NeoTokyo (video Game)
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NeoTokyo (video Game)
''NeoTokyo'' (stylized as ''NEOTOKYO°'') is a multiplayer tactical first-person shooter total conversion modification of ''Half-Life 2'' in a futuristic cyberpunk setting, created by American developer Studio Radi-8. Initially released on July 3, 2009, and later re-released for Steam on July 4, 2014, it was voted to be released through Steam Greenlight on 16 October 2012. The game presents itself in a dystopian setting, with inspiration drawn from '' Akira'', ''Deus Ex'' and ''Ghost in the Shell'' for its art-style, music and aesthetics. Gameplay ''NeoTokyo'' uses a round-based structure similar to ''Counter-Strike'', with players only respawning between rounds. Three character classes are available, differing from each other in speed, health and available weaponry. Each class has a different auxiliary vision mode ( light amplification, motion detection and thermal vision) with the two lightest classes possessing thermal and optical cloaking. The gameplay of ''NeoTokyo'' is s ...
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Source Engine
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and '' Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succeeded by Source 2 by the late 2010s. History Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented on his blog in 2004 that "there are still bits of early ''Quake'' code in ''Half-Life 2''". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Bink Video ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Japanese Nationalist
is a form of nationalism that asserts the belief that the Japanese are a monolithic nation with a single immutable culture, and promotes the cultural unity of the Japanese. Over the last two centuries, it has encompassed a broad range of ideas and sentiments which have been harbored by the Japanese people in relation to their native country, its cultural nature, its political system, and its historical destiny. It is useful to distinguish Japanese cultural nationalism (see also nihonjinron) from political or state-directed nationalism (i.e., Shōwa statism), since many forms of cultural nationalism, such as those which are associated with folkloric studies (i.e., Yanagita Kunio), have been hostile to state-fostered nationalism. In Meiji Japan, nationalist ideology consisted of a blend of native and imported political philosophies, initially developed by the Meiji government to promote national unity and patriotism, first in defense against colonization by Western powers, and l ...
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Article 9 Of The Japanese Constitution
is a clause in the national Constitution of Japan outlawing war as a means to settle international disputes involving the state. The Constitution came into effect on 3 May 1947, following World War II. In its text, the state formally renounces the sovereign right of belligerency and aims at an international peace based on justice and order. The article also states that, to accomplish these aims, armed forces with war potential will not be maintained. The Constitution was imposed by the occupying United States in the post-World War II period. Despite this, Japan maintains the Japan Self-Defense Forces, a ''de facto'' defensive army with only strictly offensive weapons like ballistic missiles and nuclear weapons prohibited. In July 2014, instead of using Article 96 of the Japanese Constitution to amend the Constitution itself, the Japanese government approved a reinterpretation which gave more powers to the Japan Self-Defense Forces, allowing them to defend other allies in cas ...
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Tokyo
Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 million residents ; the city proper has a population of 13.99 million people. Located at the head of Tokyo Bay, the prefecture forms part of the Kantō region on the central coast of Honshu, Japan's largest island. Tokyo serves as Japan's economic center and is the seat of both the Japanese government and the Emperor of Japan. Originally a fishing village named Edo, the city became politically prominent in 1603, when it became the seat of the Tokugawa shogunate. By the mid-18th century, Edo was one of the most populous cities in the world with a population of over one million people. Following the Meiji Restoration of 1868, the imperial capital in Kyoto was moved to Edo, which was renamed "Tokyo" (). Tokyo was devastate ...
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VoIP
Voice over Internet Protocol (VoIP), also called IP telephony, is a method and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet. The terms Internet telephony, broadband telephony, and broadband phone service specifically refer to the provisioning of communications services (voice, fax, SMS, voice-messaging) over the Internet, rather than via the public switched telephone network (PSTN), also known as plain old telephone service (POTS). Overview The steps and principles involved in originating VoIP telephone calls are similar to traditional digital telephony and involve signaling, channel setup, digitization of the analog voice signals, and encoding. Instead of being transmitted over a circuit-switched network, the digital information is packetized and transmission occurs as IP packets over a packet-switched network. They transport media streams using special media delivery protocols t ...
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Gynoid
A gynoid, or fembot, is a feminine humanoid robot. Gynoids appear widely in science fiction film and art. As more realistic humanoid robot design becomes technologically possible, they are also emerging in real-life robot design. Name A gynoid is anything that resembles or pertains to the female human form. Though the term '' android'' has been used to refer to robotic humanoids regardless of apparent gender, the Greek prefix "andr-" refers to ''man'' in the masculine sense. The term ''gynoid'' was first used by Isaac Asimov in a 1979 editorial, as a theoretical female equivalent of the word ''android''. Other possible names for feminine robots exist. The portmanteau "fembot" (feminine robot) was popularized by the television series ''The Bionic Woman'' in the episode "Kill Oscar" (1976) and later used in the ''Austin Powers'' films, among others. "Robotess" is the oldest female-specific term, originating in 1921 from '' Rossum's Universal Robots'', the same source as the ter ...
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Capture The Flag
Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory and, depending on the rules, they may be out of the game, become members of the opposite team, sent back to their own territory, or frozen in place ("in jail") until freed by a member of their own team. Overview Capture the Flag requires a playing field of some sort. In both indoor and outdoor versions, the field is divided into two clearly designated halves, known as territories. Players form two teams, one for each territory. Each side has a "flag" which is most often a piece of fabric, but can be any object small enough to be easily carried by a person (night time games might use flashlights, glowsticks or lanterns as the "flags"). Sometimes teams wear dark colors at nig ...
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Team Deathmatch
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive multiplayer modes found in game genres such as fighting games and racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, hence the player sees ''through the eyes'' of the computer character. Players are ab ...
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Level (video Gaming)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured multip ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Cloaking Device
A cloaking device is a hypothetical or fictional stealth technology that can cause objects, such as spaceships or individuals, to be partially or wholly invisible to parts of the electromagnetic (EM) spectrum. Fictional cloaking devices have been used as plot devices in various media for many years. Developments in scientific research show that real-world cloaking devices can obscure objects from at least one wavelength of EM emissions. Scientists already use artificial materials called metamaterials to bend light around an object. However, over the entire spectrum, a cloaked object scatters more than an uncloaked object. Conceptual origins ''Star Trek'' screenwriter Paul Schneider, inspired in part by the 1958 film ''Run Silent, Run Deep,'' and in part by ''The Enemy Below,'' which had been released in 1957, imagined cloaking as a space-travel analog of a submarine submerging, and employed it in the 1966 ''Star Trek'' episode " Balance of Terror", in which he introduced the ...
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