth. Pointing may vary substantially across cultures, with some having many distinct types of pointing, both with regard to the physical gestures employed and their interpreta ...
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Computing Input Devices
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical concepts ...
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Manufacturing Companies Based In Albuquerque, New Mexico
Manufacturing is the creation or production of goods with the help of equipment, labor, machines, tools, and chemical or biological processing or formulation. It is the essence of secondary sector of the economy. The term may refer to a range of human activity, from handicraft to high-tech, but it is most commonly applied to industrial design, in which raw materials from the primary sector are transformed into finished goods on a large scale. Such goods may be sold to other manufacturers for the production of other more complex products (such as aircraft, household appliances, furniture, sports equipment or automobiles), or distributed via the tertiary industry to end users and consumers (usually through wholesalers, who in turn sell to retailers, who then sell them to individual customers). Manufacturing engineering is the field of engineering that designs and optimizes the manufacturing process, or the steps through which raw materials are transformed into a final product. ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Delta Robot
A delta robot is a type of parallel robot that consists of three arms connected to universal joints at the base. The key design feature is the use of parallelograms in the arms, which maintains the orientation of the end effector. In contrast, Stewart platform can change the orientation of its end effector.Bonev, I. The True Origins of Parallel Robots. Online article available at http://www.parallemic.org/Reviews/Review007.html Delta robots have popular usage in picking and packaging in factories because they can be quite fast, some executing up to 300 picks per minute. History The delta robot (a parallel arm robot) was invented in the early 1980s by a research team led by professor Reymond Clavel at the École Polytechnique Fédérale de Lausanne (EPFL, Switzerland). After a visit to a chocolate maker, a team member wanted to develop a robot to place pralines in their packages. The purpose of this new type of robot was to manipulate light and small objects at a very high s ...
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Team Fortress 2
''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and its 1999 remake, ''Team Fortress Classic''. The game was released in October 2007 as part of ''The Orange Box'' for Windows and the Xbox 360, and ported to the PlayStation 3 in December 2007. It was released as a standalone game for Windows in April 2008, and updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam (service), Steam, with Electronic Arts managing retail and console editions. Players join one of two teams—RED and BLU—and choose one of nine character classes to play as in game modes such as capture the flag and King of the Hill (game), king of the hill. Development was led by John Cook and Robin Walker (game designer), Robin Walker, the developer ...
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Portal (video Game)
''Portal'' is a 2007 Puzzle video game, puzzle-platform game developed and published by Valve Corporation, Valve. It was released in a Product bundling, bundle, ''The Orange Box,'' for Windows, Xbox 360 and PlayStation 3, and has been since ported to other systems, including Mac OS X, Linux, Android (operating system), Android (via Nvidia Shield), and Nintendo Switch. ''Portal'' consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using "the Aperture Science Handheld Portal Device", often referred to as the "portal gun", a device that can create inter-spatial portals between two flat planes. The player-character, Chell (Portal), Chell, is challenged and taunted by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center using the portal gun with the promise of receiving cake when all the puzzles are completed. The game' ...
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Episode Two
''Episode II'', ''Episode 2'' or ''Episode Two'' may refer to: * ''Episode II'' (album), an album by Safri Duo * ''Episode II'' (EP), an EP by Eiffel 65 * "Episode 2" (song), a song by Dragon Ash * "Episode 2" (''Ashes to Ashes''), an episode of ''Ashes to Ashes'' * Episode 2 (Humans series 1), an episode of ''Humans'' * "Series 1: Episode 2" (''Life on Mars''), an episode of ''Life on Mars'' * "Episode 2" (''Twin Peaks''), an episode of ''Twin Peaks'' * Episode 2 (''The Casual Vacancy''), (2015), the second episode of the TV miniseries ''The Casual Vacancy'' * '' Half-Life 2: Episode Two'', a computer game sequel * '' Star Wars: Episode II – Attack of the Clones'', a 2002 film * "Second Episode "Second Episode" is the second episode of the HBO television series ''The New Pope''. The episode was directed by series creator Paolo Sorrentino and was written by Paolo Sorrentino, Umberto Contrarello, and Stefano Bises. The episode takes place ...", the second episode of the HBO ...
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