Nomads Of The Nine Nations
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Nomads Of The Nine Nations
''Nomads of the Nine Nations'' is a supplement published by Iron Crown Enterprises (I.C.E.) in 1990 for the fantasy role-playing campaign setting ''Shadow World (role playing game), Shadow World'' that uses either the ''Rolemaster'' or the ''Fantasy Hero'' role-playing rules system. Description ''Nomads of the Nine Nations'' introduces a new campaign region, the vast plains on the isle of Thuul that are inhabited by a nomadic people called the Jan. The book provides details of the Jan culture, including: *the geography, climate, and the flora and fauna of the plains; *physical appearances and dress of the nine different tribes of the Jan, as well as their languages, history, beliefs, laws and taboos; *social organization *notable personalities *military aspects of the society, including weapons *magic specific to the Jan Some adventure ideas are presented, as well as six short scenarios. Players can use either the role-playing rules for ''Rolemaster'', or the rules for ''Fanta ...
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Cover Of Nomads Of The Nine Nations
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Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''Rolemaster'' rules system, and its science-fiction equivalent, '' Space Master'', have been the foundation of ICE's business. History Early years and ''Rolemaster'' In college in the late 1970s, while running a six-year ''Dungeons & Dragons'' campaign set in J.R.R. Tolkien's Middle-earth, Pete Fenlon, S. Coleman Charlton, and Kurt Fischer began to develop a set of unique house rules; after most of them had graduated from the University of Virginia in 1980, many of the group's principals decided to turn their rules into a business and formed Iron Crown Enterprises (ICE), named after a regalia of Middle-earth. Besides Fenlon and Charlton, the original ICE also included Richard H. Britton, Terry K. Amthor, Bruce Shelley, Bruce Neidlinger, ...
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Shadow World (role Playing Game)
''Shadow World'' is a high-fantasy campaign setting situated on the fictional planet of Kulthea. Originally produced for the Rolemaster role-playing game system, Shadow World is equally suited for the HARP Role-playing system, published since 2003. The setting blends traditional fantasy elements, such as elves, dwarves, and magic, with science fiction, including such elements as space and time travel, and, to a degree, futuristic technology. As Rolemaster and HARP, Shadow World is owned by Iron Crown Enterprises (often referred to as I.C.E.). It is currently maintained by the primary author of the setting, Terry K. Amthor of Eidolon Studio (who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world). Themes ''Shadow World'' is a fantasy and science fiction environment that deals with a number of topics, including the path of the hero, in a fantasy role-playing environment. Development history The first book to be set in ''Shadow ...
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