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New Super Mario Bros. U
is a 2D computer graphics, 2D side-scrolling video game, side-scrolling platform video game developed and published in 2012 by Nintendo as a launch game for the Wii U. It is the fourth entry in the New Super Mario Bros. (series), ''New Super Mario Bros.'' series, and is the first mainline ''Mario'' game to be released in High-definition video, high-definition graphics. The game is a sequel to ''New Super Mario Bros. Wii'' (2009) and a follow-up to ''New Super Mario Bros. 2'' (2012). As part of the "Year of Luigi" campaign, a downloadable content, downloadable expansion to the game, ''New Super Luigi U'', was released in June 2013. A standalone retail version was released the following month and later copies of the base game included the expansion on disc. The game received generally positive reviews and is one of the List of best-selling Wii U video games, best-selling games on the Wii U. An enhanced port for the Nintendo Switch, titled developed by the successor to Nintendo En ...
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Nintendo EAD
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, bec ...
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Year Of Luigi
The Year of Luigi was the 30th-anniversary celebration of the fictional character Luigi. He was created by Japanese video game designer Shigeru Miyamoto for the 1983 arcade game '' Mario Bros.'' and has appeared frequently as a minor or supporting character in the ''Mario'' franchise since. Due to Nintendo's decision to develop '' Luigi's Mansion: Dark Moon'' and '' Mario & Luigi: Dream Team'' at the same time, they declared 2013 the Year of Luigi. According to ''Mario'' creator Shigeru Miyamoto, Nintendo staff members also had the urge to develop games focused on Luigi, and considered the character underrepresented compared to Mario. It was announced via Nintendo Direct on February 14, 2013, by Nintendo CEO Satoru Iwata and ended on March 18, 2014. Games released in The Year of Luigi include ''Dark Moon'', ''Dream Team'', ''New Super Luigi U'', and ''Dr. Luigi'', all starring Luigi as the protagonist, and with little or no appearance of Mario. References to Luigi and to the ...
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Toad
Toad is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. A distinction between frogs and toads is not made in scientific taxonomy, but is common in popular culture (folk taxonomy), in which toads are associated with drier, rougher skin and more terrestrial habitats. List of toad families In scientific taxonomy, toads include the true toads (Bufonidae) and various other terrestrial or warty-skinned frogs. Non-bufonid "toads" can be found in the families: * Bombinatoridae ( fire-bellied toads and jungle toads) * Calyptocephalellidae (helmeted water toad and false toads) * Discoglossidae ( midwife toads) * Myobatrachidae (Australian toadlets) * Pelobatidae (European spadefoot toad) * Rhinophrynidae ( burrowing toads) * Scaphiopodidae (American spadefoot toads) * Microhylidae ( narrowmouth toads) Biology Usually the largest of the bumps on the skin ...
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Luigi
is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's mascot. Luigi appears in many games throughout the Mario (franchise), ''Mario'' franchise, oftentimes accompanying his brother. Luigi first appeared in the 1983 Game & Watch game ''List of LCD games featuring Mario#Mario Bros., Mario Bros.'', where he is the character controlled by the second player. He would retain this role in many future games, including ''Mario Bros.'', ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'', among other titles. He was first available as a primary character in ''Super Mario Bros. 2''. In more recent appearances, Luigi's role became increasingly restricted to spinoffs, such as the ''Mario Party'' and ''Mario Kart'' series; however, he has been featured in a starring role in ''Nelsonic Industr ...
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Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's fraternal twin brother is Luigi. Mario first appeared as the player character of ''Donkey Kong'' (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally called "Mr. Video", he was renamed to Mario after Mario Segale. Mario's clothing and characteristics were themed after the setting ...
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CNET
''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and television in addition to its website and now uses new media distribution methods through its Internet television network, CNET Video, and its podcast and blog networks. Founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through that unit's acquisition of CNET Networks in 2008. It has been owned by Red Ventures since October 30, 2020. Other than English, ''CNETs region- and language-specific editions include Chinese, French, German, Japanese, Korean, and Spanish. History Origins After leaving PepsiCo, Halsey Minor and Shelby Bonnie launched ''CNET'' in 1994, after website Yahoo! was launched. With help from Fox Network co-founder Kevin Wendle and forme ...
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Wii U GamePad
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetry#Other uses, asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen, without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote. The Wii U GamePad can be used in conjunction with other controllers compatible with the console, such as the Wii Remote Plus, Nunchuk (controller), Nunchuk, Wii Balance Board, and the more conventional Wii U Pro Controller. History During development of the Wii console, video game designer Shigeru Miyamoto brought in mobil ...
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Off-TV Play
Off-TV Play is a feature of Nintendo's eighth-generation video game console, the Wii U. Like all video game consoles, the Wii U uses a console and a controller to manipulate an image on a television screen. The Wii U's unique feature is that its controller, the Wii U GamePad, has its own built-in screen for displaying images. It can display an entirely different image, or duplicate the television screen into the Wii U GamePad. Off-TV Play is the term used for when an entire game is played strictly on the controller, without the use of a television. Background The Wii U console was officially unveiled at E3 2011 in June 2011, where it was first detailed that the console's controller would feature a tablet-like touchscreen. Nintendo announced that a major focus of the console would be the ability to display the image seen on the television on the touchscreen, to continue playing the game if the television was needed for other uses, or the player needed to move away from the televi ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported ...
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Wii U Pro Controller
The is a video game controller produced by Nintendo for the Wii U video game console. It is available in Black and White. History Nintendo unveiled the Wii U Pro Controller at E3 2012. Many video game journalists have noted the similarity between the controller and Microsoft's Xbox 360 Controller. Features The controller functions as a secondary controller released for the console, available separately. The Wii U system can be connected to up to four Wii U Pro Controllers at one time, however ''Super Smash Bros. for Wii U'' allows the usage of more than 4. Like more traditional controllers, it features standard analog sticks (that can now be pressed in) and face buttons. Like the Wii U GamePad and Classic Controller Pro and unlike other eighth generation controllers (i.e., the DualShock 4 and the Xbox One Controller), the triggers are digital (i.e., not analog). The Wii U Pro Controller uses the same 1300 mAh CTR-003 battery found in the Nintendo 3DS and 2DS, which can last u ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Nintendo Entertainment Planning And Development
commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. EPD was created after merging their Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015. History The division was created on September 16, 2015, after the consolidation of two of Nintendo's former software divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD), as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties, alongside producing an ...
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