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Night Light Interactive
Night Light Interactive, LLC is an American video game company founded in 2012 and based in North Hills, California that has developed the video game ''Whispering Willows''. History Night Light Interactive was co-founded by David Logan and Michael Bellavia in 2012. The studio's first game, Whispering Willows, was entered in the 2013 OUYA Create Game Jam, where it won “Most Immersive” and first received major attention. The success led to the company creating a successful Kickstarter and getting the game released on Steam through Steam Greenlight. Night Light Interactive was converted into the Limited Liability Corporation 'Night Light Interactive, LLC' on April 12, 2012. then received funding from OUYA's "Free the Game Fund." In 2014 Night Light brought on two official advisers, Kellee Santiago, formerly of Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern Calif ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3's PlayStation Network service, and has since secured independent funding. The first of their games is a remake of Chen's award-winning Adobe Flash, Flash title ''Flow (video game), Flow'', with enhanced visuals and sound, added Multiplayer video game, multiplayer modes and compatibility with the PlayStation 3's motion-sensitive controller. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, ''Flower (video game), Flower'', was released on the PlayStation Store in 2009, and their third game, ''Journey (2012 video game), Journey'', was released in March 2012 on the PlayStation Store. Their fourth game, ''Sky ...
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Video Game Companies Established In 2012
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Of The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Wicked Fun
Wicked may refer to: Books * Wicked, a minor character in the ''X-Men'' universe * ''Wicked'', a 1995 novel by Gregory Maguire that inspired the musical of the same name * ''Wicked'', the fifth novel in Sara Shepard's ''Pretty Little Liars'' series * ''Wicked'', a young adult novel series written by Nancy Holder and Debbie Viguié * ''Wicked'', a 1997 novel series collaboration between Australian children's authors Paul Jennings and Morris Gleitzman Film, television and stage * ''Wicked'' (musical), a 2003 musical based on the 1995 Gregory Maguire novel * ''Wicked'' (1931 film), a musical film starring Bailey Morley and Victor McLaglen * ''The Wicked'' (1991 film), Italian film directed by Carlo Lizzani * ''Wicked'' (1998 film), a 1998 film starring Julia Stiles * ''Wicked!'' (TV series), a 2000 Australian animated series * ''The Wicked'' (2013 film), American film directed by Peter Winther * '' Wicked: Part One'' and '' Wicked: Part Two'', an upcoming two-part film ada ...
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Terry Redfield
Terry is a unisex given name, derived from French Thierry and Theodoric. It can also be used as a diminutive nickname for the names Teresa or Theresa (feminine) or Terence or Terrier (masculine). People Male * Terry Albritton (1955–2005), American shot putter, world record holder in 1976 * Terry Antonis (born 1993), Australian association football player * Terry A. Davis, (1969–2018), American programmer * Terry Baddoo, CNN journalist * Terry Balsamo (born 1972), American lead guitarist for the rock band Evanescence * Terry Beckner (born 1997), American football player * Terry Bollea (born 1953), professional wrestler, better known by his ring name Hulk Hogan * Terry Bowden (born 1956), American football coach and former player * Terry Bradshaw (born 1948), American former National Football League quarterback * Terry Branstad (born 1946), American politician * Terry Brooks (born 1944), American fantasy writer * Terry Brooks (basketball) (born c. 1968), American college b ...
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Kellee Santiago
Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, planning to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. However, Santiago became involved in video game design and produced ''Cloud'', a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president. Santiago produced the studio's first two games, ''Flow'' and ''Flower'', moving more into her president role during the development of the ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Video Game Company
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United State ...
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