Multi (To Heart)
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Multi (To Heart)
is a fictional character in Leaf's and Aquaplus' visual novel ''To Heart''. In the visual novel, she is an experimental maid robot, and she made her first appearance as one of the game's ten female main characters. Multi was created by writer Tatsuya Takahashi, who wrote her scenario for the visual novel, and designed by illustrator Tōru Minazuki. She is voiced in Japanese by Yui Horie and by Tara Sands in the English version of the 1999 anime. Creation and conception Multi was the second heroine in ''To Heart'' to be created by writer Tatsuya Takahashi and illustrator Tōru Minazuki, after the pair had created Aoi Matsubara. Takahashi recalled that he thought the development team would react surprised when he declared he would make one of the heroines a robot, but he instead received calm responses. Minazuki held no objections because he thought a robot character would allow the pair more creative freedom, and thought Multi's innocent personality would be fitting for a robot c ...
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To Heart
''To Heart'' is a Japanese adult visual novel developed by Leaf and released on May 23, 1997 for Windows. It was later ported to the PlayStation and given voice acting. A second PC version, titled ''To Heart PSE'' was released containing the PlayStation version as well as bonus games. ''To Heart PSE'' and the PlayStation version had the adult scenes removed. ''To Heart'' is Leaf's fifth game, and the third title in the Leaf Visual Novel Series, following '' Shizuku'' and ''Kizuato'' and preceding ''Routes''. The gameplay in ''To Heart'' follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the eight female main characters. A sequel of ''To Heart'', ''To Heart 2'', was released on December 28, 2004 directly to the PlayStation 2. A special bundle of ''To Heart 2'' and a PS2 version of ''To Heart'' was released on the same day. The original PC release of the visual novel was titled ''To Heart'', however the anime ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Newtype USA
is a monthly magazine publication originating from Japan, covering anime (and to a lesser extent, tokusatsu, manga, Japanese science fiction, seiyuu, and video games). It was launched by publishing company Kadokawa Shoten on March 8, 1985, with its April issue, and has since seen regular release on the 10th of every month in its home country. ''Newtype Korea'' is published in Korea. Spin-off publications of ''Newtype'' also exist in Japan, such as Newtype Hero/Newtype the Live (which are dedicated to tokusatsu) and ''NewWORDS'' (which is geared toward a more mature adult market), as well as numerous limited-run versions (such as ''Clamp Newtype''). The name of the magazine comes from the "Newtypes" in the Universal Century timeline of the ''Gundam'' series, specifically ''Mobile Suit Gundam'' (1979) and its sequel ''Mobile Suit Zeta Gundam'' (1985). ''Newtype'' magazine launched a week after ''Zeta Gundam'' began airing on March 2, 1985. ''Newtype USA'' was an English language ve ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Aquaplus Dream Match
, formally and , is a Japanese company which specializes primarily in the publishing and distribution of visual novels, including both adult games under their brand Leaf and games for all ages under Aquaplus's own brand. Aquaplus has been involved with the production of anime based on Leaf's games. The company is also involved with music, franchised restaurants, and at one point was involved with automobiles. History Aquaplus was established in October 1994 in Itami, Hyōgo, Japan as a visual novel and music publishing company at the time called ; their adult game brand Leaf was also established at this time. In February 1995, Leaf produced their first game, and later that year in November U-Office started releasing all-ages games for the PC under their name. The company changed its name to in May 1996, and became a joint stock company. In 1997, Aqua opened their automobile specialty shop Aqua in Yachiyo, Hyōgo, Japan. In 1998, the company changed their name to the current ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant asp ...
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Dōjinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ...
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Fan Art
Fan art or fanart is artwork created by fans of a work of fiction and derived from a series character or other aspect of that work. They are usually done by amateur artists, semi-professionals or professionals. As fan labor, fan art refers to artworks that are neither created nor (normally) commissioned or endorsed by the creators of the work from which the fan art derives. A different, older meaning of the term is used in science fiction fandom, where fan art traditionally describes ''original'' (rather than derivative) artwork related to science fiction or fantasy, created by fan artists, and appearing in low- or non-paying publications such as semiprozines or fanzines, and in the art shows of science fiction conventions. The Hugo Award for Best Fan Artist has been given each year since 1967 for artists who create such works. Like the term fan fiction (although to a lesser extent), this traditional meaning is now sometimes confused with the more recent usage described a ...
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