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Nesting Algorithm
Nesting algorithms are used to make the most efficient use of material or space by evaluating many different possible combinations via recursion. #Linear (1-dimensional): The simplest of the algorithms illustrated here. For an existing set there is only one position where a new cut can be placed – at the end of the last cut. Validation of a combination involves a simple Stock - Yield - Kerf = Scrap calculation. #Plate (2-dimensional): These algorithms are significantly more complex. For an existing set, there may be as many as eight positions where a new cut may be introduced next to each existing cut, and if the new cut is not perfectly square then different rotations may need to be checked. Validation of a potential combination involves checking for intersections between two-dimensional objects. #Packing (3-dimensional): These algorithms are the most complex illustrated here due to the larger number of possible combinations. Validation of a potential combination involves che ...
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Nesting (process)
In manufacturing industry, nesting refers to the process of laying out cutting patterns to minimize the raw material waste. Examples include manufacturing parts from flat raw material such as sheet metal. Such process can also be applied to additive manufacturing, such as 3D printing. Here the advantages sought can include minimizing tool movement that is not producing product, or maximizing how many pieces can be fabricated in one build session. One difference from nesting of cut pieces is that 3D parts often have a cross section that changes with height, which can cause interference between adjacent parts as they are built up. Process To minimize the amount of scrap raw material produced during cutting, companies use nesting software. It automates the calculation of ideal distribution of the cutting patterns to avoid waste. The process involves the analyses the parts (shapes) to be produced at a particular time. Using algorithms, it then determines how to lay these parts out ...
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Recursion (computer Science)
In computer science, recursion is a method of solving a computational problem where the solution depends on solutions to smaller instances of the same problem. Recursion solves such recursive problems by using functions that call themselves from within their own code. The approach can be applied to many types of problems, and recursion is one of the central ideas of computer science. Most computer programming languages support recursion by allowing a function to call itself from within its own code. Some functional programming languages (for instance, Clojure) do not define any looping constructs but rely solely on recursion to repeatedly call code. It is proved in computability theory that these recursive-only languages are Turing complete; this means that they are as powerful (they can be used to solve the same problems) as imperative languages based on control structures such as and . Repeatedly calling a function from within itself may cause the call stack to have a ...
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Algorithms
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of space and ...
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Kerf
A saw is a tool consisting of a tough blade, wire, or chain with a hard toothed edge. It is used to cut through material, very often wood, though sometimes metal or stone. The cut is made by placing the toothed edge against the material and moving it forcefully forth and less vigorously back or continuously forward. This force may be applied by hand, or powered by steam, water, electricity or other power source. An abrasive saw has a powered circular blade designed to cut through metal or ceramic. Terminology * Abrasive saw: A saw that cuts with an abrasive disc or band, rather than a toothed blade. * Back: the edge opposite the toothed edge. * Fleam: The angle of the faces of the teeth relative to a line perpendicular to the face of the saw. * Gullet: The valley between the points of the teeth. * Heel: The end closest to the handle. * Kerf: The narrow channel left behind by the saw and (relatedly) the measure of its width. The kerf depends on several factors: the width of ...
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Two-dimensional
In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of two-dimensional Euclidean geometry. Sometimes the word ''plane'' is used more generally to describe a two-dimensional surface, for example the hyperbolic plane and elliptic plane. When working exclusively in two-dimensional Euclidean space, the definite article is used, so ''the'' plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional space, often in the plane. Euclidean geometry Euclid set forth the first great landmark of mathematical thought, an axiomatic ...
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Three-dimensional Space
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position (geometry), position of an element (i.e., Point (mathematics), point). This is the informal meaning of the term dimension. In mathematics, a tuple of Real number, numbers can be understood as the Cartesian coordinates of a location in a -dimensional Euclidean space. The set of these -tuples is commonly denoted \R^n, and can be identified to the -dimensional Euclidean space. When , this space is called three-dimensional Euclidean space (or simply Euclidean space when the context is clear). It serves as a model of the physical universe (when relativity theory is not considered), in which all known matter exists. While this space remains the most compelling and useful way to model the world as it is experienced, it is only one example of a large variety of spaces in three dimensions called ...
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