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NOR Flash Replacement
While flash memory remains one of the most popular storages in embedded systems because of its non-volatility, shock-resistance, small size, and low energy consumption, its application has grown much beyond its original design. Based on its original design, NOR flash memory is designed to store binary code of programs because it supports XIP (eXecute-In-Place) and high performance in read operations, while NAND flash memory is used as a data storage because of its lower price and higher performance in write/erase operations, compared to NOR flash. In recent years, the price of NAND flash has gone down much faster than that of NOR flash. Thus, to reduce the hardware cost ultimately, using NAND flash to replace NOR flash (motivated by a strong market demand) becomes a new trend in embedded-system designs, especially on mobile phones and arcade games. Overview The replacement depends on well-designed management of flash memory, which is carried out by either software on a host syst ...
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Flash Memory
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use the same cell design, consisting of floating gate MOSFETs. They differ at the circuit level depending on whether the state of the bit line or word lines is pulled high or low: in NAND flash, the relationship between the bit line and the word lines resembles a NAND gate; in NOR flash, it resembles a NOR gate. Flash memory, a type of floating-gate memory, was invented at Toshiba in 1980 and is based on EEPROM technology. Toshiba began marketing flash memory in 1987. EPROMs had to be erased completely before they could be rewritten. NAND flash memory, however, may be erased, written, and read in blocks (or pages), which generally are much smaller than the entire device. NOR flash memory allows a single machine word to be written to an era ...
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Computer Bus
In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This expression covers all related hardware components (wire, optical fiber, etc.) and software, including communication protocols. Early computer buses were parallel electrical wires with multiple hardware connections, but the term is now used for any physical arrangement that provides the same logical function as a parallel electrical busbar. Modern computer buses can use both parallel and bit serial connections, and can be wired in either a multidrop (electrical parallel) or daisy chain topology, or connected by switched hubs, as in the case of Universal Serial Bus (USB). Background and nomenclature Computer systems generally consist of three main parts: * The central processing unit (CPU) that processes data, * The memory that holds the p ...
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Solid-state Computer Storage Media
Solid state, or solid matter, is one of the four fundamental states of matter. Solid state may also refer to: Electronics * Solid-state electronics, circuits built of solid materials * Solid state ionics, study of ionic conductors and their uses Music * Solid State Records, a Christian music label * Solid State Records (jazz label), active in the 1960s * Solid State, a music group featuring DJ Dextrous * ''Solid State'' (Leon Russell album), 1984 * ''Solid State'' (Jonathan Coulton album), 2017 * ''Solid State'', an album by Sam Phillips Science * Solid-state chemistry, the study of the synthesis, structure, and properties of solid phase materials * Solid-state physics Solid-state physics is the study of rigid matter, or solids, through methods such as quantum mechanics, crystallography, electromagnetism, and metallurgy. It is the largest branch of condensed matter physics. Solid-state physics studies how the l ..., the study of rigid matter, or solids, through method ...
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Round-robin Scheduling
Round-robin (RR) is one of the algorithms employed by process and network schedulers in computing.Guowang Miao, Jens Zander, Ki Won Sung, and Ben Slimane, Fundamentals of Mobile Data Networks, Cambridge University Press, , 2016. As the term is generally used, time slices (also known as time quanta) are assigned to each process in equal portions and in circular order, handling all processes without priority (also known as cyclic executive). Round-robin scheduling is simple, easy to implement, and starvation-free. Round-robin scheduling can be applied to other scheduling problems, such as data packet scheduling in computer networks. It is an operating system concept. The name of the algorithm comes from the round-robin principle known from other fields, where each person takes an equal share of something in turn. Process scheduling To schedule processes fairly, a round-robin scheduler generally employs time-sharing, giving each job a time slot or ''quantum'' (its allowance ...
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Greedy Algorithm
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure. Specifics Greedy algorith ...
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Circular Buffer
In computer science, a circular buffer, circular queue, cyclic buffer or ring buffer is a data structure that uses a single, fixed-size buffer as if it were connected end-to-end. This structure lends itself easily to buffering data streams. There were early circular buffer implementations in hardware. Overview A circular buffer first starts out empty and has a set length. In the diagram below is a 7-element buffer: : Assume that 1 is written in the center of a circular buffer (the exact starting location is not important in a circular buffer): : Then assume that two more elements are added to the circular buffer — 2 & 3 — which get put after 1: : If two elements are removed, the two oldest values inside of the circular buffer would be removed. Circular buffers use FIFO (''first in, first out'') logic. In the example, 1 & 2 were the first to enter the circular buffer, they are the first to be removed, leaving 3 inside of the buffer. : If the buffer has 7 ele ...
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On Demand
On-demand or on demand may refer to: Manufacturing * Build-on-demand * Just-in-time manufacturing, a methodology for production * Print on demand, printing technology and business process in which new copies of a document are not printed until an order has been received Computing and Internet * Certification on demand, a digital certificate process * Code on demand, a concept in distributed computing * Software as a service (SaaS), also referred to as on-demand software * On demand anti-virus protection, security tools used to detect and remove malware on an on-demand basis * Ballot on Demand, software used to generate paper ballots, provided by Election Systems & Software * Gaming on demand, a type of online gaming * On-demand event is pre-recorded materials available anytime * Content on demand: ** Video on demand, a type of streaming video or movie service used by services such as Netflix ** Music on demand, music streaming services like iTunes Television and video media pro ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Logical Block Address
Logical block addressing (LBA) is a common scheme used for specifying the location of blocks of data stored on computer storage devices, generally secondary storage systems such as hard disk drives. LBA is a particularly simple linear addressing scheme; blocks are located by an integer index, with the first block being LBA 0, the second LBA 1, and so on. The IDE standard included 22-bit LBA as an option, which was further extended to 28-bit with the release of ATA-1 (1994) and to 48-bit with the release of ATA-6 (2003), whereas the size of entries in on-disk and in-memory data structures holding the address is typically 32 or 64 bits. Most hard disk drives released after 1996 implement logical block addressing. Overview In logical block addressing, only one number is used to address data, and each linear base address describes a single block. The LBA scheme replaces earlier schemes which exposed the physical details of the storage device to the software of the operating syst ...
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Memory Hierarchy
In computer architecture, the memory hierarchy separates computer storage into a hierarchy based on response time. Since response time, complexity, and capacity are related, the levels may also be distinguished by their performance and controlling technologies. Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference. Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component. Each of the various components can be viewed as part of a hierarchy of memories (m1, m2, ..., mn) in which each member mi is typically smaller and faster than the next highest member mi+1 of the hierarchy. To limit waiting by higher levels, a lower level will respond by filling a buffer and then signaling for activating the transfer. There are four major storage levels. * ''Internal'' – Processor registers and ...
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Embedded Systems
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded'' as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use today. , it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems. Modern embedded systems are often based on microcontrollers (i.e. microprocessors with integrated memory and peripheral interfaces), but ordinary microprocessors (using external chips for memory and peripheral interface circuits) are also common, especially in more complex systems. In either case, the processor(s) used m ...
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Cache (computing)
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A ''cache hit'' occurs when the requested data can be found in a cache, while a ''cache miss'' occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective and to enable efficient use of data, caches must be relatively small. Nevertheless, caches have proven themselves in many areas of computing, because typical computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested already, and spatial locality, where d ...
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