Multicast
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be impl ...
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IP Multicast
IP multicast is a method of sending Internet Protocol (IP) datagrams to a group of interested receivers in a single transmission. It is the IP-specific form of multicast and is used for streaming media and other network applications. It uses specially reserved multicast address blocks in IPv4 and IPv6. Protocols associated with IP multicast include Internet Group Management Protocol, Protocol Independent Multicast and Multicast VLAN Registration. IGMP snooping is used to manage IP multicast traffic on layer-2 networks. IP multicast is described in . IP multicast was first standardized in 1986. Its specifications have been augmented in to include group management and in to include administratively scoped addresses. Technical description IP multicast is a technique for one-to-many and many-to-many real-time communication over an IP infrastructure in a network. It scales to a larger receiver population by requiring neither prior knowledge of a receiver's identity nor prior knowl ...
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Multicast Address
A multicast address is a logical identifier for a group of hosts in a computer network that are available to process datagrams or frames intended to be multicast for a designated network service. Multicast addressing can be used in the link layer (layer 2 in the OSI model), such as Ethernet multicast, and at the internet layer (layer 3 for OSI) for Internet Protocol Version 4 (IPv4) or Version 6 (IPv6) multicast. IPv4 IPv4 multicast addresses are defined by the most-significant bit pattern of ''1110''. This originates from the classful network design of the early Internet when this group of addresses was designated as ''Class D''. The CIDR notation for this group is . The group includes the addresses from to . Address assignments from within this range are specified in , an Internet Engineering Task Force (IETF) ''Best Current Practice'' document (BCP 51). The address range is divided into blocks each assigned a specific purpose or behavior. ;Local subnetwork :Addresses in ...
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Multicast
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be impl ...
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Multicast Protocols-en
In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission. Copies are automatically created in other network elements, such as routers, switches and cellular network base stations, but only to network segments that currently contain members of the group. Network assisted multicast may be implemented at the data link layer using one-to-many addressing and switching such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM), point-to-multipoint virtual circuits (P2MP) or InfiniBand multicast. Network-assisted multicast may also be impl ...
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Internet Group Management Protocol
The Internet Group Management Protocol (IGMP) is a communications protocol used by hosts and adjacent routers on IPv4 networks to establish multicast group memberships. IGMP is an integral part of IP multicast and allows the network to direct multicast transmissions only to hosts that have requested them. IGMP can be used for one-to-many networking applications such as online streaming video and gaming, and allows more efficient use of resources when supporting these types of applications. IGMP is used on IPv4 networks. Multicast management on IPv6 networks is handled by Multicast Listener Discovery (MLD) which is a part of ICMPv6 in contrast to IGMP's bare IP encapsulation. Architecture A network designed to deliver a multicast service using IGMP might use this basic architecture: IGMP operates between a host and a local multicast router. Switches featuring IGMP snooping also derive useful information by observing these IGMP transactions. Protocol Independent Multicast (PIM ...
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IPTV
Internet Protocol television (IPTV) is the delivery of television content over Internet Protocol (IP) networks. This is in contrast to delivery through traditional terrestrial, satellite, and cable television formats. Unlike downloaded media, IPTV offers the ability to stream the source media continuously. As a result, a client media player can begin playing the content (such as a TV channel) almost immediately. This is known as streaming media. Although IPTV uses the Internet protocol it is not limited to television streamed from the Internet (Internet television). IPTV is widely deployed in subscriber-based telecommunications networks with high-speed access channels into end-user premises via set-top boxes or other customer-premises equipment. IPTV is also used for media delivery around corporate and private networks. IPTV in the telecommunications arena is notable for its ongoing standardisation process (e.g., European Telecommunications Standards Institute). IPTV service ...
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Reliable Multicast
A reliable multicast is any computer networking protocol that provides a '' reliable'' sequence of packets to multiple recipients simultaneously, making it suitable for applications such as multi-receiver file transfer. Overview Multicast is a network addressing method for the delivery of information to a group of destinations simultaneously using the most efficient strategy to deliver the messages over each link of the network only once, creating copies only when the links to the multiple destinations split (typically network switches and routers). However, like the User Datagram Protocol, multicast does not guarantee the delivery of a message stream. Messages may be dropped, delivered multiple times, or delivered out of order. A reliable multicast protocol adds the ability for receivers to detect lost and/or out-of-order messages and take corrective action (similar in principle to TCP), resulting in a gap-free, in-order message stream. Reliability The exact meaning of ''re ...
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Streaming Media
Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content itself. Distinguishing delivery method from the media applies specifically to telecommunications networks, as most of the traditional media delivery systems are either inherently ''streaming'' (e.g. radio, television) or inherently ''non-streaming'' (e.g. books, videotape, audio CDs). There are challenges with streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stops, lags, or poor buffering of the content, and users lacking compatible hardware or software systems may be unable to stream certain content. With the use of buffering of the content for just a few seconds in advance of playback, the quality can be much improved. Livestreaming is the real-time delivery of co ...
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MAC Address
A media access control address (MAC address) is a unique identifier assigned to a network interface controller (NIC) for use as a network address in communications within a network segment. This use is common in most IEEE 802 networking technologies, including Ethernet, Wi-Fi, and Bluetooth. Within the Open Systems Interconnection (OSI) network model, MAC addresses are used in the medium access control protocol sublayer of the data link layer. As typically represented, MAC addresses are recognizable as six groups of two hexadecimal digits, separated by hyphens, colons, or without a separator. MAC addresses are primarily assigned by device manufacturers, and are therefore often referred to as the burned-in address, or as an Ethernet hardware address, hardware address, or physical address. Each address can be stored in hardware, such as the card's read-only memory, or by a firmware mechanism. Many network interfaces, however, support changing their MAC address. The address typ ...
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Multiple Registration Protocol
Multiple Registration Protocol (MRP), which replaced Generic Attribute Registration Protocol (GARP), is a generic registration framework defined by the IEEE 802.1ak amendment to the IEEE 802.1Q standard. MRP allows bridges, switches or other similar devices to register and de-register attribute values, such as VLAN identifiers and multicast group membership across a large local area network. MRP operates at the data link layer. History GARP was defined by the IEEE 802.1 working group to provide a generic framework allowing bridges (or other devices like switches) to register and de-register attribute values such as VLAN identifiers and multicast group membership. GARP defines the architecture, rules of operation, state machines and variables for the registration and de-registration of attribute values. GARP was used by two applications: GARP VLAN Registration Protocol (GVRP) for registering VLAN trunking between multilayer switches, and by the GARP Multicast Registration Protocol ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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Reliability (computer Networking)
In computer networking, a reliable protocol is a communication protocol that notifies the sender whether or not the delivery of data to intended recipients was successful. Reliability is a synonym for assurance, which is the term used by the ITU and ATM Forum. Reliable protocols typically incur more overhead than unreliable protocols, and as a result, function more slowly and with less scalability. This often is not an issue for unicast protocols, but it may become a problem for reliable multicast protocols. Transmission Control Protocol (TCP), the main protocol used on the Internet, is a reliable unicast protocol; it provides the abstraction of a reliable byte stream to applications. UDP is an unreliable protocol and is often used in computer games, streaming media or in other situations where speed is an issue and some data loss may be tolerated because of the transitory nature of the data. Often, a reliable unicast protocol is also connection oriented. For example, TCP is ...
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