Mutants In Orbit
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Mutants In Orbit
''Mutants in Orbit'' is an adventure and sourcebook for the '' After the Bomb'' and '' Rifts'' role-playing games, authored by James Wallis and Kevin Siembieda. It was released by Palladium Books in March 1992. The book deals with life of space colonies. The setting is on the same time scale as the ''After the Bomb'' and ''Rifts'', but from the space colonies' point of view. Publication history At GenCon 22 in 1989, Erick Wujcik introduced James Wallis to Kevin Siembieda of Palladium Books, leading to Wallis becoming involved in the publication of role-playing game supplements through ''Mutants in Avalon ''Mutants in Avalon'' is the fifth supplement for the '' After the Bomb'' role-playing game, originally based on and compatible with ''Teenage Mutant Ninja Turtles & Other Strangeness''. It was published by Palladium Books in January 1991 and us ...'' (1990) and ''Mutants in Orbit'' (1992). ''Mutants in Orbit'' functioned as a sourcebook for both the '' Rifts'' and '' After ...
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Infobox Book
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Erick Wujcik
Erick A. Wujcik (January 26, 1951 – June 7, 2008) was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books. Gaming career Wujcik started off as head of the gaming society at Wayne State University, The Warriors and Warlocks of the Wayne Weregamers Society, also known as the Wayne State Weregamers, where he met and befriended Kevin Siembieda. By 1980 the Wayne Weregamers became known as the Detroit Gaming Center, when Wujcik, the CDM (Caucus of Dungeon Masters) and Siembieda moved the group from the Monteith House, scheduled for demolition, to an off-campus building that was being maintained by a non-profit; Wujcik became Director for the Center with Siembieda as Assistant Director. Wujcik published the science-fiction adventure '' Sector 57'' (1980) under the banner of the Detroit Gaming Center. Wujcik worked as a computer columnist for ''The Detroit News'' where he wrote their weekly "Computer Column" from 1979 to ...
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GenCon
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing games, collectible card games, and strategy games. Gen Con also features computer games. Attendees engage in a variety of tournament and interactive game sessions. In 2019, Gen Con had nearly 70,000 unique attendees. Established in 1968 as the Lake Geneva Wargames Convention by Gary Gygax, who later co-created ''Dungeons & Dragons'', Gen Con was first held in Lake Geneva, Wisconsin. The convention was moved to various locations in Wisconsin from 1972 to 1984 before becoming fixed in Milwaukee, Wisconsin, in 1985, where it remained until moving to Indianapolis, Indiana, in 2003. Other Gen Con conventions have been held sporadically in various locations around the United States, as well as internationally. In 1976, Gen Con became the prop ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Mutants In Avalon
''Mutants in Avalon'' is the fifth supplement for the '' After the Bomb'' role-playing game, originally based on and compatible with ''Teenage Mutant Ninja Turtles & Other Strangeness''. It was published by Palladium Books in January 1991 and uses the Palladium Megaversal system. Publication history James Wallis was introduced to Kevin Siembieda of Palladium by Erick Wujcik at GenCon 22 in 1989, which led to Wallis producing role-playing game supplements beginning with ''Mutants in Avalon'' (1990). Setting The storyline of ''After the Bomb'' introduced a post-nuclear warfare setting, centered on the Eastern United States, where most of the area is populated by mutated animals and they form the predominant societies, as opposed to the setting of ''Teenage Mutant Ninja Turtles & Other Strangeness'' where mutants live on the fringes of human society. ''Mutants in Avalon'' expands that setting to include Great Britain which is divided into eight neo-feudal kingdoms. The sample pl ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellow-backs, yellowbacks, dime novels, and airport novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of paperbacks. Paperb ...
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Palladium Books
Palladium Books is a publisher of role-playing games (RPGs) perhaps best known for its popular, expansive '' Rifts'' series (1990–present). Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels. History The first game released by Palladium Books was '' The Mechanoid Invasion'' in 1981, followed by the first-editions of '' The Palladium Role-Playing Game'' in 1983 and ''Heroes Unlimited'' in 1984, with Valley of the Pharaohs releasing between the two. Other popular titles include adaptations of ''Teenage Mutant Ninja Turtles'' (1985) and ''Robotech'' (1986). Palladium was also one of the major distributors of ''Robotech'' merchandise for several years. Between the l ...
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Apocalyptic And Post-apocalyptic Fiction
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastro ...
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James Wallis (games Designer)
James Wallis is a British designer and publisher of tabletop and role-playing games. He is not to be confused with Myriador's Jamie Wallis, who converted ''Steve Jackson's Sorcery!'' into d20 modules. Career James Wallis began roleplaying in 1981 through ''Dungeons & Dragons'' and '' Traveller'', which were both licensed in the UK by Games Workshop at the time. Wallis began publishing his own fanzines, first ''WEREMAN'' and then ''Sound & Fury'', and got to know game designer Erick Wujcik through the latter; Wujcik introduced Wallis to Kevin Siembieda at Gen Con 22 in 1989, resulting in Wallis writing two books for Palladium Books, ''Mutants in Avalon'' (1990) and ''Mutants in Orbit'' (1992). Wallis also began working on his own role-playing game based on the '' Bugtown'' comics, and in 1992 he brought the game to Phage Press, where it stalled for two years due to creative differences. ''Once Upon a Time'', a game designed by James Wallis, Andrew Rilstone and Richard Lambert, w ...
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Rifts (role-playing Game)
''Rifts'' is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. ''Rifts'' takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres. ''Rifts'' serves as a cross-over environment for a variety of other Palladium games with different universes connected through "rifts" on Earth that lead to different spaces, times, and realities that Palladium calls the "Rifts Megaverse". ''Rifts'' describes itself as an "advanced" role-playing game and not an introduction for those new to the concept. Palladium continues to publish books for the ''Rifts'' series, with about 80 books published between 1990 and 2011. ''Rifts Ultimate Edition'' was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character type ...
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After The Bomb (game)
''After the Bomb'' is a role-playing game originally published by Palladium Books in January 1986. It uses Palladium's Megaversal system and features mutant animals – anthropomorphic and otherwise – in a post-apocalyptic setting. Setting The storyline of ''After the Bomb'' introduces a post-apocalyptic setting centered on the Eastern United States, where most of the area is populated by the mutated animals that form the majority of society. The apocalypse Advancements in genetics brought the cost of genetic manipulation down to the point where it became consumer technology. Extensive, widespread experimentation in the creation of transgenic species resulted in the creation of mutated animals, possessing traits from other animals. Although the creation of transgenic humans was technically illegal, everybody possessed a complete human genome; thus, the law was largely unenforceable, and a small population of humanoid mutant animals slowly accumulated. The same technology led ...
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