Mordechai Ben-Ari
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Mordechai Ben-Ari
Mordechai (Moti) Ben-Ari ( he, מרדכי (מוטי) בן-ארי) is a professor emeritus of computer science education at the Weizmann Institute of Science. Ben-Ari has published numerous textbooks in computer science, developed software tools for teaching Computer Science, and written influential papers in computer science education. His primary focus has been on books and tools for learning theoretical concepts in computer science and mathematics, such as concurrency and mathematical logic. In collaboration with the University of Joensuu (now part of the University of Eastern Finland) his group developed the Jeliot program animation system for teaching elementary computer science and programming. He has collaborated with the École Polytechnique Fédérale de Lausanne on educational robotics using the Thymio robot. Ben-Ari has published two books under the Springer Open Access program: * ''Elements of Robotics'' with Francesco Mondada. * ''Mathematical Surprises''. Ben-Ari ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Springer Nature
Springer Nature or the Springer Nature Group is a German-British academic publishing company created by the May 2015 merger of Springer Science+Business Media and Holtzbrinck Publishing Group's Nature Publishing Group, Palgrave Macmillan, and Macmillan Education. History The company originates from a number of journals and publishing houses, notably Springer-Verlag, which was founded in 1842 by Julius Springer in Berlin (the grandfather of Bernhard Springer who founded Springer Publishing in 1950 in New York), Nature Publishing Group which has published ''Nature (journal) , Nature'' since 1869, and Macmillan Education, which goes back to Macmillan Publishers founded in 1843. Springer Nature was formed in 2015 by the merger of Nature Publishing Group, Palgrave Macmillan and Macmillan Education (held by Holtzbrinck Publishing Group) with Springer Science+Business Media (held by BC Partners). Plans for the merger were first announced on 15 January 2015. The transaction was concluded ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Israeli Computer Scientists
Israeli may refer to: * Something of, from, or related to the State of Israel * Israelis, citizens or permanent residents of the State of Israel * Modern Hebrew, a language * ''Israeli'' (newspaper), published from 2006 to 2008 * Guni Israeli (born 1984), Israeli basketball player See also * Israelites, the ancient people of the Land of Israel * List of Israelis Israelis ( he, ישראלים ''Yiśraʾelim'') are the citizens or permanent residents of the State of Israel, a multiethnic state populated by people of different ethnic backgrounds. The largest ethnic groups in Israel are Jews (75%), foll ... {{disambiguation Language and nationality disambiguation pages ...
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Programming Language Researchers
Program, programme, programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Programming (music), generating music electronically * Radio programming, act of scheduling content for radio * Synthesizer programmer, a person who develops the instrumentation for a piece of music Video or television * Broadcast programming, scheduling content for television * Program music, a type of art music that attempts to render musically an extra-musical narrative * Synthesizer patch or program, a synthesizer setting stored in memory * "Program", an instrumental song by Linkin Park from '' LP Underground Eleven'' * Programmer, a film on the lower half of a double feature bill; see B-movie Science and technology * Computer program, a set of instructions that describes how to perform a specific task to a computer. * Computer programming, ...
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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SIGCSE
SIGCSE is the Association for Computing Machinery's (ACM) Special Interest Group (SIG) on Computer Science Education (CSE), which provides a forum for educators to discuss issues related to the development, implementation, and/or evaluation of computing programs, curricula, and courses, as well as syllabi, laboratories, and other elements of teaching and pedagogy. SIGCSE is also the name of one of the four annual conferences organized by SIGCSE. The main focus of SIGCSE is higher education, and discussions include improving computer science education at high school level and below. The membership level has held steady at around 3300 members for several years. The current chair of SIGCSE is Alison Clear for July 1, 2022 to June 30, 2025. Conferences SIGCSE has four annual conferences. # The SIGCSE Technical Symposium on Computer Science Education is held in the United States with an average annual attendance of approximately 1800 in recent years. The next conference will be h ...
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Association For Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, claiming nearly 110,000 student and professional members . Its headquarters are in New York City. The ACM is an umbrella organization for academic and scholarly interests in computer science ( informatics). Its motto is "Advancing Computing as a Science & Profession". History In 1947, a notice was sent to various people: On January 10, 1947, at the Symposium on Large-Scale Digital Calculating Machinery at the Harvard computation Laboratory, Professor Samuel H. Caldwell of Massachusetts Institute of Technology spoke of the need for an association of those interested in computing machinery, and of the need for communication between them. ..After making some inquiries during May and June, we believe there is ample interest to ...
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Francesco Mondada
Francesco Mondada (born 17 March 1967) is a Swiss professor in artificial intelligence and robotics. He got a Master's degree in Microengineering at the EPFL in 1991 and a PhD degree in 1997. He is one of the creators of the Khepera and directed the design of the S-bot, the e-puck, the marXbot and the Thymio Thymio II is an educational robot in the 100 Euros price range. The robot was developed at the EPFL in collaboration with ECAL, both in Lausanne, Switzerland. A purely-visual programming language was developed at ETH Zurich . All components, bo ... mobile robots. Together, these robots are mentioned in more than 9000 research articles. In particular the Khepera robot is a milestone in the field of bio-inspired and evolutionary robotics. He was one of the founders and director oK-team SAfrom its creation 1995 to 2000, and one of the founders of Calerga Sarl in 2001 and Mobsya in 2010. His recent work concerns collective robotics and education. Awards and honours * U ...
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Thymio
Thymio II is an educational robot in the 100 Euros price range. The robot was developed at the EPFL in collaboration with ECAL, both in Lausanne, Switzerland. A purely-visual programming language was developed at ETH Zurich . All components, both hardware and software, are open source. The main features of the robot are a large number of sensors and actuators, educational interactivity based on light and touch, and a programming environment featuring graphical and text programming. Thymio has over 20 sensors and 40 lights and integrates with third party languages such as MIT's Scratch. One of the unique features of these robots is its design, production, and commercialization by a full open-source and non-profit chain of actors. This very alternative approach has been justified by the educational goal of the project. The design has been mainly made by universities (EPFL, écal and ETHZ) within research programs (NCCR Robotics). Mechanics, electronics and software are open source. ...
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Weizmann Institute Of Science
The Weizmann Institute of Science ( he, מכון ויצמן למדע ''Machon Vaitzman LeMada'') is a public research university in Rehovot, Israel, established in 1934, 14 years before the State of Israel. It differs from other Israeli universities in that it offers only postgraduate degrees in the natural and exact sciences. It is a multidisciplinary research center, with around 3,800 scientists, postdoctoral fellows, Ph.D. and M.Sc. students, and scientific, technical, and administrative staff working at the institute. As of 2019, six Nobel laureates and three Turing Award winners have been associated with the Weizmann Institute of Science. History Founded in 1934 by Chaim Weizmann and his first team, among them Benjamin M. Bloch, as the Daniel Sieff Research Institute. Weizmann had offered the post of director to Nobel Prize laureate Fritz Haber, but took over the directorship himself after Haber's death en route to Palestine. Before he became President of the State o ...
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École Polytechnique Fédérale De Lausanne
École may refer to: * an elementary school in the French educational stages normally followed by secondary education establishments (collège and lycée) * École (river), a tributary of the Seine flowing in région Île-de-France * École, Savoie, a French commune * École-Valentin, a French commune in the Doubs département * Grandes écoles, higher education establishments in France * The École, a French-American bilingual school in New York City Ecole may refer to: * Ecole Software This is a list of Notability, notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. ...
, a Japanese video-games developer/publisher {{disambiguation, geo ...
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