Need For Speed Most Wanted (2012 Video Game)
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Need For Speed Most Wanted (2012 Video Game)
''Need for Speed: Most Wanted'' is an open world Racing video game, racing game developed by Criterion Games and published by Electronic Arts. ''Most Wanted'' is the nineteenth title in the ''Need for Speed'' series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android (operating system), Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title ''Need for Speed: Most Wanted U''. The game picked up on the ''Need for Speed: Most Wanted (2005 video game), Most Wanted'' intellectual property, as opposed to the ''Need for Speed: Hot Pursuit (2010 video game), Hot Pursuit'' reboot that Criterion Games developed previously. ''Need for Speed: Most Wanted'' received positive reviews, which focused on the world map that blended the styles of previous ''Burnout (series), Burnout'' and ''Need for Speed'' games, and the social features, while criticism fell on the single-player mode. Following i ...
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Criterion Games
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Criterion Games' titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion Games include racing video games in the '' Burnout'' and ''Need for Speed'' series. As of April 2017, Criterion Games employ approximately 90 people. History Background and foundation (1993–1996) David Lau-Kee, the founder and leader of Canon Inc.'s European research arm, established Criterion Software as a wholly owned subsidiary of Canon in December 1993 and assumed the managing director role for it. At the time, Canon was seeking to establish a multimedia tool development business, while Lau-Kee had been working on interactive 2D image processing techniques and was looking to extend this to 3D image pro ...
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