Micropolis Z80 Operating System
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Micropolis Z80 Operating System
Micropolis can refer to: * A United States micropolitan area * Micropolis Corporation, a hard disk manufacturer * Micropolis (La Cité des Insectes), an insect museum in France * The original working title for '' SimCity'', a computer game * Micropolis (video game), a re-release of the SimCity source code under the terms of the GNU General Public License * Micropolis (Besançon) Micropolis can refer to: * A United States micropolitan area * Micropolis Corporation, a hard disk manufacturer * Micropolis (La Cité des Insectes), an insect museum in France * The original working title for '' SimCity'', a computer game * Microp ...
, a sector of the area of Besançon (Doubs, France) {{Disambiguation ...
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Micropolis Corporation
Micropolis Corporation (styled as ''MICROPΩLIS'') was a disk drive company located in Chatsworth, California and founded in 1976. Micropolis initially manufactured high capacity (for the time) hard-sectored 5.25-inch floppy drives and controllers, later manufacturing hard drives using SCSI and ESDI interfaces. History Micropolis's first advance was to take the existing 48 tpi (tracks per inch) standard created by Shugart Associates, and double both the track density and track recording density to get four times the total storage on a 5.25-inch floppy in the "MetaFloppy" series with quad density (Drives '':1054'', '':1053'', and '':1043'') around 1980. Micropolis pioneered 100 tpi density because of the attraction of an exact 100 tracks to the inch. "Micropolis-compatible" 5.25-inch 77-track diskette drives were also manufactured by Tandon (TM100-3M and TM100-4M). Such drives were used in a number of computers like in a Vector Graphic S-100 bus computer, the Durang ...
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Micropolis (La Cité Des Insectes)
Micropolis, ''la cité des insectes'' (city of insects) is situated in the Lévézou region of France, at Saint-Léons, near Millau. Micropolis is a museum dedicated to the entomologist Jean-Henri Fabre and inspired by the film, '' Microcosmos'', of 1996. Micropolis is also a scientific centre with an experimental station on biodiversity Biodiversity or biological diversity is the variety and variability of life on Earth. Biodiversity is a measure of variation at the genetic (''genetic variability''), species (''species diversity''), and ecosystem (''ecosystem diversity'') l .... The covered building has 15 rooms spread over . It has vast outdoor spaces, in particular a walk called the carnival of insects which is both a space for observing nature with a panorama of Mont Seigne (at , the second highest summit of Lévézou) and a fun area for evocation of insects through 11 figurative stations which present giant insects. External links Micropolis website (in English) T ...
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SimCity (1989 Video Game)
''SimCity'', also known as ''Micropolis'' or ''SimCity Classic'', is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commercia ...
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Micropolis (video Game)
''SimCity'', also known as ''Micropolis'' or ''SimCity Classic'', is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commerci ...
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