Myth 3
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Myth 3
''Myth III: The Wolf Age'' is a 2001 real-time tactics video game developed by MumboJumbo and co-published by Take-Two Interactive and Gathering of Developers for Windows and by Take-Two and MacSoft for Mac OS. ''The Wolf Age'' is the third game in the ''Myth'' series, following 1997's '' Myth: The Fallen Lords'' and 1998's '' Myth II: Soulblighter'', both of which were developed by Bungie. In 1999, Take-Two purchased 19.9% of Bungie's shares, but when Microsoft bought Bungie outright in 2000, the rights for ''Oni'' and the ''Myth'' series were transferred to Take-Two, who hired the startup company MumboJumbo to develop ''Myth III''. ''The Wolf Age'' is a prequel to the two previous games, and is set one-thousand years prior to the events depicted in ''The Fallen Lords''. It tells the story of Connacht's attempts to rid the land of the flesh eating monsters known as the Myrkridia, and defeat the immortal evil spirit "The Leveler", who has inhabited the body of the hero who defeat ...
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MumboJumbo
MumboJumbo, LLC was an independent developer of games for personal computers, game consoles and mobile devices. MumboJumbo Mobile, LLC publishes entertainment software for Android and iOS devices. History The company was founded in January 2001 by Mark Dochtermann and Ron Dimant after leaving Ritual Entertainment. In 2003 it became one of the first independent developers to popularize casual games by partnering with portal sites to make games available for download directly to Windows and Mac computers. MumboJumbo was previously a United Developers Company that acquired other development companies including Zono, Ritual Entertainment, and Hot Lava Studios. On January 24, 2007, MumboJumbo announced their acquisition of Ritual Entertainment, a popular developer of first person shooter titles such as ''SiN'' and '' Star Trek: Elite Force II''. Upon acquisition Ritual was made to assist with work on casual game titles, causing many prominent employees to leave the company and many ...
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Share (finance)
In finance, financial markets, a share is a unit of Equity (finance), equity ownership in the capital stock of a corporation, and can refer to units of mutual funds, limited partnerships, and real estate investment trusts. Share capital refers to all of the shares of an enterprise. The owner of shares in a company is a shareholder (or stockholder) of the corporation. A share is an indivisible unit of capital, expressing the ownership relationship between the company and the shareholder. The denominated value of a share is its face value, and the total of the face value of issued shares represent the capital of a company, which may not reflect the market value of those shares. The income received from the ownership of shares is a dividend. There are different types of shares such as equity shares, preference shares, deferred shares, redeemable shares, bonus shares, right shares, and employee stock option plan shares. Valuation Shares are valued according to the various principle ...
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Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...s or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a Video game designer, game designer, who works on Video game design, game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and Game art design, artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game con ...
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Server (computing)
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledg ...
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Patch (computing)
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the sourc ...
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Technical Support
Technical support (abbreviated as tech support) is a call centre type customer service provided by companies to advise and assist registered users with issues concerning their technical products. Traditionally done on the phone, technical support can now be conducted online or through chat. At present, most large and mid-size companies have outsourced their tech support operations. Many companies provide discussion boards for users of their products to interact; such forums allow companies to reduce their support costs without losing the benefit of customer feedback. Outsourcing technical support With the increasing use of technology in modern times, there is a growing requirement to provide technical support. Many organizations locate their technical support departments or call centers in countries or regions with lower costs. Dell was amongst the first companies to outsource their technical support and customer service departments to India in 2001. There has also been a growt ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proce ...
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Origin Story
In entertainment, an origin story is an account or backstory revealing how a character or group of people become a protagonist or antagonist, and it adds to the overall interest and complexity of a narrative, often giving reasons for their intentions. In American comic books, it also refers to how characters gained their superpowers and/or the circumstances under which they became superheroes or supervillains. In order to keep their characters current, comic book companies, as well as cartoon companies, game companies, children's show companies, and toy companies, frequently rewrite the origins of their oldest characters. This goes from adding details that do not contradict earlier facts to a totally new origin which makes it seem that it is an altogether different character. A pourquoi story, also dubbed an "origin story", is also used in mythology, referring to narratives of how a world began, how creatures and plants came into existence, and why certain things in the cosmos ha ...
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Immortality
Immortality is the concept of eternal life. Some modern species may possess biological immortality. Some scientists, futurists, and philosophers have theorized about the immortality of the human body, with some suggesting that human immortality may be achievable in the first few decades of the 21st century with the help of certain technologies such as mind uploading (digital immortality). Other advocates believe that life extension is a more achievable goal in the short term, with immortality awaiting further research breakthroughs. The absence of aging would provide humans with biological immortality, but not invulnerability to death by disease or injury. Whether the process of internal immortality is delivered within the upcoming years depends chiefly on research (and in neuron research in the case of internal immortality through an immortalized cell line) in the former view and perhaps is an awaited goal in the latter case. What form an unending human life would take, o ...
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Monster
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fear. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts and spirits, zombies or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process. Animal monsters are outside the moral order, but sometimes have their origin in some human violation of the moral law (e.g. in the Greek myth, Minos does not sacrifice to Poseidon the white bull which the god sent him, so as punishment Poseidon makes Minos' wife, Pasiphaë, fall in love with the bull. She copulat ...
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