Micro Machines 2
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Micro Machines 2
''Micro Machines 2: Turbo Tournament'' is a 1994 racing video game developed by Supersonic Software and published by Codemasters for the Sega Mega Drive. The sequel to ''Micro Machines'', the game is themed around Galoob's Micro Machines toys, and players race around environments in miniature toy vehicles. ''Micro Machines 2: Turbo Tournament'' adds new vehicles and game modes, and the Mega Drive version was released on J-Cart, enabling up to eight players without a multitap. Development began after the release of the Mega Drive version of the original, and there was a focus on graphics and driving physics. Violet Berlin of ''Bad Influence!'' makes a cameo appearance as a new character. Codemasters did not develop the game because the programmer of the first ''Micro Machines'' was not available, though they did develop the Game Gear and Game Boy versions. ''Micro Machines 2: Turbo Tournament'' was ported to various systems, including the Game Gear and MS-DOS, the latter of w ...
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Supersonic Software
Supersonic Software Ltd. is a British video game developer based in Leamington Spa, England. It was founded by former Codemasters employee Peter Williamson. It was acquired by Miniclip in 2021. Games developed References External links * Video game companies of the United Kingdom Video game development companies Companies based in Leamington Spa Video game companies established in 1989 British companies established in 1989 1989 establishments in England {{UK-videogame-company-stub ...
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Galoob
Lewis Galoob Toys, Inc., was a toy company headquartered in South San Francisco, California. They are perhaps best known for creating Micro Machines, which accounted for 50% of its sales in 1989, and distributing the Game Genie in the United States. History Lewis Galoob Toys was founded in 1957 by Lewis Galoob and his wife, Barbara Galoob, as a small distributor of toys and stationery. Galoob's first toy success was the reintroduction of a battery-powered Jolly Chimp, a cymbal-banging monkey toy that nodded his head when activated. The company was incorporated in 1968. In 1970, Lewis Galoob became too ill to continue as president, and his 21-year-old son, David, dropped out of the University of Southern California to take over the family business. In partnership with his brother, Vice-President Robert Galoob, David aggressively pursued new product development, and transformed the company into a $1 million business by 1976. The company was greatly affected by the financial col ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from t ...
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EMAP
Ascential plc, formerly EMAP, is a British business-to-business media business specialising in exhibitions & festivals and information services. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History Richard Winfrey purchased the ''Spalding Guardian'' in 1887 and later purchased the '' Lynn News'' and the '' Peterborough Advertiser''; he also started the ''North Cambs Echo''. He became a Liberal politician and campaigner for agricultural rights and the papers were used to promote his political views in and around Spalding, Boston, Sleaford and Peterborough. During World War II Winfrey's newspaper interests began to be passed over to his son, Richard Pattinson Winfrey (1902–1985). In 1947, under the direction of 'Pat' Winfrey, the family's newspaper titles were consolidated to form the East Midland Allied Press (EMAP): this was achieved by the merger of the Northamptonshire Printing and Publishing Co., the Peterborough Advertiser Co., th ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Helicopter
A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes allow helicopters to be used in congested or isolated areas where fixed-wing aircraft and many forms of STOL (Short TakeOff and Landing) or STOVL (Short TakeOff and Vertical Landing) aircraft cannot perform without a runway. In 1942, the Sikorsky R-4 became the first helicopter to reach full-scale production.Munson 1968.Hirschberg, Michael J. and David K. Dailey"Sikorsky". ''US and Russian Helicopter Development in the 20th Century'', American Helicopter Society, International. 7 July 2000. Although most earlier designs used more than one main rotor, the configuration of a single main rotor accompanied by a vertical anti-torque tail rotor (i.e. unicopter, not to be confused with the single-blade monocopter) has become the most comm ...
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Powerboat
A motorboat, speedboat or powerboat is a boat that is exclusively powered by an engine. Some motorboats are fitted with inboard engines, others have an outboard motor installed on the rear, containing the internal combustion engine, the gearbox and the propeller in one portable unit. An inboard-outboard contains a hybrid of an inboard and an outboard, where the internal combustion engine is installed inside the boat, and the gearbox and propeller are outside. There are two configurations of an inboard, V-drive and direct drive. A direct drive has the powerplant mounted near the middle of the boat with the propeller shaft straight out the back, where a V-drive has the powerplant mounted in the back of the boat facing backwards having the shaft go towards the front of the boat then making a ''V'' towards the rear. Overview A motorboat has one or more engines that propel the vessel over the top of the water. Boat engines vary in shape, size, and type. Engines are installed ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less p ...
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MicroMachines2Gameplay
Micromachines are mechanical objects that are fabricated in the same general manner as integrated circuits. They are generally considered to be between 100 nanometres to 100 micrometres in size, though that is debatable. The applications of micromachines include accelerometers that detect when a car has hit an object and trigger an airbag. Complex systems of gears and levers are another application. Fabrication The fabrication of these devices is usually done by two techniques, surface micromachining and bulk micromachining. To do bulk micromachining, the region needed is highly doped with boron and the unwanted silicon is etched in liquid silicon etches. This technique is termed an etchstop as the doping of boron produces an unetchable layer/pattern. Transducers Most micromachines act as transducers; in other words, they are either sensors or actuators. Sensors convert information from the environment into interpretable electrical signals. One example of a micromachine ...
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Level Editor
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Bad Influence!
''Bad Influence!'' is a 1990s British factual television programme broadcast on CITV from 1992 to 1996, produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was ''Deep Techies'', a colloquial term derived from 'techies' basically meaning technology-obsessed individuals. The show's finished title was a reference to how video games were often viewed by the UK press at the time. Format ''Bad Influence!'' began during the 16 bit-era of computer and video gaming, and featured in-depth news, previews and reviews about the very latest in gaming and computer technology. The series ran long enough to feature the launch of the Nintendo 64 console (then acknowledged by ...
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Violet Berlin
Violet Berlin (born 2 January 1968) is a British television presenter, producer and script writer for films, games and immersive experiences, best known for her pioneering coverage of innovative technology and video games. Career Berlin first appeared on television screens in the 1990s, as a presenter on ''WildBunch'' on BBC1 and as writer-presenter for live youth magazine show ''Cool Cube'' for BSkyB from 1990 to 1992. On ''Cool Cube'' she produced and presented the first regular coverage of computer and video games on British television. She went on to present ''Bad Influence!'' between 1992 and 1996, a video gaming series which she hosted with Andy Crane on ITV. As well as presenting from the studio, Berlin covered outside reports in the USA and Japan and wrote and presented her own opinion features as "Virtual Violet". Berlin then went on the host a number of other terrestrial shows, including live entertainment show ''Saturday Disney'' ''and'' long running ITV popular sci ...
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