Mutant Future
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Mutant Future
''Mutant Future'' is a post-apocalyptic, science fantasy role-playing game created by Daniel Proctor and Ryan Denison and published by Goblinoid Games. The game is compatible with '' Labyrinth Lord'', which emulates the rules of classic era '' Dungeons & Dragons'' (''D&D'') using the Open Game License (OGL) from Wizards of the Coast. The game is thematically patterned after genre predecessors such as ''Metamorphosis Alpha'' and its more widely known and published follow-up, ''Gamma World''. Distribution ''Mutant Future'' is the second offering published by Goblinoid Games under the Open Gaming License (OGL), providing non-game publishers the ability to develop derivative content with few restrictions. While the game is not a true retro-clone, it nevertheless emulates gameplay of role-playing games from the "classic" (late 1970s and early 1980s) era. Setting The in-game setting of ''Mutant Future'' is one of post-apocalyptic science fiction tropes, including global post-nucle ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Mutant Future Revised Edition Cover
In biology, and especially in genetics, a mutant is an organism or a new genetic character arising or resulting from an instance of mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It is a characteristic that would not be observed naturally in a specimen. The term mutant is also applied to a virus with an alteration in its nucleotide sequence whose genome is in the nuclear genome. The natural occurrence of genetic mutations is integral to the process of evolution. The study of mutants is an integral part of biology; by understanding the effect that a mutation in a gene has, it is possible to establish the normal function of that gene. Mutants arise by mutation Mutants arise by mutations occurring in pre-existing genomes as a result of errors of DNA replication or errors of DNA repair. Errors of replication often involve translesion synthesis by a DNA polymerase when it encounters and bypasses a damaged ...
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Dungeons & Dragons Retro-clones
''Dungeons & Dragons'' retro-clones are fantasy role-playing games that emulate earlier editions of ''Dungeons & Dragons'' (''D&D'') no longer supported by Wizards of the Coast. They are made possible by the release of later editions' rules in a System Reference Document under the terms of the Open Game License, which allow the use of much of the proprietary terminology of ''D&D'' that might otherwise collectively constitute copyright infringement. However, as per the license, these games lack the brand names ''Dungeons & Dragons'', ''D&D,'' and all the other trademarks associated with those brands. History Some ''D&D'' fans prefer earlier editions, and new games address the perceived inability of newer editions to preserve the tone of classic ''D&D'' while fixing some of the perceived rules issues of older versions. ''Castles & Crusades'' is one example, using the unified d20 mechanic from 3rd edition while dropping what the developers perceived as complications (including fea ...
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Dystopian
A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). or simply anti-utopia) is a speculated community or society that is undesirable or frightening. It is often treated as an Opposite (semantics), antonym of ''utopia'', a term that was coined by Sir Thomas More and figures as the title of his best known work, published in 1516, which created a blueprint for an ideal society with minimal crime, violence and poverty. The relationship between utopia and dystopia is in actuality not one simple opposition, as many utopian elements and components are found in dystopias as well, and ''vice versa''. Dystopias are often characterized by rampant fear or distress , tyrannical governments, environmental disaster, or other characteristics associated with a cataclysmic decline in society. Distinct the ...
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Genetic Mutation
In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, mitosis, or meiosis or other types of damage to DNA (such as pyrimidine dimers caused by exposure to ultraviolet radiation), which then may undergo error-prone repair (especially microhomology-mediated end joining), cause an error during other forms of repair, or cause an error during replication (translesion synthesis). Mutations may also result from insertion or deletion of segments of DNA due to mobile genetic elements. Mutations may or may not produce detectable changes in the observable characteristics (phenotype) of an organism. Mutations play a part in both normal and abnormal biological processes including: evolution, cancer, and the development of the immune system, including junctional diversity. Mutation is the ultimate source of a ...
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Radiation
In physics, radiation is the emission or transmission of energy in the form of waves or particles through space or through a material medium. This includes: * ''electromagnetic radiation'', such as radio waves, microwaves, infrared, visible light, ultraviolet, x-rays, and gamma radiation (γ) * ''particle radiation'', such as alpha radiation (α), beta radiation (β), proton radiation and neutron radiation (particles of non-zero rest energy) * '' acoustic radiation'', such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium) * ''gravitational wave, gravitational radiation'', that takes the form of gravitational waves, or ripples in the curvature of spacetime Radiation is often categorized as either ''ionizing radiation, ionizing'' or ''non-ionizing radiation, non-ionizing'' depending on the energy of the radiated particles. Ionizing radiation carries more than 10 electron volt, eV, which is enough to ionize atoms and molecules and break ...
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Retro-clone
Open gaming is a movement within the tabletop role-playing game (RPG) industry with superficial similarities to the open source software movement. The key aspect is that copyright holders license their works under public copyright licenses that permit others to make copies or create derivative works of the game. A number of role-playing game publishers have joined the open gaming movement, largely as a result of the release of the original System Reference Document (SRD) by Wizards of the Coast, which consisted of the core rules of ''Dungeons & Dragons'' 3rd edition. Open gaming has also been popular among small press role-playing game and supplement authors. History The use of the term open gaming began with the publication of the original SRD and the simultaneous release of the Open Game License (OGL). However, role-playing games had been licensed under open and free content licenses before this. The Fudge Legal Notice The Fudge role-playing game system was created in 1992 b ...
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Open Gaming License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus ...
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Gamma World
''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, ''Metamorphosis Alpha''. Setting ''Gamma World'' takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization. The war that destroyed civilization in ''Gamma World'' is only vaguely described in most editions of the game, and what details are provided change from version to version: * The first two editions explained that ever-increasing material prosperity and leisure had led to ever-more radical and violent social movements, culminating in a final war in the years AD 2309–2322, and ascribe the final annihilation to a terrorist group called "The Apocalypse" and the ensuing retaliation by surviving factions. Later versions altered the reason for the collapse. * The 2000 Alternity version is due to alien arrival and nuclear response ...
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Science Fantasy
Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical; while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science–like explanations of any supernatural elements.Eric R. Williams, ''The Screenwriters Taxonomy: A Collaborative Approach to Creative Storytelling''p. 121/ref> During the Golden Age of Science Fiction, the fanciful science fantasy stories were seen in sharp contrast to the terse, scientifically plausible material that came to dominate mainstream science fiction typified by the magazine ''Astounding Science Fiction''. Although at this time, science fantasy stories were oft ...
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Metamorphosis Alpha
''Metamorphosis Alpha'' is a science fiction role-playing game. It was created by James M. Ward and originally produced by TSR, the publisher of ''Dungeons & Dragons''. It was the first science fiction role-playing game, published in July 1976. Description The original edition is set on a generation spaceship, the starship ''Warden'' that has been struck by an unknown cataclysmic event that killed many of the colonists and crew. The characters must survive their missions in this ship (which they believe to be a world) where they no longer understand the technology around them, and they encounter numerous mutated creatures. Players can portray a human, a mutated human, a mutated plant, or a mutated creature. Articles in '' Dragon'' expanded these options to include clones and robots as well as adding rules for cybernetics. Players have five characteristics: radiation resistance, mental resistance, dexterity, strength, and constitution. Humans have a sixth characteristic, lead ...
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus a ...
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