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Novelty Paper Box Company
Novelty (derived from Latin word ''novus'' for "new") is the quality of being new, or following from that, of being striking, original or unusual. Novelty may be the shared experience of a new cultural phenomenon or the subjective perception of an individual. From the meaning of being unusual usage is derived the concept of the novelty dance (a type of dance that is popular for being unusual or humorous); the novelty song (a musical item that capitalizes on something new, unusual, or a current fad); the novelty show (a competition or display in which exhibits or specimens are in way some novel); and novelty architecture (a building or other structure that is interesting because it has an amusing design). It is also this sense that applies to a novelty item, a small manufactured adornment, toy or collectible. These, in turn are often used as promotional merchandise in marketing. The chess term, novelty, is used for a move in chess which has never been played before in a recorded ga ...
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Novelty Dance
Novelty and fad dances are dances which are typically characterized by a short burst of popularity. Some of them, like the Twist, Y.M.C.A. and the Hokey Pokey, have shown much longer-lasting lives. They are also called dance fads or dance crazes. Fad dances As the pop music market got bombed in the late 1950s, dance fads were commercialized and exploited. From the 1950s to the 1970s, new dance fads appeared almost every week. Many were popularized (or commercialized) versions of new styles or steps created by African-American dancers who frequented the clubs and discothèques in major U.S. cities like New York, Philadelphia and Detroit. Among these were the Madison (dance), Madison, "The Swim", the "Mashed Potato (dance), Mashed Potato", "Twist (dance), The Twist", "Frug (dance), The Frug" (pronounced ), "Watusi (dance), The Watusi", "The Shake (dance), The Shake" and "Hitch hike (dance), The Hitch hike". Many 1950s and 1960s dance crazes had animal names, including "The Chicken ...
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Novelty Song
A novelty song is a type of song built upon some form of novel concept, such as a gimmick, a piece of humor, or a sample of popular culture. Novelty songs partially overlap with comedy songs, which are more explicitly based on humor, and with musical parody, especially when the novel gimmick is another popular song. Novelty songs achieved great popularity during the 1920s and 1930s. They had a resurgence of interest in the 1950s and 1960s. The term arose in Tin Pan Alley to describe one of the major divisions of popular music; the other two divisions were ballads and dance music. Humorous songs, or those containing humorous elements, are not necessarily novelty songs. Novelty songs are often a parody or humor song, and may apply to a current event such as a holiday or a fad such as a dance or TV programme. Many use unusual lyrics, subjects, sounds, or instrumentation, and may not even be musical. For example, the 1966 novelty song "They're Coming to Take Me Away, Ha-Haaa! ...
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Novelty Show
Novelty (derived from Latin word ''novus'' for "new") is the quality of being new, or following from that, of being striking, original or unusual. Novelty may be the shared experience of a new cultural phenomenon or the subjective perception of an individual. From the meaning of being unusual usage is derived the concept of the novelty dance (a type of dance that is popular for being unusual or humorous); the novelty song (a musical item that capitalizes on something new, unusual, or a current fad); the novelty show (a competition or display in which exhibits or specimens are in way some novel); and novelty architecture (a building or other structure that is interesting because it has an amusing design). It is also this sense that applies to a novelty item, a small manufactured adornment, toy or collectible. These, in turn are often used as promotional merchandise in marketing. The chess term, novelty, is used for a move in chess which has never been played before in a recorded ga ...
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Novelty Architecture
Novelty architecture, also called programmatic architecture or mimetic architecture, is a type of architecture in which buildings and other structures are given unusual shapes for purposes such as advertising or to copy other famous buildings without any intention of being authentic. Their size and novelty means that they often serve as landmarks. They are distinct from architectural follies, in that novelty architecture is essentially usable buildings in eccentric form whereas follies are non-usable, ornamental buildings often in eccentric form. Overview Although earlier examples exist, such as the planned but never completed Parisian Elephant of the Bastille, the style generally became popular in the United States, and later to some other countries, as travel by automobile increased in the 1930s. The Statue of Liberty in New York is a statue that is part sculpture and part monument, which like many subsequent examples of novelty architecture, has an accessible interior and be ...
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Novelty Item
A novelty item or simply novelty is an object which is specifically designed to serve no practical purpose, and is sold for its uniqueness, humor, or simply as something new (hence "novelty", or newness). The term also applies to practical items with fanciful or nonfunctional additions, such as novelty aprons, slippers, or toilet paper. The term is normally applied to small objects, and is generally not used to describe larger items such as roadside attractions. Items may have an advertising or promotional purpose, or be a souvenir. Usage This term covers a range of small manufactured goods, such as collectables, gadgets and executive toys. Novelty items are generally devices that do not primarily have a practical function. Toys for adults are often classed as novelties. Some products have a brief period as a novelty item when they are actually new, only to become an established, commonly used product, such as the Hula Hoop or the Frisbee. Others may have an educational element, s ...
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Promotional Merchandise
Promotional merchandise are products branded with a logo or slogan and distributed at little or no cost to promote a brand, corporate identity, or event. Such products, which are often informally called promo products, swag (mass nouns), tchotchkes, or freebies (count nouns), are used in marketing and sales. They are given away or sold at a loss to promote a company, corporate image, brand, or event. They are often distributed as handouts at trade shows, at conferences, on sales calls (that is, visits to companies that are purchasing or might purchase), and as bonus items in shipped orders. They are often used in guerrilla marketing campaigns. History The first known promotional products in the United States were commemorative buttons dating back to the election of George Washington in 1789. During the early 19th century, there were some advertising calendars, rulers, and wooden specialties, but there was no organized industry for the creation and distribution of promotion ...
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Marketing
Marketing is the process of exploring, creating, and delivering value to meet the needs of a target market in terms of goods and services; potentially including selection of a target audience; selection of certain attributes or themes to emphasize in advertising; operation of advertising campaigns; attendance at trade shows and public events; design of products and packaging attractive to buyers; defining the terms of sale, such as price, discounts, warranty, and return policy; product placement in media or with people believed to influence the buying habits of others; agreements with retailers, wholesale distributors, or resellers; and attempts to create awareness of, loyalty to, and positive feelings about a brand. Marketing is typically done by the seller, typically a retailer or manufacturer. Sometimes tasks are contracted to a dedicated marketing firm or advertising agency. More rarely, a trade association or government agency (such as the Agricultural Marketing Servic ...
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Glossary Of Chess
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like ''#fork, fork'' and ''#pin, pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named #opening, opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants. A B , "lightning"] A #fast chess, fast form of chess with a very short #time control, time limit, usually three or five minutes per player for the entire game. With the advent of electronic #chess clock, chess clocks, the time remaining is often incremented by one or two seconds per move.Schiller 2003, p. 398 C ...
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Novelty (patent)
Novelty is a requirement for a patent claim to be patentable. An invention is not new and therefore not patentable if it was known to the public before the filing date of the patent application, or before its date of priority if the applicant claims priority of an earlier patent application. The purpose of the novelty requirement is to prevent prior art from being patented again.: "I. Patentability; C. Novelty; 1. General" ("An invention can be patented only if it is new. An invention is considered to be new if it does not form part of the state of the art. The purpose of Art. 54(1) EPC is to prevent the state of the art being patented again (T 12/81, OJ 1982, 296; T 198/84, OJ 1985, 209).") Definition Novelty is requirement for a patent claim to be patentable. In contrast, if an invention was known to the public before filing a patent application, or before its date of priority, if the priority of an earlier patent application is claimed, the invention is not considered new and ...
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Novelty Effect
The novelty effect, in the context of human performance, is the tendency for performance to initially improve when new technology is instituted, not because of any actual improvement in learning or achievement, but in response to increased interest in the new technology. The Metropolitan Education and Research Consortium of the Virginia Commonwealth University states, "While it is possible that higher attention spans can be attributed to novelty effect, even after the initial novelty wears off, the level of interest in the automated workbook is still greater than that in the regular workbook. The increased attention by students sometimes results in increased effort or persistence, which yields achievement gains. If they are due to a novelty effect, these gains tend to diminish as students become more familiar with the new medium. This was the case in reviews of computer-assisted instruction at the secondary school level, grades 6 to 12". In context of (clinical or biological) ps ...
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Novelty Theory
Terence Kemp McKenna (November 16, 1946 â€“ April 3, 2000) was an American ethnobotanist and mystic who advocated the responsible use of naturally occurring psychedelic plants. He spoke and wrote about a variety of subjects, including psychedelic drugs, plant-based entheogens, shamanism, metaphysics, alchemy, language, philosophy, culture, technology, environmentalism, and the theoretical origins of human consciousness. He was called the "Timothy Leary of the '90s", "one of the leading authorities on the ontological foundations of shamanism", and the "intellectual voice of rave culture". McKenna formulated a concept about the nature of time based on fractal patterns he claimed to have discovered in the ''I Ching'', which he called novelty theory, proposing that this predicted the end of time, and a transition of consciousness in the year 2012. His promotion of novelty theory and its connection to the Maya calendar is credited as one of the factors leading to the widespr ...
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Innovation
Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity realizing or redistributing value". Others have different definitions; a common element in the definitions is a focus on newness, improvement, and spread of ideas or technologies. Innovation often takes place through the development of more-effective products, processes, services, technologies, art works or business models that innovators make available to markets, governments and society. Innovation is related to, but not the same as, invention: innovation is more apt to involve the practical implementation of an invention (i.e. new / improved ability) to make a meaningful impact in a market or society, and not all innovations require a new invention. Technical innovation often manifests itself via the engineering process when the prob ...
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