Mirai (software)
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Mirai (software)
Mirai is a 3D creation and editing suite available originally from Nichimen Graphics Corporation, later from Winged Edge Technologies, and currently from Izware. The modeller uses the winged edge data structure, is written in Common Lisp, and traces its lineage to the S-Geometry software from Symbolics. It has been used primarily by game developers and high-end character animators—for example by Bay Raitt's facial morph targets for the Gollum character in ''The Lord of the Rings'' film trilogy. See also * N-World graphics software * Wings 3D Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by it ... graphics software References External links * The Two Towers: Face to Face with Gollum {{Common Lisp 3D graphics software Common Lisp (programming language) software ...
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Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional, and object-oriented programming paradigms ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Winged Edge
In computer graphics, the winged edge data structure is a way to represent polygon meshes in computer memory. It is a type of boundary representation and describes both the geometry and topology of a model. Three types of records are used: vertex records, edge records, and face records. Given a reference to an edge record, one can answer several types of adjacency queries (queries about neighboring edges, vertices and faces) in constant time. This kind of adjacency information is useful for algorithms such as subdivision surface. Features The winged edge data structure explicitly describes the geometry and topology of faces, edges, and vertices when three or more surfaces come together and meet at a common edge. The ordering is such that the surfaces are ordered counter-clockwise with respect to the innate orientation of the intersection edge. Moreover the representation allows numerically unstable situations like that depicted below. The winged edge data structure allo ...
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Symbolics
Symbolics was a computer manufacturer Symbolics, Inc., and a privately held company that acquired the assets of the former company and continues to sell and maintain the Open Genera Lisp system and the Macsyma computer algebra system.Symbolics
Sales by David Schmidt
The symbolics.com domain was originally registered on March 15, 1985, making it the first -domain in the world. In August 2009, it was sold to napkin.com (formerly XF.com) Investments.


History

Symbolics, Inc. was a

Bay Raitt
Bay Leaf Raitt is an American digital modeler and animator. He has worked for Image Comics, providing computer-image modeling for Steve Oliff to use with "Spawn", "The Pitt", and "The Maxx". He later worked at Protozoa, providing 3D animation computer effects. In 1999 Raitt emigrated to New Zealand to work for Weta Digital. In that post he was responsible for creating the computer-generated face for Gollum in ''The Lord of the Rings''. In video games, he is a modeler, animator, and level designer for the videogame '' Squeezils''. Raitt and his colleagues, Richard Baneham, Eric Saindon, and Ken McGaugh, won the Visual Effects Society Award for Best Character Animation in a Live Action Motion Picture for their work on The Lord of the Rings. He worked for Valve for 9 years until he departed on February 13, 2013. He worked on the ''Source Filmmaker'', The TF2 '' Meet the Team'' animated shorts, TF2 Hats, and the video games ''Half-Life 2'', '' Half-Life 2: Episode One'', '' ...
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Morph Target Animation
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions. Technique The "morph target" is a deformed version of a shape. When applied to a human face, for example, the head is first modelled with a neutral expression and a "target deformation" is then created for each other expression. When the face is being animated, the animator can then smoothly morph (or "blend") between the base shape and one or several morph targets. Typical examples of morph targets used in facial animation is a smiling mouth, a closed eye, and a raised eyebrow, but the technique can also be used to morph between, for example, Dr Jekyll and Mr Hyde. Early 3D videogames, such ...
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The Lord Of The Rings (film Series)
''The Lord of the Rings'' is a film series, series of three epic film, epic fantasy film, fantasy adventure films directed by Peter Jackson, based on the novel ''The Lord of the Rings'' by J. R. R. Tolkien. The films are subtitled ''The Lord of the Rings: The Fellowship of the Ring, The Fellowship of the Ring'' (2001), ''The Lord of the Rings: The Two Towers, The Two Towers'' (2002), and ''The Lord of the Rings: The Return of the King, The Return of the King'' (2003). Produced and distributed by New Line Cinema with the co-production of WingNut Films, the series is an international venture between New Zealand and the United States. The films feature an ensemble cast including Elijah Wood, Ian McKellen, Liv Tyler, Viggo Mortensen, Sean Astin, Cate Blanchett, John Rhys-Davies, Christopher Lee, Billy Boyd (actor), Billy Boyd, Dominic Monaghan, Orlando Bloom, Hugo Weaving, Andy Serkis and Sean Bean. Set in the fictional world of Middle-earth, the films follow the hobbit Frodo Baggi ...
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N-World
N-World is a 3D graphics package developed by Nichimen Graphics in the 1990s, for Silicon Graphics and Windows NT workstations. Intended primarily for video game content creation, it has polygon modeling tools, 2D and 3D paint, scripting, color reduction, and exporters for several popular game consoles. After its initial release on Windows NT, N-World was renamed Mirai. The winged edge 3D modeler in N-World inspired the development at Nichimen Graphics of Nendo, a standalone 3D modeler, which in turn inspired the open source modeler Wings 3D. History N-World originated with Symbolics, a computer manufacturer notable for producing Lisp-based systems in the 1980s. Among the software packages that were produced for Symbolics computers are S-Graphics, a 3D animation suite that includes modules for polygon modeling, dynamics, paint, and rendering — titled S-Geometry, S-Dynamics, S-Paint, and S-Render, respectively. In 1992, Japanese trading company Nichimen Corporation purchased ...
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Wings 3D
Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings. Wings 3D is available for Windows, Linux, and Mac OS X, using the Erlang environment. Overview Wings 3D can be used to model and texture low to mid-range polygon models. Wings does not support animations and has only basic OpenGL rendering facilities, although it can export to external rendering software such as POV-Ray and YafRay. Wings is often used in combination with other software, whereby models made in Wings are exported to applications more specialized in rendering and animation such as Blender. Interface Wings 3D uses context-sensitive menus as opposed to a highly graphical, icon-oriented interface. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geom ...
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