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Morning Star Multimedia
Morning Star Multimedia was an American video game company founded in May 1995 by Dan Kitchen. It was acquired by the Telegen Corporation in 1996 as a wholly owned subsidiary. It was known for releasing ''Frogger'' for the Sega Genesis when Majesco rereleased the console in 1998 (known as the Genesis 3). Its last game was released in 2000, so it is unknown whether it is still in the video game industry today. Employees of the company left to form two gaming studios. Half of them went to the Majesco-led Pipe Dream Interactive, while the other half went to OutLook Entertainment, Inc. which developed three games for Game Boy Advance. Games released PC * ''Weight Trackers Plan and Track'' (1997, developed) * ''Kristi Yamaguchi Fantasy Ice Skating'' (1998, developed) * '' Casper: The Interactive Adventure'' (1998, developed) Sega Genesis * ''Frogger'' (1998, developed) SNES * ''Frogger'' (1998, developed) Game Boy Color * ''Super Breakout'' (1998, developed) * ''Frogger'' (1998, deve ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tr ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Majesco Entertainment
Majesco Entertainment Company (formerly Majesco Sales Inc.) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004. On December 1, 2016, Majesco Entertainment was acquired by PolarityTE, Inc., a biotech company, in another reverse merger takeover, because of which it formally ceased all video game operations on December 8, 2016. In mid-2017, chief executive officer Jesse Sutton re-acquired the company through a management buyout and continued operating it privately held. On January 15, 2018, Liquid Media Group announced the acquisition of Majesco. History Majesco Sales Inc. era Majesco was first known as a reissuer ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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The Interactive Adventure
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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Centipede (video Game)
''Centipede'' is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, ''Millipede'', followed in 1982. ''Centipede'' was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit family. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com developed by Handheld Games and published by Tiger Electronics. Gameplay The player controls a small insect-like ''Bug Blaster ...
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NASCAR Challenge
''NASCAR Challenge'' is a 1999 video game for the Game Boy Color, developed by Morning Star Multimedia and published by Hasbro Interactive. The game is a NASCAR-licensed racing video game featuring three tracks from the NASCAR circuit. Upon release, the game received negative reviews, with publications critiquing the game's limited tracks, features, and poor attention to detail. Gameplay ''NASCAR Challenge'' is an arcade racing game with two modes. In 'Practice Mode', players can select one of three NASCAR tracks, the Topeka Raceway, Sonoma Raceway, and Seneca Raceway, and choose to race one to six laps in automatic and manual transmission. In 'Race Mode', players complete a qualifying run and complete races against nine opponents, with a display depicting a speedometer, clock, lap counter, race position, gear and tire gauge. Players are required to complete a pit stop to replace their tyres to avoid reduced speed and handling. The game's cartridge features a built-in Rum ...
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F-18 Thunder Strike
''F-18 Thunder Strike'' is a 2000 action game for the Game Boy Color developed by Morning Star Multimedia and published by Majesco Entertainment. The game is a simplified first-person combat flight simulator in which the player operates a F-18 Hornet for the United States Air Force, who have has confirmed reports of renewed hostile activity in the Balkans and order an aerial assault on the region. Gameplay The game is a combat flight simulator that places players in the cockpit of an F-18 Hornet. The interface includes control panels, a heads up display to target enemies and a radar and landing system. The game involves takeoff and landing, maneuvering, mid-air refueling, and dogfighting over a series of missions. Development The game was originally developed as an adaptation of any of MicroProse's flight simulators, before it was adapted into an original title, which was originally released in 1999. Reception ''F-18 Thunder Strike'' received unanimously negative reviews, ...
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Ultimate Paintball
Ultimate Paintball is a video game for the Game Boy Color which was released in 2000. It was developed by Morning Star Multimedia and published by Majesco Entertainment who was known as Majesco Sales at the time it was released. It was released in September 2000 in North America and in 2000 in Europe for the Game Boy Color. The game was planned to be released on the Game Boy Advance at some point, but it was ultimately cancelled. The developer was supposed to be Pipe Dream Interactive, Majesco's in-house development company. The game was distributed by Take-Two Interactive in Europe. Gameplay You start the game with 5 life bars and 9 paintball grenades. The goal is to shoot your paintballs at all the enemies in a first-person view First-person view (FPV), also known as remote-person view (RPV), or simply video piloting, is a method used to control a radio-controlled vehicle from the driver or pilot's view point. Most commonly it is used to pilot a radio-controlled aircra ...
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Super Breakout
''Super Breakout'' is a sequel to the 1976 video game '' Breakout'' released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as ''Breakout'', but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading. The arcade game was commercially successful in Japan and the United States. Atari published home versions–in color–for most of its consoles and computers, including as the pack-in game for the 1982 Atari 5200. Gameplay The fundamental gameplay—use a paddle to bounce a ball into a wall of destructible bricks—is the same as ''Breakout'', but ''Super Breakout'' contains three different game modes: Double gives the player control of two paddles at the same time—one placed above the other—with ...
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