Mona (ASCII Art)
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Mona (ASCII Art)
Shift_JIS art is artwork created from characters in the Shift JIS character set, a superset of the ASCII encoding standard intended for Japanese usage. Shift_JIS art has become popular on web-based bulletin boards, notably 2channel, and has even made its way into mainstream media and commercial advertising in Japan. In Japanese media The Shift JIS character set is a Japanese Industrial Standards (JIS) superset of JIS X 0201 (in turn almost a superset of ASCII) intended for Japanese usage. Unlike Western ASCII art, which is generally designed to be viewed with a monospaced font, Shift_JIS art is designed around the proportional-width MS PGothic font supplied with Microsoft Windows, which is the default font for web sites in Japanese versions of Windows. This dependency has led to the development of the free Mona Font, in which each character is the same width as its counterpart in MS PGothic. This is useful on operating systems lacking the PGothic font, such as Linux. Wi ...
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ANSI Art
The American National Standards Institute (ANSI ) is a private non-profit organization that oversees the development of voluntary consensus standards for products, services, processes, systems, and personnel in the United States. The organization also coordinates U.S. standards with international standards so that American products can be used worldwide. ANSI accredits standards that are developed by representatives of other standards organizations, government agencies, consumer groups, companies, and others. These standards ensure that the characteristics and performance of products are consistent, that people use the same definitions and terms, and that products are tested the same way. ANSI also accredits organizations that carry out product or personnel certification in accordance with requirements defined in international standards. The organization's headquarters are in Washington, D.C. ANSI's operations office is located in New York City. The ANSI annual operating b ...
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Fictional Cats
This is a list of fictional cats and felines and is a subsidiary to the list of fictional animals. It includes a limited selection of notable felines from various works, organized by medium. More complete lists are accessible by clicking on the "Main article" link included above each category. For fictional large felids such as lions and tigers, see List of fictional big cats. In literature This section deals with notable cat characters that appear in literature works of fiction including books, comics, legends, myths, folklore, and fairy tales. Any character that appears in several pieces of literature will be listed only once, under the earliest work. In books In comics In legends, myths, folklore and fairy tales In media This section deals with notable cat characters that appear in media works of fiction including film, television, animation, and puppetry. Any character that appears in several pieces of media will be listed only once, under the earliest work. In ...
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Internet Culture
Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social media. Due to the massive adoption and widespread use of the Internet, the impact of Internet culture on society and non-digital cultures has been extensive. The encompassing nature of the Internet culture has led to the study of different elements such as social media, gaming and specific communities, and has also raised questions about identity and privacy on the Internet. The cultural history of the Internet is a story of rapid change. The Internet evolved in parallel with rapid and sustained technological advances in computing and data communication, and widespread access as the cost of infrastructure dropped by several orders of magnitude. As technology advances, Internet culture changes; in particular, the introduction of smartphones ha ...
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Japanese Art
Japanese art covers a wide range of art styles and media, including ancient pottery, sculpture, ink painting and calligraphy on silk and paper, ''ukiyo-e'' paintings and woodblock prints, ceramics, origami, and more recently manga and anime. It has a long history, ranging from the beginnings of human habitation in Japan, sometime in the 10th millennium BC, to the present-day country. Japan has been subject to sudden invasions of new ideas followed by long periods of minimal contact with the outside world. Over time the Japanese developed the ability to absorb, imitate, and finally assimilate those elements of foreign culture that complemented their aesthetic preferences. The earliest complex art in Japan was produced in the 7th and 8th centuries in connection with Buddhism. In the 9th century, as the Japanese began to turn away from China and develop indigenous forms of expression, the secular arts became increasingly important; until the late 15th century, both religious and sec ...
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Emoticon
An emoticon (, , rarely , ), short for "emotion icon", also known simply as an emote, is a pictorial representation of a facial expression using Character (symbol), characters—usually punctuation marks, numbers, and letters—to express a person's feelings, mood or reaction, or as a time-saving method. The first ASCII emoticons are generally credited to computer scientist Scott Fahlman, who proposed what came to be known as "smileys":-) and :-(in a message on the bulletin board system (BBS) of Carnegie Mellon University in 1982. In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from Japan popularized a kind of emoticon called kaomoji, utilizing the larger character sets required for Japanese, that can be understood without tilting one's head to the left. This style arose on ASCII NET of Japan in 1986. As SMS mobile text messaging and the Internet became widespread in the late 1990s, emoticons became increasingly popula ...
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Dōjin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Densha Otoko
is a Japanese movie, television series, manga, novel, and other media, all based on the purportedly true story of a 23-year-old ''otaku'' who intervened when a drunk man started to harass several women on a train. The ''otaku'' ultimately began dating one of the women. The event, and the man's subsequent dates with the woman, who became known as , were chronicled on the Japanese mega-BBS 2channel. This led to the compilation of the relevant threads in a book, followed by several manga versions, a movie, a theatrical play later released as a DVD, and finally a TV series. ''Densha Otoko'' is a popular example of the "nice guy" class of Japanese geeks who wish to lead normal lives, but are too shy to find a girlfriend, or speak openly only online. The television series uses a large number of computer-bound extras. Story On March 14, 2004, at 9:55 p.m., an anonymous user posted in a 2channel thread for single men to talk about their woes. According to his account, ...
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