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Minerva's Den
''BioShock 2: Minerva's Den'' is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game ''BioShock 2'', developed by 2K Marin and published by 2K (company), 2K Games. The player assumes the role of Subject Sigma, an armored and genetically modified human, or "Big Daddy (BioShock), Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. Gameplay is similar to that of ''BioShock 2'', with new enemies and weapons. ''Minerva's Den'' was created by a small team within 2K Marin led by Steve Gaynor, who partly based the setting on ideas he discussed in his hiring interview. The team decided upon a small, personal story about Personal identity, identity and free will, which explores an unseen part of the underwater city of Rapture. ''Minerva's Den'' was initially released for PlayStation 3 and Xbox 360 consoles in August 2010, and was later releas ...
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2K Marin
K, or k, is the eleventh letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''kay'' (pronounced ), plural ''kays''. The letter K usually represents the voiceless velar plosive. History The letter K comes from the Greek letter Κ (kappa), which was taken from the Semitic kaph, the symbol for an open hand. This, in turn, was likely adapted by Semitic tribes who had lived in Egypt from the hieroglyph for "hand" representing /ḏ/ in the Egyptian word for hand, ⟨ ḏ-r-t⟩ (likely pronounced in Old Egyptian). The Semites evidently assigned it the sound value instead, because their word for hand started with that sound. K was brought into the Latin alphabet with the name ''ka'' /kaː/ to differentiate it from C, named ''ce'' (pronounced /keː/) and Q, named ''qu'' and pronounced /kuː/. In the earliest Latin inscriptions, the letters C, K and Q were all used t ...
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2K (company)
2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month. Originally based in New York City, it moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as COO. A motion capture studio for 2K is based in Petaluma, California. History On January 24, 2005, Take-Two Interactive announced that it had acquired Visual Concepts, including its Kush Games subsidiary and the intellectual property of the ''2K'' sports-game series, from Sega for  million. The following day Take-Two Interactive established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games. Several of Take-Two Interactive's development studios—Visual Concepts, Kush Games, Indie ...
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GamesRadar+
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, science, technology policy, and video games. ''Ars Technica'' was privately owned until May 2008, when it was sold to Condé Nast Digital, the online division of Condé Nast Publications. Condé Nast purchased the site, along with two others, for $25 million and added it to the company's ''Wired'' Digital group, which also includes ''Wired'' and, formerly, Reddit. The staff mostly works from home and has offices in Boston, Chicago, London, New York City, and San Francisco. The operations of ''Ars Technica'' are funded primarily by advertising, and it has offered a paid subscription service since 2001. History Ken Fisher, who serves as the website's current editor-in-chief, and Jon Stokes created ''Ars Technica'' in 1998. Its purpose was ...
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Supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions per second (MIPS). Since 2017, there have existed supercomputers which can perform over 1017 FLOPS (a hundred quadrillion FLOPS, 100 petaFLOPS or 100 PFLOPS). For comparison, a desktop computer has performance in the range of hundreds of gigaFLOPS (1011) to tens of teraFLOPS (1013). Since November 2017, all of the world's fastest 500 supercomputers run on Linux-based operating systems. Additional research is being conducted in the United States, the European Union, Taiwan, Japan, and China to build faster, more powerful and technologically superior exascale supercomputers. Supercomputers play an important role in the field of computational science, and are used for a wide range of computationally intensive tasks in var ...
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Diving Suit
A diving suit is a garment or device designed to protect a diver from the underwater environment. A diving suit may also incorporate a breathing gas supply (such as for a standard diving dress or atmospheric diving suit). but in most cases the term applies only to the environmental protective covering worn by the diver. The breathing gas supply is usually referred to separately. There is no generic term for the combination of suit and breathing apparatus alone. It is generally referred to as diving equipment or dive gear along with any other equipment necessary for the dive. Diving suits can be divided into two classes: "soft" or ambient pressure diving suits – examples are wetsuits, dry suits, semi-dry suits and dive skins – and "hard" or atmospheric diving suit, atmospheric pressure diving suits, armored suits that keep the diver at atmospheric pressure at any depth within the operating range of the suit. Function The diving suit is worn as protection from the diving envi ...
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BioShock
''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game is set in 1960, and follows Jack who discovers the underwater city of Rapture. Built by business magnate Andrew Ryan to be an isolated utopia, the discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape, fighting ADAM-obsessed enemies and Big Daddies, while engaging with the few sane humans that remain and learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. ''Bioshock''s concept was de ...
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Rapture (BioShock)
Rapture is a fictional city in the ''BioShock'' series published by 2K Games. It is an underwater city that is the main setting for the games ''BioShock'' and ''BioShock 2''. The city also briefly appears in ''BioShock Infinite'', and is featured in its downloadable content, ''Burial at Sea''. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-1940s as a means to create a utopia for mankind's greatest artists and thinkers to prosper in a laissez-faire environment outside of increasing oppression by the world's governments and religion. However, the lack of government made many people uneasy, and the masses turned toward political activists like Atlas who advocated stability under a government, turning the city into a dystopia; and on the eve of 1959, a civil war broke out, leaving much of Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic ...
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Gone Home
''Gone Home'' is a first-person exploration video game developed and published by The Fullbright Company. ''Gone Home'' was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018. Set in the year 1995, ''Gone Home'' puts the player in the role of a young woman returning from overseas to her rural Oregon family home to find her family currently absent and the house empty, leaving her to piece together recent events. ''Gone Home'' does not feature much interactivity, but instead has the player explore the house at their own pace and determine what has transpired by examining items, journals, and other items left around the various rooms. The Fullbright team, having previously worked on '' BioShock 2: Minerva's Den'', took concepts and ideas from that game to craft an exploration game to engage the player in uncover ...
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Fullbright (company)
Arbor Hill Productions, LLC, doing business as Fullbright (formerly The Fullbright Company, LLC), is an American indie video game developer based in Portland, Oregon, best known for their 2013 title ''Gone Home''. Before forming Fullbright, three of the staff worked together on ''Minerva's Den'', the single-player expansion to ''BioShock 2''. During the development of ''Gone Home'', the team worked and lived together in the same house. After its release, one team member left to found a new studio, Dim Bulb Games. Fullbright's next game, '' Tacoma'', was released in August 2017. History ''Minerva's Den'' and founding The Fullbright Company was formed by Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja in March 2012. Kate Craig, an environment artist, joined the company full-time in August 2012. They had previously worked together at other video game developers but "were attracted to the artistic liberty and self-management of a small game studio", with the freedoms of wor ...
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Paste (magazine)
''Paste'' is a monthly music and entertainment digital magazine, headquartered in Atlanta, Georgia, with studios in Atlanta and Manhattan, and owned by Paste Media Group. The magazine began as a website in 1998. It ran as a print publication from 2002 to 2010 before converting to online-only. History The magazine was founded as a quarterly in July 2002 and was owned by Josh Jackson, Nick Purdy, and Tim Regan-Porter. In October 2007, the magazine tried the " Radiohead" experiment, offering new and current subscribers the ability to pay what they wanted for a one-year subscription to ''Paste''. The subscriber base increased by 28,000, but ''Paste'' president Tim Regan-Porter noted the model was not sustainable; he hoped the new subscribers would renew the following year at the current rates and the increase in web traffic would attract additional subscribers and advertisers. Amidst an economic downturn, ''Paste'' began to suffer from lagging ad revenue, as did other magazine pub ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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