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Nokia 8210
Nokia 8210 is a mobile phone by Nokia, announced on 8 October 1999 in Paris. At the time, it was the smallest, lightest Nokia mobile phone on the market, thus its selling point was based on its design and customization, with removable Xpress-on covers. Six differently coloured Xpress-on covers are available, as well as many third-party ones. Nokia 8210 uses the GSM 900/1800 band, supports the Extended GSM 900 band (EGSM), and can automatically switch between bands. Specifications Design The phone weighs 79 g (with a lithium battery) and is 101.5 mm long, 44.5 mm wide and 17.4 mm thick. It has a green frontlit monochrome display (the keypad is also illuminated green). The volume has ten levels, and is controlled via a grey button on the top left side of the phone. The base of the phone contains the charger and headset connector. Call management The phone has a speed dial feature, in which the user can assign a name to each key on the keypad (except key 1, whic ...
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GSM Frequency Bands
GSM frequency bands or frequency ranges are the cellular frequencies designated by the ITU for the operation of GSM mobile phones and other mobile devices. Frequency bands GSM frequency usage around the world A dual-band 900/1800 device is required to be compatible with most networks apart from deployments in ITU Region 2. GSM-900, EGSM/EGSM-900 and GSM-1800 GSM-900 and GSM-1800 are used in most parts of the world (ITU-Regions 1 and 3): Africa, Europe, Middle East, Asia (apart from Japan and South Korea where GSM has never been introduced) and Oceania. In common GSM-900 is most widely used. Fewer operators use GSM-1800. Mobile Communication Services on Aircraft (MCA) uses GSM-1800. In some countries GSM-1800 is also referred to as "Digital Cellular System" (DCS). GSM-850 and GSM-1900 GSM-1900 and GSM-850 are used in most of North, South and Central America (ITU-Region 2). In North America, GSM operates on the primary mobile communication bands 850 MHz and 1900 ...
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Handset
A handset is a component of a telephone that a user holds to the ear and mouth to receive audio through the receiver and speak to the remote party using the built-in transmitter. In earlier telephones, the transmitter was mounted directly on the telephone itself, which was attached to a wall at a convenient height or placed on a desk or table. Until the advent of the cordless telephone, the handset was usually wired to the base unit, typically by a flexible tinsel wire. The handset of a cordless telephone contains a radio transceiver which relays communication via a base station that is wired to the telephone line. A mobile phone does not require a base station and communicates directly with a cell site in designated frequency bands. Handset symbol A graphic symbol that designates a handset is used on cordless and mobile phones to specify placing or ending a telephone call. Usually a button with green upright (off-hook) handset icon is used for starting a call, and a r ...
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Nokia Mobile Phones
Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, in the greater Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa.HS: Nokian juuret ovat Tammerkosken rannalla
(in Finnish)
In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a listed on the

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Nokia 8210 4G
Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finland, in the greater Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa.HS: Nokian juuret ovat Tammerkosken rannalla
(in Finnish)
In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a listed on the

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HMD Global
HMD Global Oy, branded as HMD and Nokia Mobile, is a Finnish mobile phone manufacturer. The company is made up of the mobile phone business that Nokia sold to Microsoft in 2014, then bought back in 2016. HMD began marketing Nokia-branded smartphones and feature phones on 1 December 2016. The company has exclusive rights to the Nokia brand for mobile phones through a licensing agreement. The HMD brand is only used for corporate purposes and does not appear in advertising, whereas the name "Nokia Mobile" is used on social media. HMD has a partnership with Google, and uses the Android (operating system), Android operating system under the Android One program on their smartphones, whereas HMD's feature phones use the Series 30+ platform, or most recently, the Firefox OS-derived KaiOS. HMD is headquartered in Espoo, Finland, and is largely run by former Nokia executives. The first CEO was Arto Nummela, a Nokia veteran of 17 years, until July 2017, when company president Florian S ...
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CDMA2000
CDMA2000 (also known as C2K or IMT Multi‑Carrier (IMT‑MC)) is a family of 3G mobile technology standards for sending voice, data, and signaling data between mobile phones and cell sites. It is developed by 3GPP2 as a backwards-compatible successor to second-generation cdmaOne (IS-95) set of standards and used especially in North America and South Korea. CDMA2000 compares to UMTS, a competing set of 3G standards, which is developed by 3GPP and used in Europe, Japan, China, and Singapore. The name CDMA2000 denotes a family of standards that represent the successive, evolutionary stages of the underlying technology. These are: *Voice: CDMA2000 1xRTT, 1X Advanced *Data: CDMA2000 1xEV-DO (Evolution-Data Optimized): Release 0, Revision A, Revision B, Ultra Mobile Broadband (UMB) All are approved radio interfaces for the ITU's IMT-2000. In the United States, ''CDMA2000'' is a registered trademark of the Telecommunications Industry Association (TIA-USA). 1X CDMA2000 1X (IS- ...
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GSM-1900
GSM frequency bands or frequency ranges are the cellular frequencies designated by the ITU for the operation of GSM mobile phones and other mobile devices. Frequency bands GSM frequency usage around the world A dual-band 900/1800 device is required to be compatible with most networks apart from deployments in ITU Region 2. GSM-900, EGSM/EGSM-900 and GSM-1800 GSM-900 and GSM-1800 are used in most parts of the world (ITU-Regions 1 and 3): Africa, Europe, Middle East, Asia (apart from Japan and South Korea where GSM has never been introduced) and Oceania. In common GSM-900 is most widely used. Fewer operators use GSM-1800. Mobile Communication Services on Aircraft (MCA) uses GSM-1800. In some countries GSM-1800 is also referred to as "Digital Cellular System" (DCS). GSM-850 and GSM-1900 GSM-1900 and GSM-850 are used in most of North, South and Central America (ITU-Region 2). In North America, GSM operates on the primary mobile communication bands 850 MHz and 1900 ...
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Concentration (game)
Concentration, also known as Memory, Shinkei-suijaku (Japanese meaning "nervous breakdown"), Matching Pairs, Match Match, Match Up, Pelmanism, Pexeso or simply Pairs, is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Concentration can be played with any number of players or as a solitaire or patience game. It is a particularly good game for young children, though adults may find it challenging and stimulating as well. The scheme is often used in quiz shows (in fact, several game shows have used its name in their titles) and can be employed as an educational game. Rules Any deck of playing cards may be used, although there are also commercial sets of cards with images. The rules given here are for a standard deck of 52 cards, which are normally laid face down in four rows of 13 cards each. The two jokers may be included for a total of six rows ...
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Snake (video Game)
Snake is a sub-genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens. The concept originated in the 1976 two-player arcade video game ''Blockade'' from Gremlin Industries, and the ease of implementation has led to hundreds of versions (some of which have the word ''snake'' or ''worm'' in the title) for many platforms. 1982's ''Tron'' arcade game, based on the film, includes snake gameplay for the single-player Light Cycle segment. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games as it found a larger audience. Gameplay The original ''Blockade'' from 1976 and its many clones are two-player games. Viewed from a top-down perspective, each player controls a "snake" with a fixed starting position and which continually moves forward, growing longer ...
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Computer Printer
In computing, a printer is a peripheral machine which makes a persistent representation of graphics or text, usually on paper. While most output is human-readable, bar code printers are an example of an expanded use for printers. Different types of printers include 3D printers, inkjet printers, laser printers, and thermal printers. History The first computer printer designed was a mechanically driven apparatus by Charles Babbage for his difference engine in the 19th century; however, his mechanical printer design was not built until 2000. The first patented printing mechanism for applying a marking medium to a recording medium or more particularly an electrostatic inking apparatus and a method for electrostatically depositing ink on controlled areas of a receiving medium, was in 1962 by C. R. Winston, Teletype Corporation, using continuous inkjet printing. The ink was a red stamp-pad ink manufactured by Phillips Process Company of Rochester, NY under the name Clear Prin ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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Infrared
Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from around 1 millimeter (300 GHz) to the nominal red edge of the visible spectrum, around 700  nanometers (430  THz). Longer IR wavelengths (30 μm-100 μm) are sometimes included as part of the terahertz radiation range. Almost all black-body radiation from objects near room temperature is at infrared wavelengths. As a form of electromagnetic radiation, IR propagates energy and momentum, exerts radiation pressure, and has properties corresponding to both those of a wave and of a particle, the photon. It was long known that fires emit invisible heat; in 1681 the pioneering experimenter Edme Mariotte showed that glass, though transparent to sunlight, obstructed radiant heat. In 1800 the astronomer Sir William Herschel discovered ...
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