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Nexuiz
''Nexuiz'' is a free first-person shooter video game developed and published by Alientrap. The game was released under the GNU General Public License (GPL) and uses the DarkPlaces engine, a modified ''Quake'' engine. A remake, also called ''Nexuiz'', has been released for Steam and Xbox 360 using CryEngine 3. The original game was released on May 31, 2005. Gameplay ''Nexuiz'' is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It supports new gametypes, or whole conversions quickly applied to it (much like '' Quake''). Development ''Nexuiz'' development started as a ''Quake'' modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the DarkPlaces engine created by Ashley Hale, who later also joined the project. The original design called for a simple deathmatch project with a few lev ...
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IllFonic
IllFonic, LLC is an American video game developer based in Golden, Colorado, with further offices in Tacoma, Washington, and Austin, Texas. The studio was founded by Charles Brungardt, Kedhrin Gonzales and Raphael Saadiq in 2007. IllFonic is best known for developing '' Friday the 13th: The Game'' and '' Predator: Hunting Grounds''. History IllFonic founder Charles Brungardt had been working with R&B artist Raphael Saadiq since exiting college, producing and engineering records. While working together, Saadiq confronted Brungardt with the idea of appearing in video games, based on which the game ''Ghetto Golf'' was conceptualized. Brungardt subsequently relocated from Los Angeles to Denver and, together with Kedhrin Gonzales, formed IllFonic out of a garage. Saadiq is also considered a co-founder. The studio moved around within Denver, from the garage to an apartment, then to offices above bars on Denver's broadway, before moving to proper offices by Speer Boulevard in the Go ...
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Nexuiz (2012 Video Game)
''Nexuiz'' is a first-person shooter developed by IllFonic and published by THQ for Microsoft Windows and Xbox 360. It used CryEngine 3 and it is based on the original free game ''Nexuiz''. The servers for the Xbox 360 and PC versions were taken offline in February 2013 due to the closure of THQ. Reception Nexuiz received mixed reviews. ''GameSpot'' praised its price and fast pace, but ''Game Informer'' wrote that as a "haphazard port" of an old mod for an old game, it added little to the genre or original concept except for charging players. See also * ''Xonotic ''Xonotic'' () is a free and open-source first-person shooter video game. It was developed as a fork of'' Nexuiz'', following controversy surrounding the game's development. The game runs on a heavily modified version of the Quake engine known a ...'' References {{Reflist External links ''Nexuiz'' official website 2012 video games Cancelled PlayStation 3 games CryEngine games Video games with Steam Worksho ...
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Alientrap
Alientrap Games Inc. (commonly referred to as just Alientrap) is an independent video game developer led by Lee Vermeulen and Jesse McGibney. It has released the games ''Nexuiz'', ''Capsized'', '' Apotheon'', ''Cryptark'', and '' Wytchwood''. Games developed * ''Nexuiz'' – Windows, Mac OS X, Linux (2005) * ''Capsized'' – Windows, Mac OS X, Linux, XBLA (2011) * ''Autocraft'' – Windows (2014) * '' Apotheon'' – Windows, PlayStation 4 (2015) * ''Maximum Override'' – Windows (2016) * ''Cryptark'' – Windows, PlayStation 4 (2016) * ''Modbox'' – Windows (HTC Vive, Oculus Rift, MagicLeap) (2016) * '' Wytchwood'' - Windows, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One (2021) * ''Gunhead'' - TBA ''Nexuiz'' Alientrap was founded in 2002 by Lee Vermeulen to develop ''Nexuiz'', a first-person shooter built on Quake engine derivative DarkPlaces. During the development of ''Nexuiz'', the Alientrap team consisted of head designer Vermeulen, DarkPlaces engine programmer ...
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Xonotic
''Xonotic'' () is a free and open-source first-person shooter video game. It was developed as a fork of'' Nexuiz'', following controversy surrounding the game's development. The game runs on a heavily modified version of the Quake engine known as the DarkPlaces engine. Its gameplay is inspired by ''Unreal Tournament'' and '' Quake'', but with various unique elements. Gameplay There are sixteen different game modes in ''Xonotic'', including classic modes like deathmatch and capture the flag. In order to unlock more game modes, players must complete different levels of gameplay. To score points, players must kill enemies using futuristic weapons while completing objectives. The gameplay is very fast-paced, due to players being able to move at high speed and jump erratically. While the basic concept is inspired by other games of the same genre, there are several unique elements. Emphasis is placed on movement and player physics, with a focus on gaining speed, jumping great dista ...
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Phoronix
Phoronix Test Suite (PTS) is a free and open-source benchmark software for Linux and other operating systems which is developed by Michael Larabel and Matthew Tippett. The Phoronix Test Suite has been endorsed by sites such as Linux.com, LinuxPlanet, and Softpedia. Features * Supports over 220 test profiles and over 60 test suites; * Uses an XML-based testing architecture. Tests include MEncoder, FFmpeg and lm sensors along with OpenGL games such as ''Doom 3'', ''Nexuiz'', and '' Enemy Territory: Quake Wars'', and many more. * Contains a feature called PTS Global where users are able to upload their test results and system information for sharing. Then through executing a single command, other users can compare their test results to a selected system in an easy-comparison mode; * Allows report benchmark results to the Phoronix Global online database; * Allows to compare results side-by-side; * Is extensible and new tests can be added easily * Can do anonymous usage reporting; ...
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Quake Engine
The ''Quake'' engine is the game engine developed by id Software to power their 1996 video game '' Quake''. It featured true 3D real-time rendering and is now licensed under the terms of GNU General Public License v2.0 or later. After release, it immediately forked, as did the level design. Much of the engine remained in ''Quake II'' and ''Quake III Arena''. The ''Quake'' engine, like the ''Doom'' engine, used binary space partitioning (BSP) to optimise the world rendering. The ''Quake'' engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. Historically, the ''Quake'' engine has been treated as a separate engine from its successor, the ''Quake II'' engine. However, both engines are now considered variants of id Tech 2. Although, the codebases for ''Quake'' and ''Quake II'' were separate GPL releases. History The ''Quake'' engine was developed from 1995 for the video game ''Quake'', released on June 22, 1996. John Carmack did mos ...
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DarkPlaces Engine
The ''Quake'' engine is the game engine developed by id Software to power their 1996 video game '' Quake''. It featured true 3D real-time rendering and is now licensed under the terms of GNU General Public License v2.0 or later. After release, it immediately forked, as did the level design. Much of the engine remained in ''Quake II'' and ''Quake III Arena''. The ''Quake'' engine, like the ''Doom'' engine, used binary space partitioning (BSP) to optimise the world rendering. The ''Quake'' engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. Historically, the ''Quake'' engine has been treated as a separate engine from its successor, the ''Quake II'' engine. However, both engines are now considered variants of id Tech 2. Although, the codebases for ''Quake'' and ''Quake II'' were separate GPL releases. History The ''Quake'' engine was developed from 1995 for the video game ''Quake'', released on June 22, 1996. John Carmack did mos ...
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PC User
''TechLife'' (formerly ''PC User'') is an Australian general computer magazine, published monthly by Future Australia. The magazine's regular content consists of computer hardware and software reviews and previews, technology news and opinion articles, technical how-to guides, and a 'help station' feature where the magazine's contributors provide answers to technical queries from readers. Each issue includes a companion DVD of free full-version software, trial software, game demos and video tutorials, many of which complement articles in the magazine. The magazine also includes software created by contributing writers, including two customized versions of Linux – 'UserOS Ultra', based on Xubuntu 7.10 and aimed at older computers; and 'PCUserOS Extreme', based on the Ubuntu 8.04 'Hardy Heron' and designed for use on more recent computer hardware. Notable Australian IT journalists who have regularly contributed to the magazine include Rose Vines, Helen Bradley, Darren Yates, Phi ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Cryengine 3
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in ''Far Cry'', and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including '' Sniper: Ghost Warrior 2'' and ''SNOW''. Warhorse Studios uses a modified version of the engine for their medieval RPG '' Kingdom Come: Deliverance''. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original ''Far Cry'' called the Dunia Engine, which is used in their later iterations of the ''Far Cry'' series. According to various anonymous reports in April 2015, CryEngine was licensed to Amazon for $50–70 million. Consequently, in February 2016, Amazon released its own reworked and extended version of CryEngine under the name of Amazon Lumberyard. Features Versions CryEngine 1 CryEn ...
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CryEngine 3
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in ''Far Cry'', and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including '' Sniper: Ghost Warrior 2'' and ''SNOW''. Warhorse Studios uses a modified version of the engine for their medieval RPG '' Kingdom Come: Deliverance''. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original ''Far Cry'' called the Dunia Engine, which is used in their later iterations of the ''Far Cry'' series. According to various anonymous reports in April 2015, CryEngine was licensed to Amazon for $50–70 million. Consequently, in February 2016, Amazon released its own reworked and extended version of CryEngine under the name of Amazon Lumberyard. Features Versions CryEngine 1 CryEn ...
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QuakeC
QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game '' Quake''. Using QuakeC, a programmer is able to customize ''Quake'' to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The ''Quake'' engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C, and C++ from id Tech 4 on. Overview The QuakeC source to the original id Software ''Quake'' game logic was published in 1996 and used as the basis for modifications like capture the flag and others. QuakeC source code is compiled using a tool called qcc into a bytecode kept in a file called . The programmers of ''Quake'' modifications could then publish their bytecode without revealing their source code. Most ''Quake'' mods were published thi ...
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