Namco Museum (GBA)
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Namco Museum (GBA)
is a 2001 video game compilation developed by Mass Media and published by Namco for the Game Boy Advance. It contains ports of five of their classic arcade games, ''Ms. Pac-Man'', ''Pole Position'', '' Dig Dug'', '' Galaga'', and '' Galaxian''. Compilation ''Namco Museum'' for Game Boy Advance was one of the first compilations in the '' Namco Museum'' series to omit a virtual museum. The GBA version was released worldwide, and was a launch title for the system in North America. The following games, originally featured in ''Namco Museum Vol. 1'' and ''Namco Museum Vol. 3'' for the PlayStation, are included: * ''Ms. Pac-Man'' (1982) * '' Galaga'' (1981) * '' Galaxian'' (1979) * ''Pole Position'' (1982) * '' Dig Dug'' (1982) The GBA version does not retain high scores when powered off, which is also the case with ''Pac-Man Collection''. Reception The game received "generally favorable reviews" according to the review aggregation website Metacritic. '' NextGen'' said of the g ...
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Mass Media Games
Mass Media, Inc. is an American video game developer based in Moorpark, California. History Mass Media began in the 1980s at Cinemaware. In 1991, they formed a production unit called Philips P.O.V. Entertainment Group. Mass Media left Philips in 1995 and the company became an exclusive developer for Time Warner Interactive. After Time Warner halted their interactive division, Mass Media became an independent developer. It was acquired by THQ in February 2007 who closed the studio in November 2008. The company started back up immediately, focusing on developing for the Sony platforms, including the PlayStation 3. On the PlayStation 3, they developed content and spaces for its social gaming network PlayStation Home PlayStation Home was a virtual 3D social networking, social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XM ... including the game ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Webedia
Webedia is a global company specializing in online media, a subsidiary of the Fimalac group. Based in France, its head office is at located 2 rue Paul Vaillant-Couturier in Levallois-Perret, France. Its founders are Cédric Siré and Guillaume Multrier. Present in more than twenty countries, Webedia gathers more than 276 million unique monthly visitors in the world (according to Comscore in December 2019). The company operates the following websites: * in France: AlloCiné, Jeuxvideo.com, MGG, Puremédias, Purepeople, Pureshopping, Purebreak, Terrafemina, 750g, easyVoyage, etc. * in Brazil: Adorocinema, Tudo Gostoso and Minhavida * in Germany: Filmstarts, Moviepilot and GameStar * in Spain and Latin America: Xataka, SensaCine and Raiser Games * in Poland: Gry-Online and GetHero. In 2019, the Webedia group estimated its workforce at 2,400 employees. History Webedia was created in France in 2007,. following the successive launches of the Purepeople, Puretrend and Purefans ...
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Jeuxvideo
''Jeuxvideo.com'' (from ''jeux vidéo''; ; ) is a French video gaming website founded in 1997. History The website traces its history to a video game hint collection on Minitel, a precursor to the World Wide Web, and was founded by Sébastien Pissavy while on military service in 1995. As his work became more popular, he moved it to a website, ''Jeuxvideo.com'', in 1997. Gameloft purchased an 80% share of the site in 2000, though Pissavy ran it independently until his departure in 2012. HiMedia purchased the site in 2006 and sold it in 2014 to Webedia for 90 million euros. Webedia subsequently moved the offices to Paris, causing several staff members to leave. In August 2015, the site was hacked; administrators said no private information was leaked but still advised users to change their passwords. Forums ''Jeuxvideo.com''s forums have caused it controversy and legal problems. The forums are often compared in spirit to 4chan and have few rules. ''L'Obs'' and ''Le Monde'' hav ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 that G ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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TF1 Group
TF1 Group (french: Groupe TF1) is a French media holding company. Its best-known property is the broadcast network TF1. The group was formed after TF1 was privatized in April 1987. It is controlled with a 43% stake by Bouygues, and is quoted on Euronext Paris. History The history of TF1 traces back to 1975, when the Office de Radiodiffusion-Télévision Française (ORTF) was split into 7 successor institutions. To provide competition for Canal+, La Cinq and M6, the French government decided to privatize TF1 in April 1987. Since then, it has been controlled by the Bouygues conglomerate after its privatization. In June 2009, TF1 Group agreed to buy the NT1 channel from AB Groupe, as well as AB's 40% stake in TMC Monte Carlo (which would take TF1's total stake to 80%). The deal was cleared by France's competition authority and subsequently by the Council of State in December 2010, dismissing an appeal by Métropole Télévision. As part of the same transaction the group ra ...
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Gamekult
Gamekult is a French video game journalism website founded in December 2000. ''Agence Française pour le Jeu Vidéo'' (AFJV) described it as an iconic brand and the second largest French language video game website in 2018. History The website was launched by Kévin Kuipers and Clément Apap in December 2000 while French retailer LDLC acquired a 35% stake. It was acquired by CNET Networks in January 2007. In January 2014, a management buyout was conducted by CNET France parent ''CBS Interactive France'', creating new company CUP Interactive. Its parent Neweb was acquired by TF1 Group in October 2015. In January 2022, ''Les Numériques'' and Gamekult announced to increase their editorial collaboration. On June 29, 2022, TF1 announced it had signed an agreement with the Reworld Media Reworld Media is a French Media conglomerate created in 2012 by Pascal Chevalier. The group became in 2019 the first group for the number of press titles. The way the group operates is criticized ...
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FuncoLand
FuncoLand was an American video game retailer based in Eden Prairie, Minnesota, that specialized in selling new and used video game software. It is considered the first major video game retailer to allow consumers to sell and trade used video games. The chain's parent company Funco Inc. was established in the home of David R. Pomije in 1988, initially as a leaser of video games to video stores, and then as a mail-order business specializing in used video games. Upon the success of this venture, Pomije moved Funco to a Minneapolis warehouse, and began opening FuncoLand retail outlets nationwide. Following Funco's initial public offering in 1992, the company experienced rapid growth spurned by the increasing momentum of the video game industry and the retailer's unique business model, which fended off any direct competitors. FuncoLand stores, which were often located in strip malls, featured sampling areas that allowed consumers to test a video game before its purchase, a practice ...
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