Micropolis (video Game)
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''SimCity'', also known as ''Micropolis'' or ''SimCity Classic'', is a city-building
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
video game developed by Will Wright and released for a number of platforms from 1989 to 1991. ''SimCity'' features two-dimensional graphics and an overhead perspective. The objective of the game is to create a
city A city is a human settlement of notable size.Goodall, B. (1987) ''The Penguin Dictionary of Human Geography''. London: Penguin.Kuper, A. and Kuper, J., eds (1996) ''The Social Science Encyclopedia''. 2nd edition. London: Routledge. It can be def ...
, develop residential and industrial areas, build
infrastructure Infrastructure is the set of facilities and systems that serve a country, city, or other area, and encompasses the services and facilities necessary for its economy, households and firms to function. Infrastructure is composed of public and priv ...
, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt. ''SimCity'' was independently developed by Will Wright, beginning in 1985; the game would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commercial failure, until Broderbund eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, ''SimCity'' was released on several other platforms, most notably on the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES) in 1991, in which its gameplay was significantly revised with
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
's involvement. ''SimCity'' sold 300,000 units for personal computers and nearly 2 million units for the SNES. ''SimCity'' was met with critical acclaim for its innovative and addictive gameplay despite the absence of action elements. Reviewers considered the game to be instructive and helpful toward the player's understanding of the basics of urban planning, politics, and economics. ''SimCity'' received numerous awards from news publishers and associations. The success of ''SimCity'' marked the beginning of the urban simulation genre of video games, as well as publisher Maxis' tradition of producing non-linear simulation games, one of which – '' The Sims'' – would surpass all its predecessors in popularity and become one of the best-selling franchises in the video game industry.


Gameplay

The objective of ''SimCity'' is to build and design a city without specific goals to achieve. The player can mark land as being
zoned Zoning is a method of urban planning in which a municipality or other tier of government divides land into areas called zones, each of which has a set of regulations for new development that differs from other zones. Zones may be defined for a si ...
as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take any other actions to enhance the city. Once able to construct buildings in a particular area, the too-small-to-see residents, known as "Sims", may choose to construct and upgrade houses, apartment blocks, light, heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, availability of electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a
power plant A power station, also referred to as a power plant and sometimes generating station or generating plant, is an industrial facility for the generation of electric power. Power stations are generally connected to an electrical grid. Many pow ...
will seldom appreciate the highest grade of housing. In the Super NES version and later, the player can also build rewards when they are given, such as the mayor's mansion or a
casino A casino is a facility for certain types of gambling. Casinos are often built near or combined with hotels, resorts, restaurants, retail shopping, cruise ships, and other tourist attractions. Some casinos are also known for hosting live entertai ...
. The player may face disasters including flooding,
tornado A tornado is a violently rotating column of air that is in contact with both the surface of the Earth and a cumulonimbus cloud or, in rare cases, the base of a cumulus cloud. It is often referred to as a twister, whirlwind or cyclone, altho ...
es, fires (often from
air disasters ''Mayday'', entitled ''Air Crash Investigation'' in Canada (alternatively known as ''Air Crash Investigations'' on Seven Network), New Zealand, South Africa, the United Kingdom (alternatively known as ''Air Crash: Disaster Revealed'' on 5Selec ...
or
shipwreck A shipwreck is the wreckage of a ship that is located either beached on land or sunken to the bottom of a body of water. Shipwrecking may be intentional or unintentional. Angela Croome reported in January 1999 that there were approximately ...
s),
earthquakes An earthquake (also known as a quake, tremor or temblor) is the shaking of the surface of the Earth resulting from a sudden release of energy in the Earth's lithosphere that creates seismic waves. Earthquakes can range in intensity, from ...
and attacks by
monsters A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
. In addition, monsters and tornadoes can trigger train crashes by running into passing trains.


Scenarios

''SimCity'' includes goal-centered, timed scenarios that could be won or lost depending on the performance of the player. The scenarios were an addition suggested by Broderbund to make ''SimCity'' more like a game. The original cities were based on real-world cities and attempted to re-create their general layout. While most scenarios either take place in a fictional timeline or have a city under siege by a fictional disaster, a handful of available scenarios are based on actual historical events.


Development

''SimCity'' was developed by game designer Will Wright. While working on the game ''
Raid on Bungeling Bay ''Raid on Bungeling Bay'' is a shoot 'em up video game developed by Will Wright and published by Broderbund for the Commodore 64 in 1984. It was the first video game designed by Will Wright. The Commodore 64 version was published in the UK by Ar ...
'', in which the player flies a helicopter dropping bombs on islands, Wright found he enjoyed designing the islands in the level editor more than playing the actual game. This led him to develop increasingly sophisticated level editors. At the same time, Wright was cultivating a love of the intricacies and theories of urban planning and acknowledges the influence of
System Dynamics System dynamics (SD) is an approach to understanding the nonlinear behaviour of complex systems over time using stocks, flows, internal feedback loops, table functions and time delays. Overview System dynamics is a methodology and mathematical ...
which was developed by
Jay Wright Forrester Jay Wright Forrester (July 14, 1918 – November 16, 2016) was a pioneering American computer engineer and systems scientist. He is credited with being one of the inventors of magnetic core memory, the predominant form of random-access computer ...
and whose book on the subject laid the foundations for what would become ''SimCity''. In addition, Wright also was inspired by reading "The Seventh Sally", a short story from ''
The Cyberiad ''The Cyberiad'' ( pl, Cyberiada) is a series of humorous science fiction short stories by Polish writer Stanisław Lem, originally published in 1965, with an English translation appearing in 1974. The main protagonists of the series are Trurl a ...
'' by Stanisław Lem, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. The game reflected Wright's approval of mass transit and disapproval of nuclear power; Maxis president
Jeff Braun Jeff Braun is an American business executive and co-founder of the video game developer Maxis. Career Braun had successfully published font packs for the Amiga personal computer when he met Will Wright at a pizza party hosted by Chris Doner ...
stated "We're pushing political agendas". The first version of the game was developed for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
in 1985; it was not published for another four years. The original working title of ''SimCity'' was ''Micropolis''. The game was unusual in that it could neither be won or lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully. Broderbund declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Finally, Braun, founder of the tiny software company Maxis, agreed to publish ''SimCity'' as one of two initial games for the company. Wright and Braun returned to Broderbund to formally clear the rights to the game in 1988, when ''SimCity'' was near completion. After Broderbund executives
Gary Carlston Gary may refer to: *Gary (given name), a common masculine given name, including a list of people and fictional characters with the name *Gary, Indiana, the largest city named Gary Places ;Iran *Gary, Iran, Sistan and Baluchestan Province ;Unit ...
and Don Daglow saw ''SimCity'', they signed Maxis to a distribution deal for both of its initial games. With that, four years after initial development, ''SimCity'' was released for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
platforms, followed by the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
later in 1989.


Ports and versions

After the original release on the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
, the game was released on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, and afterwards saw more releases on various
computer platforms A computing platform or digital platform is an environment in which a piece of software is executed. It may be the hardware or the operating system (OS), even a web browser and associated application programming interfaces, or other underlying so ...
and
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
s, specifically the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, Acorn Archimedes, Amstrad CPC, Sinclair ZX Spectrum, BBC Micro, Acorn Electron,
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(which was later released on
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
),
EPOC32 EPOC is a mobile operating system developed by Psion, a British company founded in 1980. It began as a 16-bit operating system (OS) for Psion's own x86-compatible devices, and was later replaced by a 32-bit system for x86 and ARM. Psion license ...
, mobile phone, Internet,
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
FM-Towns The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
, OLPC XO-1 and NeWS HyperLook on Sun
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
. The game is available as a multiplayer version for X11
Tcl TCL or Tcl or TCLs may refer to: Business * TCL Technology, a Chinese consumer electronics and appliance company **TCL Electronics, a subsidiary of TCL Technology * Texas Collegiate League, a collegiate baseball league * Trade Centre Limited, a ...
/ Tk on various
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
, DESQview and OS/2 operating systems. Shortly after the game's initial release, Maxis released the SimCity Terrain Editor for the original versions of the game, which was sold as a mail-order add-on in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
but gained a standalone retail release in
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
. The Terrain Editor is a simple tool that allows the user to create maps with forest, land, and water portions. In 1990, Maxis developed two 'Graphics Sets' packs for the MS-DOS and Amiga versions: "Ancient Cities" and "Future Cities". Each pack contained 3 sets which changed the graphics and messages in the game to fit certain themes. In 1991, an enhanced version of the game was released for Windows 3.0/3.1. It runs in the Windows GDI with new sounds and music, either PC-Speaker type or digital/MIDI type. In 1992, to coincide with other re-releases of their games, Maxis re-released the Windows version of SimCity as "SimCity Classic", which bundled the game with the MS-DOS version of the Terrain Editor. The Graphics Sets were also reissued to run on Windows 3.1 as well. ''SimCity Classic'' was re-released in 1993 as part of the ''SimClassics Volume 1'' compilation alongside '' SimAnt'' and ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'' for PC, Mac and Amiga. In 1995, a
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturin ...
compatible version of the game titled "SimCity Deluxe CD-ROM" was released, which included new 256-color graphics and sound, and bundled the Graphics Sets and an updated Terrain Editor together with the base game. In 1994,
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
developed and published under license from Maxis a version of the game titled "SimCity Enhanced CD-ROM" for DOS, which included 256 color graphics and FMV movies that would trigger events. The original DOS version of ''SimCity'' supports a variety of graphics modes. ''SimCity'' v1.00 runs in CGA monochrome 640x200, EGA color 320x200, Tandy 640x200 mode, Hercules 720x348 mono, and EGA 640x350 in color or mono. v1.07 added MCGA 640x480 mono. A later v2.00 DOS release (''SimCity 'Classic) dropped all of the old 200-line modes, added VGA 640x480 color, and a special VGA/MCGA 320x200 256-color mode.


Super Nintendo

''SimCity'' for the SNES features the same gameplay and scenario features; however, since it was developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, the company incorporated their own ideas. Instead of the Godzilla monster disaster, Bowser of the ''Super Mario'' series becomes the attacking monster, and once the city reaches a landmark 500,000 populace, the player receives a
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
statue that is placeable in the city. The SNES port also features special buildings the player may receive as rewards, such as casinos, large parks, amusement parks, and expo centers; some of which would be incorporated into ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam (game designer), Fred Haslam of Maxis. It is the successor to ''SimCity ( ...
''. A bank can be built which will allow a loan of $10,000 to be taken, but it must be paid back before another loan can be taken out. The game includes schools and hospitals, though they cannot be placed by the player; instead, the game will sometimes turn an empty residential lot into one. There are city classifications, such as becoming a metropolis of 100,000 people. It has some of the same pre-set scenarios in the PC and Mac versions and two new ones. One is in Las Vegas under attack by aliens and another is called Freeland. Freeland has no water, and no rewards buildings are given. Also unique to the Super NES version is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an adviser to the player. The soundtrack was composed by Soyo Oka. The edition is featured as Nintendo's Player's Choice as a million-seller. In August 1996, a version of the game entitled ''BS SimCity Machizukuri Taikai'' was broadcast to Japanese players via the Super Famicom's Satellaview subsystem. Later, a sequel titled ''
SimCity 64 is a city-building video game developed by HAL Laboratory and published by Nintendo for the Nintendo 64DD. The game and its peripheral were released only in Japan. Gameplay ''SimCity 64'' may have been intended as a sequel to Nintendo's Super ...
'' was released for
Nintendo 64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
, the Japan-only Nintendo 64 add-on.


Cancelled NES version

A version for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) was announced alongside the SNES version and had been showcased at the 1991
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
, but the NES version was never properly released. However, prototype cartridges for the NES version were discovered in 2017, and one copy was obtained by video game preservationist Frank Cifaldi, who extensively documented its features compared to the original personal computer game and the SNES version. It featured a completely different soundtrack (also composed by Oka) from that of the SNES version; besides ''Metropolis Theme'', a composition that Oka herself considers one of her best works.


''Micropolis''

In January 2008, the ''SimCity''
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
was released as
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, no ...
under the GPL-3.0-or-later license, renamed to ''Micropolis'' (the original working title) for trademark reasons, and developed by Don Hopkins. The release of the source code was motivated by the One Laptop Per Child program. The ''Micropolis'' source code has been translated to C++, integrated with
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
and interfaced with both
GTK+ GTK (formerly GIMP ToolKit and GTK+) is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs). It is licensed under the terms of the GNU Lesser General Public License, allowing both free and proprie ...
and
OpenLaszlo OpenLaszlo is a discontinued open-source platform for the development and delivery of rich web applications. It is released under the Open Source Initiative certified Common Public License (CPL). The OpenLaszlo platform consists of the LZX pro ...
. In 2008, Maxis established an online browser-based version of ''SimCity''. A second browser-based version was later released under the name ''Micropolis''. In 2013, a browser-based version was released, ported using
JavaScript JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side ...
and HTML5, as ''micropolisJS''. Since ''Micropolis'' is licensed under the GPL-3.0-or-later, users can do anything they want with it that conforms with the GPL-3.0-or-laterthe only restriction is that they cannot call it "SimCity" (along with a few other limitations to protect EA's trademarks). This allows other, differently named projects to be forked from the Micropolis source code. Improvements to the open-source code base that merit EA's approval may be incorporated into the official "OLPC SimCity" source code, to be distributed with the OLPC under the trademarked name ''OLPC SimCity'', but only after it has been reviewed and approved by EA.


Comparison of different versions

* ''SimCity Classic'' is available for Palm OS and on the SimCity.com website as ''Classic Live''. It was also released by Atelier Software for the
Psion 5 The Psion Series 5 was a personal digital assistant (PDA) from Psion. It came in two main variants, the ''Series 5'' (launched in 1997) and the ''Series 5mx'' (1999), the latter having a faster processor, clearer liquid crystal display (LCD), a ...
handheld computer, and mobile phones in 2006. * The July 2005 issue of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' stated that a development cartridge of ''SimCity'' for the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
was found at Nintendo headquarters. Never released, it is reportedly the only one in existence. * Additionally a terrain editor and architecture disks were available with tileset graphics for settings of Ancient Asia, Medieval, Wild West, Future Europe, Future USA and a Moon Colony. * Versions of ''SimCity'' for the BBC Micro, Acorn Electron, and Acorn Archimedes computers were published by Superior Software/
Acornsoft Acornsoft was the software arm of Acorn Computers, and a major publisher of software for the BBC Micro and Acorn Electron. As well as games, it also produced a large number of educational titles, extra computer languages and business and util ...
. Programmer Peter Scott had to squeeze the 512k Amiga version of the game into 20k to run on the aging 32k BBC Micro and Acorn Electron. Despite this, it kept almost all of the functionality of the Amiga game and very similar graphics (although only using four colors). * DUX Software published a
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
version of ''SimCity'' for the NeWS window system using the HyperLook user interface environment, and a multiplayer version of ''SimCity'' for the X11 window system using the
Tcl TCL or Tcl or TCLs may refer to: Business * TCL Technology, a Chinese consumer electronics and appliance company **TCL Electronics, a subsidiary of TCL Technology * Texas Collegiate League, a collegiate baseball league * Trade Centre Limited, a ...
/ Tk user interface toolkit, both developed and ported to various platforms by Don Hopkins.


Reception

''SimCity'' was a financial success, selling one million copies by late 1992. In the United States, it was the ninth best-selling computer game from 1993 to 1999, with another 830,000 units sold. It was critically acclaimed and received significant recognition within a year after its initial release. As of December 1990, the game was reported to have won the following awards: In addition, ''SimCity'' won the Origins Award for "Best Military or Strategy Computer Game" of 1989 in 1990, was named to ''Computer Gaming World''s Hall of Fame for games readers highly rated over time, and the multiplayer X11 version of the game was also nominated in 1992 as the Best Product of the Year in ''Unix World''. ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
'' named the Macintosh version of ''SimCity'' the Best Simulation Game of 1989, putting it into the Macintosh Game Hall of Fame. ''Macworld'', in their review, praised its graphics as well as its strategic gameplay, calling it "A challenging, dynamic game, realistic and unpredictable", and notes how "as the population grows the city's needs change." ''SimCity'' was named No. 4 "Ten Greatest PC Game Ever" by PC World in 2009. It was named one of the sixteen most influential games in history at Telespiel, a German technology and games trade show, in 2007.
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with B ...
in 2008 named ''SimCity'' as one of the three most important innovations in videogame history, as it led to other games that encouraged players to create, not destroy. It was named No. 11 on
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's 2009 "Top 25 PC Games of All Time" list. In 1996, ''Computer Gaming World'' declared ''SimCity'' the 6th-best computer game ever released. In 2018, Complex rated SimCity 50th on its "The Best Super Nintendo Games of All Time." In 1995, Total! listed SimCity 89th on their "Top 100 SNES Games." IGN ranked the game 35th in its "Top 100 SNES Games of All Time." Mike Siggins reviewed ''SimCity'' for '' Games International'' magazine, and gave it 5 stars out of 5, and stated that "Overall, ''SimCity'' must be ranked right up there in the all-time Amiga classics. It is the first title that I have come across to turn a 'serious' theme into a passable simulation while also making for an excellent game." ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cul ...
'' gave the game an B+. Johnny L. Wilson reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "Dynamic is exactly the right word for this product. There is constant strategy involved in the placement of zones, road building, political decision-making, and damage control." In 1991, '' PC Format'' named ''SimCity'' one of the 50 best computer games ever. The editors called it "a town planner's dream". The
University of Southern California The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in C ...
and University of Arizona used ''SimCity'' in urban planning and political science classes. Chuck Moss of ''The Detroit News'' found that Godzilla attacking the city in the 1972 Detroit scenario caused less destruction than the mayoralty of Coleman Young. In 1990 ''The Providence Journal'' invited five candidates for Mayor of Providence, Rhode Island to manage a ''SimCity'' town resembling the city. Victoria Lederberg blamed her close loss in the Democratic primary on the newspaper's description of her poor performance in the game; former mayor Buddy Cianci, the most successful player, won the election that year. The ''SimCity Terrain Editor'' was reviewed in 1989 in ''Dragon (magazine), Dragon'' No. 147 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the expansion 4 out of 5 stars. The ZX Spectrum version was voted number 4 in the ''Your Sinclair Readers' Top 100 Games of All Time''. In 2004, ''SimCity'' was inducted into GameSpot's list of the greatest games of all time. On March 12, 2007, ''The New York Times'' reported that ''SimCity'' was named to a list of the ten most important video games of all time, the so-called game canon. The Library of Congress took up a video game preservation proposal and began with the games from this list, including ''SimCity''.


Legacy

''SimCity'' yielded several sequels. "Sim" games of many types were developedwith Will Wright and Maxis developing myriad titles including ''SimEarth'', ''SimFarm'', ''SimTown'', ''Streets of SimCity'', ''SimCopter'', '' SimAnt'', ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'', ''SimIsle: Missions in the Rainforest, SimIsle'', ''SimTower'', ''SimPark'', ''SimSafari'', and '' The Sims'', which spawned The Sims, its own series, as well as the unreleased ''SimsVille'' and ''SimMars.'' They also obtained licenses for some titles developed in Japan, such as ''SimTower'' and ''Let's Take The A-Train'' (released as ''A-Train'' outside Japan). ''Spore (2008 video game), Spore'', released in 2008, was originally going to be titled "''SimEverything''"a name that Will Wright thought might accurately describe what he was trying to achieve. ''SimCity'' inspired a new genre of video games. "Software toys" that were open-ended with no set objective were developed trying to duplicate ''SimCity'''s success. The most successful was most definitely Wright's own ''The Sims'', which went on to be the best selling computer game of all time. The ideas pioneered in ''SimCity'' have been incorporated into real-world applications as well, as urban developers have recognized that the game's design was "gamification" of city planning by integrating numerous real-world systems for a city or region interacted to project growth or change. For example, VisitorVille simulates a city based on website statistics. Several real-world city improvement projects started with models inspired by ''SimCity'' prior to implementation, particularly with the onset of more connected smart city, smart cities. The series also spawned a ''Sim City: The Card Game, SimCity'' collectible card game, produced by Mayfair Games. Rick Swan reviewed ''SimCity: The Card Game'' for ''Dragon (magazine), Dragon'' magazine No. 221 (September 1995). Swan says that "While the card game doesn't scale the heights of the computer game, it comes close." Dr. Wright from the Super NES version has made appearances in several video games. He is a non-player character in ''The Legend of Zelda: Link's Awakening'', and an assist trophy in the ''Super Smash Bros.'' series.


See also

* Government simulation * Municipality, Municipal government, the basis for ''SimCity'' * Urban planning * Regional planning * List of open source games


References


External links

*
Official website for the Super Famicom version
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