Nassi–Shneiderman Diagram
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Nassi–Shneiderman Diagram
A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. These diagrams are also called structograms, as they show a program's structures. Overview Following a top-down design, the problem at hand is reduced into smaller and smaller subproblems, until only simple statements and control flow constructs remain. Nassi–Shneiderman diagrams reflect this top-down decomposition in a straightforward way, using nested boxes to represent subproblems. Consistent with the philosophy of structured programming, Nassi–Shneiderman diagrams have no representation for a GOTO statement. Nassi–Shneiderman diagrams are only rarely used for formal programming. Their abstraction level is close to structured program code and modifications require the whole diagram to be red ...
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Multiple Branching
Multiple may refer to: Economics *Multiple finance, a method used to analyze stock prices *Multiples of the P/E, price-to-earnings ratio *Chain stores, are also referred to as 'Multiples' *Box office multiple, the ratio of a film's total gross to that of its opening weekend Sociology *Multiples (sociology), a theory in sociology of science by Robert K. Merton, see Science *Multiple (mathematics), multiples of numbers *List of multiple discoveries, instances of scientists, working independently of each other, reaching similar findings *Multiple birth, because having twins is sometimes called having "multiples" *Multiple sclerosis, an inflammatory disease *Parlance for people with multiple identities, sometimes called "multiples"; often theorized as having dissociative identity disorder Printing *Printmaking, where ''multiple'' is often used as a term for a print, especially in the US *Artist's multiple, series of identical prints, collages or objects by an artist, subverting the ...
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Process Block2
A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management *Business process, activities that produce a specific service or product for customers *Business process modeling, activity of representing processes of an enterprise in order to deliver improvements *Manufacturing process management, a collection of technologies and methods used to define how products are to be manufactured. *Process architecture, structural design of processes, applies to fields such as computers, business processes, logistics, project management *Process costing, a cost allocation procedure of managerial accounting *Process management, ensemble of activities of planning and monitoring the performance of a business process or manufacturing processes *Process management (project management), a systematic series of activities directed towards causing an end result in engineerin ...
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SIGPLAN
SIGPLAN is the Association for Computing Machinery's Special Interest Group on programming languages. Conferences * Principles of Programming Languages (POPL) * Programming Language Design and Implementation (PLDI) * International Symposium on Memory Management (ISMM) * Languages, Compilers, and Tools for Embedded Systems (LCTES) * Symposium on Principles and Practice of Parallel Programming (PPoPP) * International Conference on Functional Programming (ICFP) * Systems, Programming, Languages, and Applications: Software for Humanity (SPLASH) * Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA) * History of Programming Languages (HOPL) * Dynamic Languages Symposium (DLS) Associated journals * ACM Transactions on Architecture and Code Optimization * ACM Transactions on Programming Languages and Systems Proceedings of the ACM on Programming Languages Newsletters * SIGPLAN Notices - Home pageat ACM * Fortran Forum - * Lisp Pointers (final issue 1995) ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Flowchart
A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. This diagrammatic representation illustrates a solution model to a given problem. Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields. * ''Document flowcharts'', showing controls over a document-flow through a system * ''Data flowcharts'', showing controls over a data-flow in a system * ''System flowcharts'', showing controls at a physical or resource level * ''Program flowchart'', showing the controls in a program within a system Notice that every type of flowchart focuses on some kind of control, rather than on the particular flow itself. However, there are some different classifications. For example, Andrew Veronis ...
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DRAKON
DRAKON is a free and open source algorithmic visual programming and modeling language developed within the Buran space project following ergonomic design principles. The language provides a uniform way to represent flowcharts of any complexity that are easy to read and understand. The DRAKON Editor, which was released in September 2011, is an implementation of the language available in the public domain. It can be used for creating documentation, or for creating visual programs that can be converted to source code in other languages. Unlike UML's philosophy, DRAKON's language philosophy is based on being augmented if needed, by using a hybrid language, which can be illustrated as "incrustating code snippets from text language used into shape DRAKON requires". This way, DRAKON always remains a simple visual language that can be used as an augmentation for a programmer who is interested in making their own project code easier to support or other long-term needs for exampl ...
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Test Last
Test(s), testing, or TEST may refer to: * Test (assessment), an educational assessment intended to measure the respondents' knowledge or other abilities Arts and entertainment * ''Test'' (2013 film), an American film * ''Test'' (2014 film), a Russian film * ''Test'' (group), a jazz collective * ''Tests'' (album), a 1998 album by The Microphones Computing * .test, a reserved top-level domain * test (Unix), a Unix command for evaluating conditional expressions * TEST (x86 instruction), an x86 assembly language instruction People * Test (wrestler), ring name for Andrew Martin (1975–2009), Canadian professional wrestler * John Test (1771–1849), American politician * Zack Test (born 1989), American rugby union player Science and technology * Proof test * Stress testing * Test (biology), the shell of sea urchins and certain microorganisms * Test equipment Sports * Test cricket, a series of matches played by two national representative teams * Test match (rugby league), a m ...
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Test First
Test(s), testing, or TEST may refer to: * Test (assessment), an educational assessment intended to measure the respondents' knowledge or other abilities Arts and entertainment * ''Test'' (2013 film), an American film * ''Test'' (2014 film), a Russian film * ''Test'' (group), a jazz collective * ''Tests'' (album), a 1998 album by The Microphones Computing * .test, a reserved top-level domain * test (Unix), a Unix command for evaluating conditional expressions * TEST (x86 instruction), an x86 assembly language instruction People * Test (wrestler), ring name for Andrew Martin (1975–2009), Canadian professional wrestler * John Test (1771–1849), American politician * Zack Test (born 1989), American rugby union player Science and technology * Proof test * Stress testing * Test (biology), the shell of sea urchins and certain microorganisms * Test equipment Sports * Test cricket, a series of matches played by two national representative teams * Test match (rugby league), a m ...
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Two-Way Branch
Two-way or Two Way may refer to: * " 2-Way", single by rapper Lil' Romeo * Two-way, Cincinnati chili Cincinnati chili (or Cincinnati-style chili) is a Mediterranean-spiced meat sauce used as a topping for spaghetti or hot dogs ("coneys"); both dishes were developed by immigrant restaurateurs in the 1920s. In 2013, ''Smithsonian'' named one l ... topped on spaghetti * "Two Way" (KT Tunstall and James Bay duet), 2016 See also * * * * 3-Way (other) {{Disambiguation ...
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Technical Writing
Technical writing is writing or drafting technical communication used in technical and occupational fields, such as computer hardware and software, architecture, engineering, chemistry, aeronautics, robotics, finance, medical, consumer electronics, biotechnology, and forestry. Technical writing encompasses the largest sub-field in technical communication.What is Technical Communications?
TechWhirl. Accessed December 9, 2014.
The defines as any form ...
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Visual Modeling
Visual modeling is the graphic representation of objects and systems of interest using graphical languages. Visual modeling is a way for experts and novices to have a common understanding of otherwise complicated ideas. By using visual models complex ideas are not held to human limitations, allowing for greater complexity without a loss of comprehension. Visual modeling can also be used to bring a group to a consensus. Models help effectively communicate ideas among designers, allowing for quicker discussion and an eventual consensus. Visual modeling languages may be General-Purpose Modeling (GPM) languages (e.g., UML, Southbeach Notation, IDEF) or Domain-Specific Modeling (DSM) languages (e.g., SysML). Visual modelling in computer science had no standard before the 90's, and was incomparable until the introduction of the UML. They include industry open standards (e.g., UML, SysML, Modelica), as well as proprietary standards, such as the visual languages associated with VisS ...
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