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Night's Dark Terror
''Night's Dark Terror'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the '' D&D Basic Set'' to the ''D&D Expert Set''. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from ''White Dwarf'' magazine. Plot summary ''Night's Dark Terror'' is a wilderness scenario in which the player characters travel by river and over mountains, from the Grand Duchy of Karameikos to the chaotic lands. The characters encounter a town under siege by goblins, a ruined city, and a lost valley. The module teaches the Dungeon Master (DM) how to handle wilderness conditions, and includes new rules for weather. The module also includes statistics for eleven new monsters, and comes with ...
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B10 Night's Dark Terror
B1, B.I, B.1 or B-1 may refer to: Biology and chemistry * Bradykinin receptor B1, a human protein * Cinnamtannin B1, a condensed tannin found in cinnamon * Combretastatin B-1, a stilbenoid found in ''Combretum sp.'' * Fumonisin B1, a toxins produced by several species of ''Fusarium'' molds * B-1 cell, a lymphocyte type * Arecatannin B1, a tannin found in the betel nut * Proanthocyanidin B1, a B type proanthocyanidin * Vitamin B1, also known as thiamine Media * B1 TV, a Romanian TV network * A class of FM radio broadcasting in North America Roads Vehicles * Rockwell B-1 Lancer, a United States Air Force strategic bomber * B1 (New York City bus) serving Brooklyn * B1 type submarine, a World War II Imperial Japanese Navy submarine class * Alsace-Lorraine B 1, an Alsace-Lorraine P 1 class steam locomotive * Marussia B1, a high-performance luxury sports coupé built by Russian automaker Marussia Motors * GS&WR Class B1, a Great Southern and Western Railway Irish steam ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Battlesystem
''Battlesystem'' is a tabletop miniature wargame designed as a supplement for use with the ''Dungeons & Dragons'' role-playing game. The original ''Battlesystem'' was printed as a boxed set in 1985 for use with the first edition ''AD&D'' rules. For the second edition of ''AD&D'', a new version of ''Battesystem'' was printed as a softcover book in 1989. First edition Contents ''Battlesystem'' was first released in 1985, compatible with either ''Advanced Dungeons & Dragons'' or the Basic / Expert ''Dungeons & Dragons'' (see editions of Dungeons & Dragons). The game was promoted as a successor to ''Chainmail''. In a ''Battlesystem'' game, each miniature represents a hero, a commander, or multiple troops, depending on the troops' level or hit dice. There are no statistics in the game for any troops or characters, but, instead, all are derived from the relevant ''Dungeons & Dragons'' publications. For instance, to add any creature from the ''Monster Manual'' or similar publicati ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Graeme Davis (game Designer)
Graeme Davis (born 1958, in Isleworth, England) is a game designer, writer and editor who has worked extensively in the roleplaying game industry. Biography Davis started playing ''Dungeons & Dragons'' in the mid-1970s, shortly after it was first imported into the United Kingdom. After leaving school he worked in the banking industry before studying for a Bachelor of Arts degree in archaeology at the University of Durham in 1979. He graduated in 1982, and started work towards a Doctor of Philosophy degree. Games Workshop's ''White Dwarf'' magazine in 1982 gave Davis his first paid opportunity to write an article about ''Dungeons & Dragons''. Other opportunities followed, including ''White Dwarf'' and other magazines such as TSR, Inc.'s ''Imagine''. A job offer from Games Workshop in 1986 prompted Davis to leave university with his Ph.D. unfinished. However, his historical and archaeological knowledge and research skills have been put into use throughout his career with sev ...
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Goblin (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat. Influences Goblins in ''Dungeons & Dragons'' are based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth. Goblins are presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game. In turn, D&D's goblins influenced later portrayals in games and fiction, such as the tabletop wargame ''Warhammer Fantasy Battle''. They have also been compared to German kobolds. Unlike the goblins in Tolkien's works, the goblins of D&D are a separate race from orcs; instead, they are a part of the related species collectively referred to as goblinoids, which includes hobgoblins, bugbears, and others. Publication history The goblin first appeared in the fantasy supplement to the original "Chainmail" set, prior to appearing ...
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Karameikos
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dungeons & Dragons Expert Set
The ''Expert Set'' is an expansion boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. It was first published in 1981 as an expansion to the '' Basic Set''. Having been told that Greyhawk was reserved for ''Advanced Dungeons & Dragons'', Schick and Moldvay decided to use their own setting of Mystara specifically around The Known World area which resembled 15th century Europe. Publication history 1981 version The ''Basic Set'' saw a major revision in 1981 by Tom Moldvay. The overarching goal of the revision was to provide subsequent expansions to the game, each describing a specific set of levels of character development. The ''Basic Set'' described character levels 1 through 3, as had its immediate predecessor, the ''Basic Set'' edited by J. Eric Holmes in 1977. The Moldvay ''Basic Set'' was immediately followed by the release of the ''Expert Set'' edited by Dave Cook and Stephen R. Marsh, supporting character levels 4 through 14. '' The Isle of Dread'' was ...
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Dungeons & Dragons Basic Set
The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart. The ''Basic Set'' details the essential concepts of the ''D&D'' game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master. 1977 version The original ''Dungeons & Dragons Basic Set'' was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the ''Basic Set'' as an introductory version of the ''D&D'' game. It incorporates concepts from the original 1974 ''D&D'' boxed set plus the '' Supplement I: Greyhawk''. T ...
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