Monsters In Hell
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Monsters In Hell
''Monsters in Hell'' is a ZX Spectrum game written by Martin Lewis and released by Softek in 1983. The player kills wizards by digging holes in the floor to watch them plummet to their death. The screen layout and gameplay are similar to the 1980 Universal arcade game '' Space Panic''. Gameplay Gameplay Title screen Reception ''CRASH Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...'' magazine wrote: The magazine did not recommend the game, stating it "gives the impression of being out of date" with its "small, jerky character graphics" and "lack of sound and not much use of colour". References External links * {{DEFAULTSORT:Monsters In Hell 1983 video games Platform games Video games developed in the United Kingdom Video game clones ZX Spectrum games ZX Spectru ...
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Softek Software
Edge Games, Inc. is an American video game developer and publisher headquartered in Pasadena, California, best known for the practices of its founder and chief executive officer, Tim Langdell, in enforcing trademarks relating to the word "edge", which sources have described as " litigious". Langdell has defended these practices, stating that Edge has only sued two companies since the late 1980s. In 2010, Edge Games sued Electronic Arts for trademark infringement, but eventually settled, with Edge surrendering many of its registrations. The United States Patent and Trademark Office (USPTO) cancelled the trademarks by court order in April 2013. History Tim Langdell founded Softek Software, later incorporated as Softek International Ltd, in the UK in 1980. Softek's early games output for 8-bit computers such as the ZX Spectrum consisted mainly of simple clones of popular arcade games. These included '' Firebirds'' ''(Phoenix)'', '' Ostron'' ''(Joust)'' and '' Monsters in Hell' ...
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1983 In Video Gaming
1983 has seen many sequels and prequels in video games, such as ''Mario Bros.'' and '' Pole Position II'', along with new titles such as '' Astron Belt'', ''Champion Baseball'', ''Dragon's Lair'', ''Elevator Action'', ''Spy Hunter'' and ''Track & Field''. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game ''Pole Position'', while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980. Financial performance * In the United States, arcade video game revenues are worth $2.9 billion (equivalent to $ adjusted for inflation). * In the United States, home video game sales are worth $2 billion (equivalent to $ adjusted for inflation). * In Japan, home video game sales approach ¥400 billion (equivalent to at the time, or $ a ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour'' and ''ZX82'', it was launched as the ''ZX Spectrum'' to highlight the machine's colour display, which differed from the black and white display of its predecessor, the ZX81. The Spectrum was released as six different models, ranging from the entry level with 16 Kilobyte, KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; altogether they sold over 5 million units worldwide (not counting List of ZX Spectrum clones, unofficial clones). The Spectrum was among the first home computers in the United Kingdom aimed at a mainstream audience, and it thus had similar significance to the Commodore 64 in the US and the Thomson MO5 in France. The introduction of the ZX Spect ...
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Space Panic
is a 1980 arcade game designed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as "climbing games," but later became known as platform games. A ColecoVision port by CBS Electronics was released in the winter holiday season of 1982. The original arcade game was commercially successful in Japan but unsuccessful in North America. ''Space Panic'' inspired a number of clones, most notably ''Apple Panic'' which became a top-seller for home computers. ''Lode Runner'' (1983) later put its own spin on climbing and digging, a lineage which eventually took on the name puzzle-platform games. Gameplay The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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