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Never7 -the End Of Infinity-
''Never 7: The End of Infinity'' is a visual novel video game developed by KID. It was originally published by KID on March 23, 2000, for the PlayStation as ''Infinity'', and has since been released on multiple platforms. It is the first entry in the ''Infinity'' series, and is followed by ''Ever 17'', '' Remember 11'', the spin-off ''12Riven'', and the reboot '. The story follows Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people whom he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the death. The game was directed by Takumi Nakazawa, planned and written ...
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Takumi Nakazawa
(born November 19, 1976) is a Japanese video game writer and founder of the visual novel publishing company Regista. He worked at KID from 1998 until 2004, leaving to form Regista after the release of '' Remember 11: The Age of Infinity''. As of 2017, he now works at Too Kyo Games is a Japanese video game developer founded by ex-employees of Spike Chunsoft. It was formed in 2017 by ''Danganronpa'' series writer Kazutaka Kodaka, composer Masafumi Takada and illustrator Rui Komatsuzaki, as well as '' Zero Escape'' director .... Work Video games Light novels External links * Nakazawa's blog Regista homepage {{DEFAULTSORT:Nakazawa, Takumi 1976 births Japanese writers Living people Japanese video game directors Video game writers ...
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12Riven
''12Riven: The Psi-Climinal of Integral'' is a visual novel video game developed by KID, CyberFront, and SDR Project, and released on March 13, 2008, for the PlayStation 2 and April 16, 2009, for the PlayStation Portable. There is a regular edition, and a special edition which included the game's original soundtrack. KID are known for producing the ''Memories Off'' series, and the ''Infinity'' series which includes '' Never 7: The End of Infinity'', '' Ever 17: The Out of Infinity'', and '' Remember 11: The Age of Infinity''. When KID declared bankruptcy in November 2006, production on the game was halted until CyberFront took over and resumed production. The game had two different PC releases on April 4, 2008. It was released as a standalone product and as a part of the ''Infinity Plus'' pack (which includes PC versions of '' Never 7: The End of Infinity'', ''Ever 17: The Out of Infinity'', ''Remember 11: The Age of Infinity'' and ''12Riven''). A port for Android and iOS was ann ...
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Dating Sim
Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters. The gameplay is largely dependent on statistics. These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as ''Sakura Wars'' and ''Persona'' combine RPG gameplay with dating sim gameplay. The term "dating sim" is also sometimes used incorrectly in English as a generic term for , especially visual novels focused on romance. This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, whereas visual novels focus on telling a branching story. History The first ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Memories Off (visual Novel)
is a Japanese visual novel developed by KID originally released in Japan on September 30, 1999 for the PlayStation, and was later released for the PC, Dreamcast, PlayStation 2, and the PlayStation Portable. Subsequent versions incorporated new content not found in the original version, such as a second part of the story, ''Memories Off: Pure'', originally released as a separate game for the Neo Geo Pocket Color on April 27, 2000. The gameplay in ''Memories Off'' follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the appeal of the six female main characters. ''Memories Off'' has made several transitions to other media. A manga anthology was published in August 2000 by Enterbrain. It was followed by an original video animation series produced by E&G Films released on three DVDs and VHSs between November 11, 2001, and March 8, 2002. Three novels and a drama CD were also produced. Gameplay The gameplay in ''Memo ...
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Kotaro Uchikoshi At Anime Expo 2016, Cropped
Kotaro, Kōtarō or Koutarou (written: , , , , , , , , , , or in katakana) is a masculine Japanese given name. Notable people with the name include: *, Japanese baseball player *, Japanese scientist and inventor *, Japanese photography critic and writer *, Japanese painter *, Japanese writer *, Japanese actor *, Japanese politician *, Japanese composer and music arranger *, Japanese general *, Japanese footballer and manager *, Japanese footballer *, Japanese guitarist *, Japanese baseball player *, Japanese racing driver *, Japanese actor *, Japanese hurdler *, Japanese chemical engineer *, Japanese economist and academic *, Japanese poet and sculptor *, Japanese politician *, Japanese jurist and politician *, Japanese photographer *, Japanese video game director and scenario writer *Kotaro Umeji, Japanese graphic designer *, Japanese footballer *, Japanese actor *, Japanese rugby union player *, Japanese jujutsuka Fictional characters: *, a character in the manga series ''Haiky ...
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Delusion
A delusion is a false fixed belief that is not amenable to change in light of conflicting evidence. As a pathology, it is distinct from a belief based on false or incomplete information, confabulation, dogma, illusion, hallucination, or some other misleading effects of perception, as individuals with those beliefs ''are'' able to change or readjust their beliefs upon reviewing the evidence. However: "The distinction between a delusion and a strongly held idea is sometimes difficult to make and depends in part on the degree of conviction with which the belief is held despite clear or reasonable contradictory evidence regarding its veracity." Delusions have been found to occur in the context of many pathological states (both general physical and mental) and are of particular diagnostic importance in psychosis, psychotic disorders including schizophrenia, paraphrenia, Mania, manic episodes of bipolar disorder, and psychotic depression. Types Delusions are categorized into four d ...
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Infinite Loop
In computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs ("pull the plug"). It may be intentional. Overview This differs from: * "a type of computer program that runs the same instructions continuously until it is either stopped or interrupted." Consider the following pseudocode: how_many = 0 while is_there_more_data() do how_many = how_many + 1 end display "the number of items counted = " how_many ''The same instructions'' were run ''continuously until it was stopped or interrupted'' . . . by the ''FALSE'' returned at some point by the function ''is_there_more_data''. By contrast, the following loop will not end by itself: birds = 1 fish = 2 while birds + fish > 1 do birds = 3 - birds fish = 3 - fish end ''birds'' will alternate being 1 or 2, while ''fish'' will alternate being 2 or 1. The loop will not stop unless an external intervention occur ...
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Premonition
A premonition is a feeling that some event will happen, typically a forewarning of something unwelcome. Premonition(s) or The Premonition may also refer to: Film and television * "Premonition" (''Alfred Hitchcock Presents''), an episode of ''Alfred Hitchcock Presents'' (1955) * "The Premonition" (''The Outer Limits''), an episode of the original version of ''The Outer Limits'' (1965) * ''Premonition'' (1947 film), a 1947 Czech film * ''Premonition'' (1972 film), an American horror film by Alan Rudolph * ''The Premonition'' (1976 film), an American psychological thriller starring Richard Lynch * ''Premonition'' (2004 film), a Japanese horror film by Tsuruta Norio * ''Premonition'' (2005 film), a TV movie starring Catherine Oxenberg * ''Premonition'' (2006 film), a 2006 French drama film * ''Premonition'' (2007 film), an American drama starring Sandra Bullock Music Albums * ''Premonition'' (John Fogerty album), 1998 * ''Premonition'' (The Legendary Pink Dots album) ...
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Visual Memory Unit
The visual system comprises the sensory organ (the eye) and parts of the central nervous system (the retina containing photoreceptor cells, the optic nerve, the optic tract and the visual cortex) which gives organisms the sense of sight (the ability to detect and process visible light) as well as enabling the formation of several non-image photo response functions. It detects and interprets information from the optical spectrum perceptible to that species to "build a representation" of the surrounding environment. The visual system carries out a number of complex tasks, including the reception of light and the formation of monocular neural representations, colour vision, the neural mechanisms underlying stereopsis and assessment of distances to and between objects, the identification of a particular object of interest, motion perception, the analysis and integration of visual information, pattern recognition, accurate motor coordination under visual guidance, and more. The ...
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Fast Forward
To fast-forward is to move forwards through a recording at a speed faster than that at which it would usually be played, for example two times or two point five times. The recordings are usually audio, video or computer data. It is colloquially known as 'f-forwarding'. On media control symbols, such as player buttons and interfaces, the function is commonly represented by two solid arrows pointing right and these typical icons were correctly recognised by 75% of a sample of European consumers. This symbol is represented in Unicode as . Usage in audio To reach a certain portion of a song, a person may fast-forward through a cassette tape by pressing a button (often labeled "Fast Forward" itself) on the tape deck containing the tape. The tape deck's motor activates at a speed higher than usual—for example, double the standard 1-7/8 ips playing speed of the 1/8" cassette tape—and can be stopped by the end of the tape, the pressing of a "Stop" button on the deck (or another ...
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Omake
''Omake'' (, usually written ) means ''extra'' in Japanese language, Japanese. Its primary meaning is general and widespread. It is used as an anime and manga term to mean "extra or bonus." In the United States, the term is most often used in a narrow sense by anime fans to describe special features on DVD releases: deleted Scene (film), scenes, interviews with the actors, "the making of" documentary clips, outtakes, amusing bloopers, and so forth. However, this use of the term actually predates the DVD Recording medium, medium by several years. For at least the past fifty years in Japan, ''omake'' of small character figurines and toys have been giveaways that come with soft drinks and candy and sometimes the ''omake'' is more desired than the product being sold. In English, the term is often used with this meaning, although it generally only applies to features included with anime, ''tokusatsu'', and occasionally manga. It is thus generally limited to use amongst fans of Japan ...
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