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MiG Alley Ace
''MiG Alley Ace'' (shown as ''Mig Alley ACE'' on the Commodore title screen) is an air combat video game published by MicroProse for the Atari 8-bit family in 1983. A Commodore 64 port followed in 1984. Gameplay ''MiG Alley Ace'' is a head-to-head flight simulator by Andy Hollis. It is based on the combat in MiG Alley. Reception David Patton reviewed the game for ''Computer Gaming World'', and stated that "While this game lacks too many features to be called a true flight simulator (it has no attitude indicator, no "weather problems", no runways, no player control over ailerons and rudders, etc. . .), the excellent aerial dogfight action and Korean war setting make it worthy purchase for both the war gamer who is looking for a good arcade experience and for the arcader who is ready to go to war." In 1996, ''Computer Gaming World'' declared ''MiG Alley Ace'' the 129th-best computer game ever released. Reviews *''Computer Gamer'' #6 1985-09 References External linksReviewin ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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Page 6
''Page 6'' (subtitled ''Atari Users Magazine'' and later known as ''Page 6 Atari User'', then ''New Atari User'') was an independent British publication aimed at users of Atari home computers. It was published between 1982 and 1998. The magazine supported both the Atari 8-bit family and later the Atari ST models. History The magazine had its origins in the newsletter of the Birmingham User's Group, an independent Atari club based in England. Les Ellingham was appointed to be the editor of the newsletter, but decided to produce a magazine with broader appeal instead. He remained editor of ''Page 6'' throughout its entire run of 85 issues. Although subscription-only for most of its life, it was available through newsagents during the late 1980s and early 1990s. When ''Database'' ceased publication of the original ''Atari User'' magazine in 1988, ''Page 6'' bought the rights (and subscriber list), and renamed their magazine, firstly to ''Page 6 Atari User'' in February 1989 and t ...
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MicroProse Games
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their internally developed titles were vehicle simulation and strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the MicroPr ...
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Korean War Video Games
Korean may refer to: People and culture * Koreans, ethnic group originating in the Korean Peninsula * Korean cuisine * Korean culture * Korean language **Korean alphabet, known as Hangul or Chosŏn'gŭl **Korean dialects and the Jeju language **See also: North–South differences in the Korean language Places * Korean Peninsula, a peninsula in East Asia * Korea, a region of East Asia * North Korea, the Democratic People's Republic of Korea * South Korea, the Republic of Korea Other uses *Korean Air, flag carrier and the largest airline of South Korea See also *Korean War, 1950–1953 war between North Korea and South Korea *Names of Korea, various country names used in international contexts *History of Korea The Lower Paleolithic era in the Korean Peninsula and Manchuria began roughly half a million years ago. Christopher J. Norton, "The Current State of Korean Paleoanthropology", (2000), ''Journal of Human Evolution'', 38: 803–825. The earlies ..., the history of Kor ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Combat Flight Simulators
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform. Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many free flight simulators, such as the open source ''Linux Air Combat'', ''Falcon 4.0'', '' Digital Combat Simulator'' and '' Rise of Flight'', can be downloaded for free off the Internet. History 1970s Prior to the rise of modern-day video games, electro-mechanical games (EM games) were produced that used rear image projection in a manner similar to a zoetrope to produce moving animations on a screen. This technology led to the rise of flight simulation a ...
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Cold War Video Games
Cold is the presence of low temperature, especially in the atmosphere. In common usage, cold is often a subjective perception. A lower bound to temperature is absolute zero, defined as 0.00K on the Kelvin scale, an absolute thermodynamic temperature scale. This corresponds to on the Celsius scale, on the Fahrenheit scale, and on the Rankine scale. Since temperature relates to the thermal energy held by an object or a sample of matter, which is the kinetic energy of the random motion of the particle constituents of matter, an object will have less thermal energy when it is colder and more when it is hotter. If it were possible to cool a system to absolute zero, all motion of the particles in a sample of matter would cease and they would be at complete rest in the classical sense. The object could be described as having zero thermal energy. Microscopically in the description of quantum mechanics, however, matter still has zero-point energy even at absolute zero, because ...
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Atari 8-bit Family Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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Family Computing
''Family Computing'' was a U.S. computer magazine published during the 1980s by Scholastic Corporation, Scholastic It covered all the major home computer platforms of the day including the Apple II, VIC-20, Commodore 64, Atari 8-bit family, as well as the IBM PC and Macintosh. It printed a mixture of product reviews, how-to articles and type-in programs. The magazine also featured a teen-oriented insert called K-Power, written by Stuyvesant High School students called the Special-K's. The section was named after a former sister magazine which folded after a short run. This section was discontinued after the July 1987 issue as part of the magazine's shift toward home-office computing. History and profile The first issue of the magazine appeared in September 1983. It was notable in the early days for the wide variety of systems it supported with type in programs, including such "orphaned" systems as the Coleco Adam and TI 99/4A long after other magazines discontinued coverage. There ...
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Andy Hollis
Andy Hollis is an American video game designer, programmer and producer, mainly known for his flight simulators. He was one of the founding members of MicroProse. Video game development He began his career at MicroProse Software, where he was responsible for games such as ''Kennedy Approach'', ''Gunship'', ''F-15 Strike Eagle II'', ''F-19 Stealth Fighter'' and ''F-15 Strike Eagle III'', as well as science fiction titles '' Lightspeed'' and '' Hyperspeed''. In 1993, Hollis joined Origin Systems, where he was responsible for creating games for Electronic Arts' ''Jane's Combat Simulations'' brand. Among the simulations created at Origin are '' AH-64D Longbow'', ''Longbow 2'' and '' Jane's F-15''. In 1996, GameSpot named him as the number five in their listing of the Most Influential People in Computer Gaming, "honored for helping to bring back serious flight simulations that don't alienate beginners." When Origin changed its focus to online games, he moved around within Electronic ...
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Computer Gamer
''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a more conservative magazine published throughout in monochrome. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnists, reader's letters, and occasionally cover-mounted game demos A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such .... When the magazine was relaunched, it was directly competing with Computer and Video Games but with only a fifth of the 100,000 monthly sales. It battled on for two years but, adding only 6,000 sales, it was eventually closed in 1987. Although lost in the c ...
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