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NSText
The Cocoa text system (formerly known simply by the primary class name NSText) is the linked network of classes, protocols, interfaces and objects that provide typography and text field editing capabilities and to Cocoa applications on Apple's macOS, where it is the primary text-handling system. Although "extremely complex", the standard text-handling abilities of the Cocoa text system have been widely praised as without peer. It is possible to implement a fully featured rich text editor in only a few lines of code. Formerly embodied in developer NeXT Inc.'s OpenStep API specification, and implemented in NeXT's OPENSTEP operating system, and probably also in the earlier NeXTSTEP platform, Cocoa's NSText has additionally been implemented via the OpenStep API specification successfully in third-party implementations such as the free-and-open-source GNUstep. The Cocoa text system uses a Model–View–Controller design pattern. The view layer is handled by NSTextView and NSTextFi ...
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NSText
The Cocoa text system (formerly known simply by the primary class name NSText) is the linked network of classes, protocols, interfaces and objects that provide typography and text field editing capabilities and to Cocoa applications on Apple's macOS, where it is the primary text-handling system. Although "extremely complex", the standard text-handling abilities of the Cocoa text system have been widely praised as without peer. It is possible to implement a fully featured rich text editor in only a few lines of code. Formerly embodied in developer NeXT Inc.'s OpenStep API specification, and implemented in NeXT's OPENSTEP operating system, and probably also in the earlier NeXTSTEP platform, Cocoa's NSText has additionally been implemented via the OpenStep API specification successfully in third-party implementations such as the free-and-open-source GNUstep. The Cocoa text system uses a Model–View–Controller design pattern. The view layer is handled by NSTextView and NSTextFi ...
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Cocoa (API)
Cocoa is Apple's native object-oriented application programming interface (API) for its desktop operating system macOS. Cocoa consists of the Foundation Kit, Application Kit, and Core Data frameworks, as included by the Cocoa.h header file, and the libraries and frameworks included by those, such as the C standard library and the Objective-C runtime.Mac Technology Overview: OS X Frameworks
Developer.apple.com. Retrieved on September 18, 2013.
Cocoa applications are typically developed using the development tools provided by Apple, specifically (formerly
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FOSS
Fos or FOSS may refer to: Companies *Foss A/S, a Danish analytical instrument company * Foss Brewery, a former brewery in Oslo, Norway *Foss Maritime, a tugboat and shipping company Historic houses * Foss House (New Brighton, Minnesota), United States * Foss and Wells House, Jordan, Minnesota, United States *Horatio G. Foss House, Auburn, Maine, United States People * Foss (surname) *Foss Shanahan (1910–1964), New Zealand diplomat * Foss Westcott (1863–1949), English bishop Places *Foss Dyke, a canal in Lincolnshire, England *Foss-Eikeland, a village in Sandnes, Norway *River Foss, a river in North Yorkshire, England, U.K. United States * Foss, Oklahoma, a town **Foss State Park *Foss, Oregon, an unincorporated community *Foss Glacier, a glacier on Mount Hinman, Washington *Foss Peak, Tatoosh Range, Washington *Foss River, a river in Washington Other uses *Foss (band), an El Paso, Texas-based rock band *Foss (cat), the pet of Edward Lear *Free and open-source software ...
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Emacs
Emacs , originally named EMACS (an acronym for "Editor MACroS"), is a family of text editors that are characterized by their extensibility. The manual for the most widely used variant, GNU Emacs, describes it as "the extensible, customizable, self-documenting, real-time display editor". Development of the first Emacs began in the mid-1970s, and work on its direct descendant, GNU Emacs, continues actively; the latest version is 28.2, released in September 2022. Emacs has over 10,000 built-in commands and its user interface allows the user to combine these commands into macros to automate work. Implementations of Emacs typically feature a dialect of the Lisp programming language, allowing users and developers to write new commands and applications for the editor. Extensions have been written to, among other things, manage files, remote access, e-mail, outlines, multimedia, git integration, and RSS feeds, as well as implementations of ''ELIZA'', ''Pong'', '' Conway's Life'', ...
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Focus (computing)
In computing, focus indicates the act of selecting an element of a graphical user interface. Text entered at the keyboard or pasted from a clipboard is sent to the component which has the focus. Moving the focus away from a specific user interface element is known as a blur event in relation to this element. Typically, the focus is withdrawn from an element by giving another element the focus. This means that focus and blur events typically both occur virtually simultaneously, but in relation to different user interface elements, one that gets the focus and one that gets blurred. The concept is similar to a cursor in a text-based environment. However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse. Many desktops also allow the focus to be changed with the keyboard. By co ...
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Object Graph
In computer science, in an object-oriented program, groups of objects form a network through their relationships with each other, either through a direct reference to another object or through a chain of intermediate references. These groups of objects are referred to as object graphs, after the mathematical objects of the same name studied in graph theory. An object graph is a view of an object system at a particular point in time. Unlike a normal data model such as a Unified Modeling Language (UML) class diagram, which details the relationships between classes, the object graph relates their instances. Object diagrams are subsets of the overall object graph. Object-oriented applications contain complex webs of interrelated objects. Objects are linked to each other by one object either owning or containing another object or holding a reference to another object. This web of objects is called an object graph and it is the more abstract structure that can be used in discussin ...
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Singleton Pattern
In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software, the pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows objects to: * Ensure they only have one instance * Provide easy access to that instance * Control their instantiation (for example, hiding the constructors of a class) The term comes from the mathematical concept of a singleton. Common uses Singletons are often preferred to global variables because they do not pollute the global namespace (or their containing namespace). Additionally, they permit lazy allocation and initialization, whereas global variables in many languages will always consume resources. The singleton pattern can also be used as a basis for oth ...
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Standard Streams
In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin), standard output (stdout) and standard error (stderr). Originally I/O happened via a physically connected system console (input via keyboard, output via monitor), but standard streams abstract this. When a command is executed via an interactive shell, the streams are typically connected to the text terminal on which the shell is running, but can be changed with redirection or a pipeline. More generally, a child process inherits the standard streams of its parent process. Application Users generally know standard streams as input and output channels that handle data coming from an input device, or that write data from the application. The data may be text with any encoding, or binary data. In many modern systems, the standard error str ...
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Services Menu
The Services menu (or simply Services) is a user interface element in macOS. The services are programs that accept input from the user selection, process it, and optionally put the result back in the clipboard. The concept originated in the NeXTSTEP operating system, from which it was carried over into macOS and GNUstep. Similar features can be emulated on other operating systems. macOS Apple advertises the Services menu in connection with other features of its operating system. For example, it's possible to desktop search for a piece of text by selecting it with the mouse and using the service from Spotlight. Other central services are Grab for taking screenshots, and the system spell checker. The concept is similar to a GUI equivalent of a Unix pipe, allowing arbitrary data to be processed and passed between programs. Services can be implemented as application services, which expose a portion of the functionality of an application to operate on selected data, usually without ...
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String (computer Science)
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. ''String'' may also denote more general arrays or other sequence (or list) data types and structures. Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears literally in source code, it is known as a string literal or an anonymous string. In formal languages, which are used in mathematical ...
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Mutable
In object-oriented and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is created.Goetz et al. ''Java Concurrency in Practice''. Addison Wesley Professional, 2006, Section 3.4. Immutability This is in contrast to a mutable object (changeable object), which can be modified after it is created. In some cases, an object is considered immutable even if some internally used attributes change, but the object's state appears unchanging from an external point of view. For example, an object that uses memoization to cache the results of expensive computations could still be considered an immutable object. Strings and other concrete objects are typically expressed as immutable objects to improve readability and runtime efficiency in object-oriented programming. Immutable objects are also useful because they are inherently thread-safe. Other benefits are that they are simpler to understand and reason about and offer high ...
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Design Pattern
A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The " Gang of Four" book. Details An organized collection of design patterns that relate to a particular field is called a pattern language. This language gives a common terminology for discussing the situations designers are faced with. Documenting a pattern requires explaining why a particular situation causes problems, and how the components of the pattern relate to each other to give the solution. Christopher Alexander describes common design problems as arising from "conflicting forces"—such as the conflict between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A pattern would not tell the designer how many windows to put in the room; instead, it would propose a set of values to guide the designer toward a decisi ...
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