Metro 2033 (video Game)
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Metro 2033 (video Game)
''Metro 2033'' is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's Metro 2033 (novel), novel of the same name, where survivors of a nuclear war have taken refuge in the Moscow Metro, Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in Nuclear fallout, fallout radiation, both underground and on the surface. ''Metro 2033'' was the debut title for 4A Games, whose founders had experience working on ''S.T.A.L.K.E.R.: Shadow of Chernobyl'' at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Ukraine, and their expertise in developing first-person shooters. Glukhovsky gave the studio a lot of creative freedom. 4A Gam ...
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4A Games
4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, wherein the Kyiv office was retained as a sub-studio. The company is best known for developing the ''Metro'' video game series. History Foundation 4A Games was founded by former developers from GSC Game World: Andrew Prokhorov, Oles Shyshkovtsov, and Alexander Maximchuk; they, together with Sergei Karmalsky, formed the core team of '' S.T.A.L.K.E.R.: Shadow of Chernobyl'', which was in development at GSC in the early and mid-2000s. Prokhorov had disliked that Sergiy Grygorovych, the chief executive officer (CEO) of GSC, prioritized money over his employees, withholding royalties for games the company had produced. The situation came to a high point when the two fell out over wages in 2006, leading Prokhorov and two of the company's lead ...
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Survival Horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and Jump scare, unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil (1996 video game), Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's ''Sweet Home (video game), Sweet Home'' and 1992's ''Alone in the Dark (1992 video game), Alone in the ...
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Metro 2033 Gameplay
Metro, short for metropolitan, may refer to: Geography * Metro (city), a city in Indonesia * A metropolitan area, the populated region including and surrounding an urban center Public transport * Rapid transit, a passenger railway in an urban area with high capacity and frequency * The public transport operator of city or metropolitan area * The transport authority of city or metropolitan area * The urban rail transit system of a city or metropolitan area Rail systems Africa * Algiers Metro in Algiers, Algeria * Cairo Metro in Cairo, Egypt Asia * Dubai Metro, in Dubai, United Arab Emirates (U.A.E.) * Kaohsiung Metro, in Kaohsiung, Taiwan (Republic of China) * Lahore Metro, in Lahore, Pakistan * Manila Metro, in Manila, the Philippines * New Taipei Metro, in New Taipei, Taiwan (Republic of China) * Osaka Metro, in Osaka, Japan * Taichung Metro, in Taichung, Taiwan (Republic of China) * Taipei Metro, in Taipei, Taiwan (Republic of China) * Taoyuan Metro, in Taoyuan, Taiwan ( ...
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Metro Exodus
''Metro Exodus'' is a first-person shooter video game developed by 4A Games and published by Deep Silver. It is the third installment in the ''Metro'' video game trilogy based on Dmitry Glukhovsky's novels, following the events of ''Metro 2033'' and '' Metro: Last Light''. It released in 2019 for Microsoft Windows, PlayStation 4, Xbox One and Stadia and in 2020 for Amazon Luna. A Linux and macOS conversion was released in 2021. An enhanced version of the game released for Microsoft Windows on 6 May 2021, and was later released for PlayStation 5 and Xbox Series X/S on 18 June 2021. The game received generally favorable reviews from critics and sold 6 million units by February 2022. Gameplay ''Metro Exodus'' is a first-person shooter game with survival horror and stealth elements. Set in the post-apocalyptic wasteland of the former Russian Federation and Republic of Kazakhstan, the player must cope with the new hazards and engage in combat against mutated creatures as well as ...
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Last Light
Last Light may refer to: * Astronomical dusk, the time after sunset when the sky becomes completely dark * ''Last Light'' (film), the 1993 TV film * ''Last Light'' (novel), a 2001 novel by Andy McNab * ''Last Light'' (album), the 2007 album by Matt Pond PA *''Last Light'', a 2007 novel by Alex Scarrow *'' Metro: Last Light'', a FPS-Survival horror video game by the Ukrainian 4A Games 4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, whe ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ...
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GSC Game World
GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the '' Cossacks'' and '' S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing. History Founding and early activity The company was founded in 1995 by Sergiy Grygorovych ( uk, Сергій Костянтинович Григорович, Serhiy Kostyantynovych Hryhorovych), who became chief executive officer (CEO). He came up with the company name and emblem while at school, in 1990, at age 12. "GSC" are the initials of his name in the transliteration "Grygorovych Sergiy Constantinovich". Later Grygorovych explained this decision: By 1996, when Grygorovych was sixteen company employed fifteen people in a two-room apartment. Early employees included Grygorovych's younger brother, Evgeniy, and Andrew Prokhoro ...
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Shadow Of Chernobyl
A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct light from any part of the light source and is the darkest. A viewer located in the umbra region cannot directly ...
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