Motion (software)
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Motion (software)
Motion is a software application produced by Apple Inc. for their macOS operating system. It is used to create and edit motion graphics, titling for video production and film production, and 2D and 3D compositing for visual effects. History The original product, codenamed "Molokini," was previewed at a NAB event on April 19, 2004. Version 1.0 was made available on August 11, 2004. At a pre- NAB event in April 2005, Apple released Motion 2 along with new revisions of the other Pro applications, optimised for the Power Mac G5 and Mac OS X 10.4. Features introduced in Motion 2: * 32-bit Rendering * Replicators * New filters * MIDI behavior * After Effects integration In January 2006 Apple stopped selling Motion as a stand-alone product. Introduced at NAB in Las Vegas on April 15, 2007, Motion 3 was included as part of the Final Cut Studio 2 suite. Features introduced in Motion 3: * 3D multiplane environment - 2.5D compositing * 3D text behaviors * Vector-based paint strokes * P ...
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Apple Inc
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company by market capitalization, the fourth-largest personal computer vendor by unit sales and second-largest mobile phone manufacturer. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Meta, and Microsoft. Apple was founded as Apple Computer Company on April 1, 1976, by Steve Wozniak, Steve Jobs and Ronald Wayne to develop and sell Wozniak's Apple I personal computer. It was incorporated by Jobs and Wozniak as Apple Computer, Inc. in 1977 and the company's next computer, the Apple II, became a best seller and one of the first mass-produced microcomputers. Apple went public in 1980 to instant financial success. The company developed computers featuring innovative graphical user inter ...
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High Efficiency Image Format
High Efficiency Image File Format (HEIF) is a Digital container format, container format for storing individual digital images and image sequences. The standard covers multimedia files that can also include other media streams, such as timed text, audio and video. HEIF can store images encoded with multiple coding formats, for example both Standard-dynamic-range video, SDR and High-dynamic-range video, HDR images. High Efficiency Video Coding, HEVC is an image and video encoding format and the default image codec used with HEIF. HEIF files containing HEVC-encoded images are also known as HEIC files. Such files require less storage space than the equivalent quality JPEG. HEIF files are a special case of the International Organization for Standardization, ISO Base Media File Format (ISO base media file format, ISOBMFF, ISO/IEC 14496-12), first defined in 2001 as a shared part of MP4 and JPEG 2000. Introduced in 2015, it was developed by the Moving Picture Experts Group (MPEG) an ...
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32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GB of RAM to be accessed; far more than previous generations of system architecture allowed. 32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Apple Macintosh. Fully 32-bit microprocessors such as the Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided ...
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16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two most common representations, the range is 0 through 65,535 (216 − 1) for representation as an (unsigned) binary number, and −32,768 (−1 × 215) through 32,767 (215 − 1) for representation as two's complement. Since 216 is 65,536, a processor with 16-bit memory addresses can directly access 64 KB (65,536 bytes) of byte-addressable memory. If a system uses segmentation with 16-bit segment offsets, more can be accessed. 16-bit architecture The MIT Whirlwind ( 1951) was quite possibly the first-ever 16-bit computer. It was an unusual word size for the era; most systems used six-bit character code and used a word length of some multiple of 6-bits. This changed with the effort to introduce ASCII, which used a 7-bit code and naturally led ...
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8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on processor register, registers or Bus (computing), data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors. The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets especially ISO/IEC 8859-1, Latin 1 for English and Western European languages. The IBM System/360 introduced byte-addressable memory with 8-bit bytes, as opposed to bit-addressable or decimal digit-addressable or word-addressable memory ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing unit'' ...
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Gigabytes
The gigabyte () is a multiple of the unit byte for digital information. The prefix ''giga'' means 109 in the International System of Units (SI). Therefore, one gigabyte is one billion bytes. The unit symbol for the gigabyte is GB. This definition is used in all contexts of science (especially data science), engineering, business, and many areas of computing, including storage capacities of hard drives, solid state drives, and tapes, as well as data transmission speeds. However, the term is also used in some fields of computer science and information technology to denote (10243 or 230) bytes, particularly for sizes of RAM. Thus, prior to 1998, some usage of ''gigabyte'' has been ambiguous. To resolve this difficulty, IEC 80000-13 clarifies that a ''gigabyte'' (GB) is 109 bytes and specifies the term ''gibibyte'' (GiB) to denote 230 bytes. These differences are still readily seen for example, when a 400 GB drive's capacity is displayed by Microsoft Windows as 372 GB inst ...
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Match Moving
In visual effects, match moving is a technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Sometimes referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry. Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera and Apple's Face ID have begun to change this). Match moving is also distinct from motion control photography, which uses mechanical hardware to execute multiple identical camera moves. Match moving, by contrast, is typically a software-base ...
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Nuke (software)
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain, and used for television and film post-production. Nuke is available for Microsoft Windows 7, OS X 10.9, Red Hat Enterprise Linux 5, and newer versions of these operating systems. Foundry has further developed the software since Nuke was sold in 2007. Nuke's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment, DreamWorks Animation, Illumination Mac Guff, Sony Pictures Imageworks, Sony Pictures Animation, Framestore, Weta Digital, Double Negative, and Industrial Light & Magic. History Nuke (the name deriving from 'New compositor') was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites from Autodesk Flame. Nuke version 2 introduced a GUI in 1994, built with F ...
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After Effects
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc., and used in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation. It also functions as a very basic non-linear editor, audio editor, and media transcoder. In 2019, the program won an Academy Award for scientific and technical achievement. History After Effects was originally created by David Herbstman, David Simons, Daniel Wilk, David M. Cotter, and Russell Belfer at the Company of Science and Art in Providence, Rhode Island, where the first two versions of the software, 1.0 (January 1993) and 1.1, were released by the company. CoSA, whose CEO was William J. O'Farrell, along with After Effects was then acquired by Aldus Corporation in July 1993, which was in turn acquired by Adobe in 1994, and with it PageMaker. Adobe's first new release ...
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Compositing
Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously called "chroma key", "blue screen", "green screen" and other names. Today, most, though not all, compositing is achieved through digital image manipulation. Pre- digital compositing techniques, however, go back as far as the trick films of Georges Méliès in the late 19th century, and some are still in use. Basic procedure All compositing involves the replacement of selected parts of an image with other material, usually, but not always, from another image. In the digital method of compositing, software commands designate a narrowly defined color as the part of an image to be replaced. Then the software (e.g. Natron) replaces every pixel within the designated color range with a pixel from another image, aligned to appear as part of the ...
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Final Cut Studio
Final Cut Studio is a discontinued professional video and audio production suite for Mac OS X from Apple Inc., and a direct competitor to Avid Media Composer in the high-end movie production industry. It was developed from 2005 to 2011. Three of its primary applications - Final Cut Pro X (not compatible with previous versions of Final Cut), Motion, and Compressor - continue to be developed and are published as separate applications on the Mac App Store. The legacy boxed version of Final Cut Studio was last made available only through Apple's phone sales, and therefore not online or in Apple Stores. As of 2017, Final Cut Pro 7 no longer runs on macOS High Sierra or later. Components Final Cut Studio version 3, the final release upon discontinuation of the suite, contains six main applications and several smaller applications used in content creation. *Final Cut Pro 7 – "real-time editing for DV, SD and HD" *Motion 4 – "real-time motion graphics design" *Soundtrack Pro 3 ...
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